From translating and coding to QA, how much does a game like for example Yakuza or a small JRPG cost to localize? There's an interesting article about Atlus explaining the localization process, but it only delves into how long each steps take. I'm thinking this business could be the next big thing on KS. Stretch goals like 1. localization 2. ports/visual enhancements 3. (limited run) physical versions for popular and niche should entice the diehard fans to pledge more than usual. Muv Luv KS got $1.25M with an insane average pledge of $160 per backer.