ChiefDada
Gold Member
I was replaying through the first biome the other day and was reminded just how impressive the lighting is in the game. This prompted me to search for deep dive on the tech used and I stumbled upon this video. Its pretty technical so I picked up what I could. Some interesting tidbits:
1. The RT implementation is much more involved than I originally thought with RT global illumination and occlusion.
2. SSD helped a lot with streaming GI data and keeping memory usage to a minimum, but kraken decompression didn't help much with reducing GI data size on disc (13GB of game install size is GI data).
Returnal doesn't get the credit it deserves as a next gen title imo but it's been the pinnacle of PS5 showcase so far for me. It will be interesting to see minimum PC requirements for the port. I predict it will be pretty beefy.