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How much do you think developers will capitalize on dual screen on PS3?

I'll bet they'll probably cut the extra HDMI out to cut expenses. Same thing with the SD card, they'll only put in a memory stick only reader.
 
I hope they take this feature out. Same with the internal ethernet router.

Neither of these are required and just hike up the price for the consumer.
 
Tabris said:
I hope they take this feature out. Same with the internal ethernet router.

Neither of these are required and just hike up the price for the Sony.

Fixed. We don't know how these costs are being passed on.

But I'd contest the point about how "required" these things are. Lots of things, lets face it, are not required. But they're sure nice to have.

Besides, that switch might be able to save you $100 on a wifi accessory for your 360 ;)
 
Game on first screen, video chat on 2nd. Probably supported by system software, so there you go - every game uses the feature :P
 
I am guessing few, if any, will have dual screen support. How many people have dual screen setups. Plus, peformance hit for dual gaming purpose would probably be huge. It makes sense on computer desktop. I like to gaming on 1 screen and web browse / AIM / etc. on the other, but no way I can game on both.


And, taking it out probably won't save much money, because it's already built into G70 / RSX chipset. The only thing Sony will be saving is cost input jack.
 
Marconelly said:
Game on first screen, video chat on 2nd. Probably supported by system software, so there you go - every game uses the feature :P

and less power for every game :P

1 spe already locked for this. who can calculate how much else needs to be in reserve?
 
firefoxsux said:
and less power for every game :P

1 spe already locked for this. who can calculate how much else needs to be in reserve?

You don't think a SPE would be enough for this?

I've no doubt ram will be reserved, and probably a small portion of PPE time, but computationally, a SPE is arguably even too much for this kind of stuff.
 
I was thinking about more of a picture-in-picture function in games myself...now I haven't played 360 too much, but from my understanding it kind of has a PiP function (since you can bring up a screen on top of the game with various settings anytime with the press of a button).

So how about, say, being able to have a small window for other stuff in the top right corner while playing a game? Maybe to see your opponent, or perhaps as an additional view/optional information window (which is somewhat common in PC games for example) in various games? I think that would be cool, as long as it's optional. Like if you're playing an RPG, you could choose to have detailed stats on-screen while running around on the field.
 
a better illustration in different gaming situations:

PLAYSTATION3-DUALHDTV.png



the arcade joysticks repersent fighting games the way japanese arcades are setup.
 
Kiriku said:
I was thinking about more of a picture-in-picture function in games myself...now I haven't played 360 too much, but from my understanding it kind of has a PiP function (since you can bring up a screen on top of the game with various settings anytime with the press of a button).

So how about, say, being able to have a small window for other stuff in the top right corner while playing a game? Maybe to see your opponent, or perhaps as an additional view/optional information window (which is somewhat common in PC games for example) in various games? I think that would be cool, as long as it's optional. Like if you're playing an RPG, you could choose to have detailed stats on-screen while running around on the field.

I think most things you can do with a second screen will probably be doable on a single screen with sub-windows. They confirmed at E3 that it would be doable with video chat, at least, and I'd say that's true of all "built-in" OS functionality.
 
Andrew2 said:
a better illustration in different gaming situations:

PLAYSTATION3-DUALHDTV.png



the arcade joysticks repersent fighting games the way japanese arcades are setup.


Monitor 1 & 2 show exact same image / render. That would be fine. Now, running 2 different image would be huge performance hit, ie Quake 4 deathmatch.
 
gofreak said:
You don't think a SPE would be enough for this?

I've no doubt ram will be reserved, and probably a small portion of PPE time, but computationally, a SPE is arguably even too much for this kind of stuff.

1 spe is too much. reserved ram wasted. Ps3 don have excess of them. ;)

you take more physics or a video chat embedded in your game? i like both but the conditions of Ps3 force me to take 1.


btw the 2nd videoput, gigabit switch and x-xtra usb ports are for tradeshows. can average gamers really find a use for them? even i morethan average gamer, cant think why they are there?

with a pvr at the least i can use it. the ps3 hdd will also be bought.
 
firefoxsux said:
1 spe is too much. reserved ram wasted. Ps3 don have excess of them. ;)

It's not exactly uncommon though..

firefoxsux said:
you take more physics or a video chat embedded in your game? i like both but the conditions of Ps3 force me to take 1.

Well, "less physics" relative to itself only, perhaps.

In many ways I totally agree with you, but I'm kind of resigned to it.

firefoxsux said:
can average gamers really find a use for them? even i morethan average gamer, cant think why they are there?

I can think of a few uses for the switch. For system link-ups, connecting eyetoy2 (if it's an IP camera), and as I mentioned earlier, connecting other devices that might like to share its wireless access (like a 360). USBs should be relatively obvious, but yeah, there is an abundance of them.
 
gofreak said:
It's not exactly uncommon though..



Well, "less physics" relative to itself only, perhaps.

In many ways I totally agree with you, but I'm kind of resigned to it.



I can think of a few uses for the switch. For system link-ups, connecting eyetoy2 (if it's an IP camera), and as I mentioned earlier, connecting other devices that might like to share its wireless access (like a 360). USBs should be relatively obvious, but yeah, there is an abundance of them.

ps3 is a year lttp. if no upgade in specs, wasting powers on functionality when two systems are close in resource...no.

sony can sell you powerful "non-gaming" functionality. but gamers do they care? will the OS become a bottleneck? i am scared.

PSW > system link. IP Eyetoy? why not by Usb or wifi? i cant think why a gigabit switch is for. sorry.

I am resigned too. i can only say out loud. thats all.

btw connect 360 to Ps3, you must on both... very unwise. i bet 360 wifi is not $100 when Ps3 is on sales.
 
firefoxsux said:
ps3 is a year lttp. if no upgade in specs, wasting powers on functionality when two systems are close in resource...no.

They're not close in CPU resource (well, IMO). And you do know 360 reserves CPU time and RAM for the OS too..?

firefoxsux said:
sony can sell you powerful "non-gaming" functionality. but gamers do they care? will the OS become a bottleneck? i am scared.

The OS will have very clear boundaries, I think, beyond which it won't tread.

firefoxsux said:
IP Eyetoy? why not by Usb or wifi?

An IP camera lets you connect directly to a network without a computer needing to be in the way, hence it doesn't use USB. At least that's my understanding.

Local system link IMO isn't to be sniffed at despite online. Me and my mates do it a lot, with Halo2.

firefoxsux said:
btw connect 360 to Ps3, you must on both... very unwise. i bet 360 wifi is not $100 when Ps3 is on sales.

My guess is PS3 is going to have a "sleep mode" that will let it be used passively in many ways. Not just for acting as a switch for other active devices, but also for communicating with remote PSPs etc.
 
gofreak said:
They're not close in CPU resource (well, IMO). And you do know 360 reserves CPU time and RAM for the OS too..?



The OS will have very clear boundaries, I think, beyond which it won't tread.



An IP camera lets you connect directly to a network without a computer needing to be in the way, hence it doesn't use USB. At least that's my understanding.

Local system link IMO isn't to be sniffed at despite online. Me and my mates do it a lot, with Halo2.



My guess is PS3 is going to have a "sleep mode" that will let it be used passively in many ways. Not just for acting as a switch for other active devices, but also for communicating with remote PSPs etc.

yes. Cell is good. but the Ps3 system whole is very close. will 512mb ram be a bottleneck in reserves?

Sony NG functions seems greater than their specs vis a vis to 360. im scard of the effects to games. "always on" OS kills resource like Windows. yucks.

I cannot take that lightly thats all.

Is there a dev in here to calm my fears of Ps3 NG OS is of the same track as 360?
 
I'd be surprised to see many games use it. And if anything, the other screen will probably just be for scoreboards or simple animations. Since sony has already announced this to be a feature, it is doubtful they will scrap it but I doubt many people have and ever will have two TVs side by side.
 
firefoxsux said:
yes. Cell is good. but the Ps3 system whole is very close. will 512mb ram be a bottleneck in reserves?

Sony NG functions seems greater than their specs vis a vis to 360. im scard of the effects to games. "always on" OS kills resource like Windows. yucks.

I cannot take that lightly thats all.

Is there a dev in here to calm my fears of Ps3 NG OS is of the same track as 360?

360's OS takes CPU time and RAM. PS3's OS won't be any different. Are you worried it'll take more RAM or..? That I can't answer.
 
Hyoushi said:
I figure it'll be as widely used as the System Link feature on Dreamcast.

I was thinking the along the same lines, but System Link for the PSX.

A great "bulletpoint" for selling systems, and a neat gimmick for developers to tout, but one that will ultimately not be widespread and eventually be phased out of future revisions of the console for cost savings and/or reduction of form factor.
 
I can't wait to play my 32:9 ultra widescreen Gran Turismo 5 on my dual 57" HDTVs. :lol I don't even like GT games, but if this feature exists I must use it just so that I can say that I've done it.
 
As with everyone else, it's probably not going to be used much if at all, but damn I if I wouldn't like to see the game that can output 2 HD feeds at once, I know you don't have to have HD resolution to do this, but I would really like to see the game that does 720p times 2.
 
TehOh said:
Jesus, I can't even afford one HDTV, much less two.

I don't see it coming into widespread use. :)

For about the third time, it seems the second screen does not need to be a HDTV. You can use a PC monitor or a SDTV, if you wish (at least that's what I take from Harrisons comment about using the AV multi-out for the second screen or HDMI).
 
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