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How "deep" are the Fight Night games?

shantyman

WHO DEY!?
I am looking a for a new game, and am thinking about FN3 when it comes out. The 360 demo really impressed me obviously and if the game has some legs I will likely get it. Any comments on any of the games in the series would be appreciated.
 
I am curious as well...I've never been into boxing games, or boxing in general, but this game has piqued my interest in the series....
 
I found the single player mode to be extremely boring, but if your into it FN2 had quite an exhaustive career mode. Multiplayer is freakin golden though, and while I only played the PS2 version offline, I'd imagine the game would kick ass on XBL.

If you mean the actual fighting engine, I'd say it's not overly complex but still manages to provide enough room for the kinds of viable strategies you'd expect in boxing. It's more of a pick up and throwdown kind of game than anything really intricate to master.
 
Link1110 said:
I never played that, but Wade Hixton's Counter Punch was fantastic. Closest thing to Punch Out Advance we're going to get.

I'll have to check out Wade Hixton's Counter Punch. Pick up the import of Ippo if you can find it.
 
Son of Godzilla said:
I found the single player mode to be extremely boring, but if your into it FN2 had quite an exhaustive career mode.


I wouldn't say the career is mode in FNR2 is exhaustive. It's not bad, but it's still rather sparse.
 
For me they get boring after about 10 minutes, but pretty much every boxing game has been like that for me, cept Punch Out.
 
Son of Godzilla said:
I found the single player mode to be extremely boring, but if your into it FN2 had quite an exhaustive career mode. Multiplayer is freakin golden though, and while I only played the PS2 version offline, I'd imagine the game would kick ass on XBL.

I totally agree with that. Single player mode serves mainly just as a warm up for multiplayer. I played FN2 loads two player, and it can be as deep as you want it to be, providing you have an equally matched opponent. The controls are really simple, but you'll end up playing strategically in multiplayer. The single player mode is just too easy, meaning you don't have to think, and that way, the game comes off as extremely shallow.

So, in short, yeah... FN3 should be pretty good. Even if it is from EA. Boo. Rah.
 
The depth issue is related to the sport - you actually don't have a lot of legal moves in boxing. That's why the biggest changes in gameplay happen between weight classes. Fight Night has definitely done a good job in the past adding modes, variety and a lot of presentation of content.
 
Stinkles said:
The depth issue is related to the sport - you actually don't have a lot of legal moves in boxing. That's why the biggest changes in gameplay happen between weight classes. Fight Night has definitely done a good job in the past adding modes, variety and a lot of presentation of content.

But in real boxing if the fight isn't going your way,
you can bite your opponents ear off.
 
To me FNR2 was the first boxing game were I've ever had to actually box. Early in the career you just go out there and throw bombs. AS things progress you find your self in fights were you have to do things like work off the jab, or stay back untill the later rounds and let the guy wear down a bit. Some guys come out swinging and you really have to parry and use the ring.
 
Yes it's deep. The move set is pretty small since you only have a couple of dozen moves. However, combining that moveset with the strengths and weaknesses of a particular fighter against the strengths and weaknesses of the opposing fighter ends up producing quite a bit of depth. Even in the demo the way Hopkins and RJJ fight is very different and must employ different strategies to win.
 
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