they could fix that just by dropping the price on bothWith sales lagging behind the PS5 that much, it would be a big ask of Microsoft to developers to make 4 different versions of a game…
Better to do that than be even more behind in consoles version, with PS5 and PS5 Pro taking the most of the work, and a Switch 2 being potentially there too. If there is a PS5 Pro of course.With sales lagging behind the PS5 that much, it would be a big ask of Microsoft to developers to make 4 different versions of a game…
I dont know how this isn't the first replyThe Series X is the PRO ver of Series S.
We're more likely to get a lower end box that streams games, the target for developers will still be the Series X and PS5 so there is nothing the Series S won't be able to run with graphical compromises.
Don't think you can get away with doing 480p games on the Series S given that it's supposed to be a 1440p machine. I know all the games aren't 1440p, but there's only so far you can push that until you get into "deceptive marketing"Xbox already has 2 SKUs and there are 0 rumours about a new model existing, in contrary to Playstation. Hell there are not even credible rumours about a Series X cost reduction model, while PS5 had 2 already and is about to get another major one this September.
But if they were to do it, then the simple answer is they make a third SKU and devs have to support 3 Xbox consoles. 480p Series S games incoming then.
Really it is a catch-22. There is a cost to everything. Supporting 3 consoles is going to make development which is already showing problems, significantly more problematic, but you're right, if the PS5 has a Pro version that is clearly the best way to play console games by almost double, regardless of the price, Microsoft will be in a lot of trouble not following suit.The question is more how can they not make a Series X pro version? If Sony does a PS5 Pro Xbox will have to follow, or loose some of that Hardore/super enthousiast/whale money.
The S pro already exist. It is the X. So no Series S pro in my opinion. It would be super weird.
Better to do that than be even more behind in consoles version, with PS5 and PS5 Pro taking the most of the work, and a Switch 2 being potentially there too. If there is a PS5 Pro of course.
they could fix that just by dropping the price on both
S at 199 or 150
X at 399 or 350
Microsoft is a trillion $ company they can afford it
Doesn't make sense at all to release a pro for Microsoft, unless they remove the development Series S barrier.
Not sure it even makes sense of Sony. PS4 Pro and Scorpio really ruined the impact of the next gen, with the Ps4 Pro sort of in some limbo land.
Current gen only Star Wars in performance mode can drop as low as 1152x648 on PS5 and Series X. Granted Series S doesn't have "60" fps mode and RT, but that already misses Microsoft's goals of "All games between S and X are just resolution and graphics pair backs". If it had both of those, then that 480p starts to be a high bar to achieve. Thinking about it, with Jedi Survivor, the Series S has RT transistors just sitting there doing nothing. Talk about waste of silicon in this case.Don't think you can get away with doing 480p games on the Series S given that it's supposed to be a 1440p machine. I know all the games aren't 1440p, but there's only so far you can push that until you get into "deceptive marketing"
I hope the next gen console is called the Xbox 7 for no fucking reason. By xbox 8 no one cares4 SKUs... Exactly what the industry need to fix the performance issues and unfinished states of games at release, and to tempt smaller japanese devs to release their games on Xbox...
What will they be called?
Xbox Series X
Xbox Series X One X
Xbox Series S
Xbox Series S One X
The greatest lie that gamers tell themselves, is that their puny $1000 dollars is enough to fund the creation of an entire new SKU production line in the factory.Not sure that I agree. I think that's exactly why we need to keep Pro units as a normal part of console gaming to maintain that leap in technology for those willing to pay for it.
^ This. All about ROI and calculated risk. If what Phil Spencer is saying is true, then this won’t make much sense this generation.I think there is this misconception that Microsoft has bottomless pockets. Just because they have money doesn't mean they want to sink good money after bad.
There's a reason they gave up on the Windows Phone. If they had an effective market share in the mobile market, they would have been able to EASILY have their own mobile store generating money for them. They tried to POUR money into it, but at one point they had to call it.
We've yet to see it, but there will come a time when developers will just stop supporting the Xbox platform even without Sony paying them for exclusivity. That it is so easy for Sony to get exclusive deals really suggests we're nearing that time anyways.
GamePass reducing sales of B2P games is going to drive a stake into game development. It'll come to a point where either you are getting paid by Microsoft to put your game on GamePass or you're just not making Xbox games because it isn't worth it. That's where we were with Dreamcast and Gamecube.
Microsoft will do their internal accounting as to how much they want to throw into Xbox if they don't think they'll get a return. The fewer people buying Xbox units, the fewer people will sign up for GamePass, this will lead to less investment in GamePass, and the existing investment will dry up (i.e. fewer games, smaller games) which will lead GamePass to shed subscribers, especially on PC. That's when Microsoft will say no mas.
The ROI won't be there for Microsoft to continue taking losses on Xbox hardware and they'll probably try to shift to PC/Cloud only and maybe put their titles out on PlayStation. Either that or they'll find a buyer for their games unit.
That line of thinking is what SEGA once thought too. Just one more mistake amongst many that SEGA ended up making.Ehhh.
They will make a third SKU?
It's not that hard
The greatest lie that gamers tell themselves, is that their puny $1000 dollars is enough to fund the creation of an entire new SKU production line in the factory.
No, you are NOT prepared to pay for it. The increased hardware costs of a stronger hardware means the machine wouldn't make much more money, if it made ANY money at all. That hardware purchase price is less than worthless when compared to the costs of production, shipping, marketing, and software compatibility.
You buying a Pro doesn't mean you spent more money, because you end up buying the same games anyway. And the games is where the profits are. I would hazzard a guess that if the hardware cost has to fund its production, a Series X Pro would have to be $2000-$3000 USD. As in with a LOT of profit rather than none.
Pro has a reason to exist for the PS4, and it will serve the same purpose for PS5 ; as the ideal machine for Virtual Reality.I never mentioned a price, but go on.
There's obviously a price point where Sony and Microsoft think demand meets costs. That is up to them to decide. The PS4 Pro didn't release for 1000 dollars. They launched it for 400 dollars and either they were taking a deep cut on it with the expectation to make that back in software or they weren't taking a deep cut on it and it was worth it on the margins alone.
I bet Sony has a metric that tells them people who buy Pro units are more likely to
a) Spend more on games
b) Helps compete with PC
c) That these consumers are more likely to stick with Sony and be loyal consumers in the long run
Customer retention is far more profitable than trying to acquire new customers.
2K-3K based on what? That doesn't match up with history what so ever.
Oh yes. I forgot doom and gloomThat line of thinking is what SEGA once thought too. Just one more mistake amongst many that SEGA ended up making.
From what we now know, they never were IN the console business to being with.Oh yes. I forgot doom and gloom
Xbox is out of console business™ since 2014.
Oh yes, I forgot.From what we now know, they never were IN the console business to being with.
Pro has a reason to exist for the PS4, and it will serve the same purpose for PS5 ; as the ideal machine for Virtual Reality.
If you want to play flat games then the normal model will be fine. But VR benefits from more power, and Pro justifies itself that way.
Yes. The problem of having an infinite warchest is that your revenue is also infinitely irrelevant.Oh yes, I forgot.
They are just irrelevant 16bn/year business
I guess that you know how much profit/how much in the loss Xbox is to make that claim right?Yes. The problem of having an infinite warchest is that your revenue is also infinitely irrelevant.
This would doom them. If the PS5 Pro is on 2024 it would means a 2025 X pro. 5 years after the 2020 launch. It would make the PS5 Pro the standard for enhanced games and make the Series X pro limited to a few studios as we would be close to the PS6/ next Xbox era. They need to be same date or sooner to have a chance to be relevant. The One X was the better console VS the PS4 Pro. But the Pro has 1 year alone in the market. And a clear plan. Why loose one year for a pointless tech superiority that will not lead to better games and make the next gen Xbox less attractive in retrospect? I would like it as a Xbox Series X Pro would be a great subventioned PC in a sense. But it would not be a good strategy.Let Sony do theirs and launch a year or so later with a significant step up over the ps5 pro and I'll be there day one.
Sony themselves said that the PS4 Pro was to stop the fact that some Playstation gamers were leaving the ecosystem to go PC mid-gen. The VR was just a nice bonus. But yes we are not making it profitable ourselves. Consoles are still sold at loss. But the business case is not that awful. At least for Playstation. No idea about Xbox.You buying a Pro doesn't mean you spent more money, because you end up buying the same games anyway. And the games is where the profits are. I would hazzard a guess that if the hardware cost has to fund its production, a Series X Pro would have to be $2000-$3000 USD. As in with a LOT of profit rather than none.
And yet SIE value those 300 million. It matters to them. Sony has realistic goals and know how to achieve them. They make games and sell them.I guess that you know how much profit/how much in the loss Xbox is to make that claim right?
Also, I would not jump too high, because even with 6 million consoles sold and bangers left and right, SIE division made less than 300 millions in profits