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How will they make an Xbox Series X PRO with the S?

zomboden

Banned
Series S $199.99 (same as launch model)
Xbox Series X Slim (smaller more cost efficient chip, slimmed down box) $399.99
Xbox Pro System (Beefy, power hungry, enthusiast console) $499.99-599.99

I dont think we're getting pro models this generation though. And I do not think Microsoft wants to stop supporting the Series S. It would be look bad on them.
 

REDRZA MWS

Member
6TF One X marketing to this day is one of Microsoft's greatest accomplishments in the space. Echos of it seem to reverberate forever! My 61 teraflop 7900 XTX hasn't produced 6 times the output of my PS5 ever. Raw compute isn't being always leveraged in a way that gives Microsoft the advantage in resolution or framerate comparisons.

2023 and countless game comparisons later... it can't be more clear it doesn't mean anywhere near as much as it did when we comparing 2 AMD Polaris based consoles in 2018.

In this generation some games just leverage compute in a way that gives Microsoft an advantage. And many more have not... or optimizations (for a console that is supposed to be the same hardware architecture?) have erased the advantage.
Thats kinda exactly my point. the SX has more power, and 2TF is nothing tonexactly sneeze at. The differences in games isnt necessarily doentonmore “power” currently but by the state of development and developers all arlund. Hell PC ports with high end specs run like shit. I sont see any poont in “pro’ versions this gen. Sony amd MS should concentrate on maling greay games, then intosuce the next gen a bit sooner.
 

FrankWza

Member
Microsoft probably isn't developing a Pro version lol

Sony will split Ps5 between PS5 (detachable Drive) and PS5 Pro (Also Detachable), only 2 Skus.

Microsoft strategy is already a mess between S & X, let alone a Y LMAO

JUST PURE 🤡 Show... whoever make the S decision Big facepalm.
They have to release a pro if PlayStations is planning to. A mid-gen soft relaunch with a delayed and flawless Starfield would be huge. They could just pay for some 3rd party gp day one games until then and come out with a monster pro console that they lose money on. If I was in the xbox ecosystem and subbed to gp this is what I would demand and expect from them after the last 10 years. It wouldn't square things but it's a grand gesture.
 

Ronin_7

Member
They have to release a pro if PlayStations is planning to. A mid-gen soft relaunch with a delayed and flawless Starfield would be huge. They could just pay for some 3rd party gp day one games until then and come out with a monster pro console that they lose money on. If I was in the xbox ecosystem and subbed to gp this is what I would demand and expect from them after the last 10 years. It wouldn't square things but it's a grand gesture.
Actually they don't but they sure should.
 

mdkirby

Member
They realllly shouldn’t add any more platform for devs to support.

Microsoft already have a problem with third parties, and in sony having the upper hand with third party deals. Adding an Xpro or even worse an X and S pro will only make things worse.

And 80/20 split is pretty common for third party software sales between PS/Xbox. Hell hogwartz was 83% of all sales (ps5,xbox,pc) were on the ps5.

Xbox have a demand that any game release needs to support both series X and S, with feature parity. You NEED to release on both. If they make pro versions that will be 4 platforms devs need to release on to address only 20% of their sales. At which point you start wondering if it’s worth it, and it makes it even easier for Sony to come knocking with an exclusivity offer.
 

Soosa

Banned
They dug their own hole by making series S which isnt that popular outside of xbox core areas (mainly US).

Now they cant drop it, and now they cant support it + x + pro, as good as they would support only x + pro.

they cant win and gamers cant win.

My friend have been trying to sell complete in box series S for 4 weeks now, low as 100€. So demand is super low, yet MS cant drop it anymore.

So there is no solution, that is easy. Sony can just release PRO model if they want, and easily port games between 2 SKUs, PRO with 4k+60-120fps support and PS5 like it is now.
 

scydrex

Member
If MS release a X pro then i think they should drop the S because the difference between the X pro and the S will be too much. Having 3 sku is a lot. 2 sku is enough. The S will limit the X pro.
 
i didn't see any rumors about an xbox PRO version but how will they achieve it with the Series S?

will they make an S pro with the performance of the X or just drop the S price to 150 or 99

i don't see them stop selling the S that in some countries sells more than the X
If I recall a president of Xbox or Microsoft said at launch the S would stick around as is the whole gen. I think a Pro S would defeat the whole purpose of it's existence.
 
They dug their own hole by making series S which isnt that popular outside of xbox core areas (mainly US).

Now they cant drop it, and now they cant support it + x + pro, as good as they would support only x + pro.

they cant win and gamers cant win.

My friend have been trying to sell complete in box series S for 4 weeks now, low as 100€. So demand is super low, yet MS cant drop it anymore.

So there is no solution, that is easy. Sony can just release PRO model if they want, and easily port games between 2 SKUs, PRO with 4k+60-120fps support and PS5 like it is now.
I don't see how they can't support the S as long as Sony supports the base PS5. Sure the games will run at low resolutions and lower framerates in some cases but the CPU shouldn't be an issue. If they can somehow make the pivot to a portable S, that would be impressive.
 

Oppoi

Member
Easy. They will copy whatever Sony is planning as always and act accordingly. Perhaps throw some Nintendo in there if the feel really stupid.
 
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Aion002

Member
Maybe MS will start selling games via xcloud, so the Series S users will have the choice to stream games that will utilize the new Xbox capabilities.


Eventually even the Series X players will have to do the same. At least that's what I think MS is planning.


So as long as you have gamepass and has access to Xcloud, you will be able to play the newest games without the need to upgrade your console or even pc, this will also make things easier for the developers...

I think it will be something like:

New Xbox: 500 usd.

Series X: 300 usd.

Series S: 100 usd.
 

Shh

Member
Maybe they should stop having a stupid way of naming their consoles. That might help confuse consumers less.
 

sendit

Member
If they make an Xbox Series pro console.. my god. Devs now have to optimize for 3 consoles on Xbox.

I thought the Series S was a good idea before this gen start, but damn.
Yep. Developers are struggling due to the ram limitations of the Series S. Imagine having a third SKU to account for. The Series S is a product of short term gains.
 
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Codes 208

Member
For starters it wont be called a pro, itll be like Series Z or some shit.

Secondly, the S will likely be phased out over time (like how devs eventually stop supporting older iphones)
 

ByWatterson

Member
I'm more interested in the garbage nomenclature.

Like....can we all stop and appreciate that we're in this stupid mess because they couldn't call it Xbox 2 and be a digit behind Playstation 3?
 

PillsOff

Banned
I would like at least one True next gen game with Direct Storage, SFS n all that shit they advertised for this gen before we get middle gen upgrades
This brutforcing thru legacy tech shit(Tales Requiem, Jedi Survivor n ext) needs to be over.


For now industry n dev teams structured to work withing old production pipelines even when making NG only games, so we haven't seen what actually even Series S capable of no matter PSeriesX or High End PC's
 
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Lasha

Member
And yet SIE value those 300 million. It matters to them. Sony has realistic goals and know how to achieve them. They make games and sell them.

Xbox can't afford to do the same, it wouldn't make enough to justify their existence. We were told that.

Making games isn't enough to justify SIE existence. That's why it fought the Microsoft Activision merger so hard. Nintendo is the only one of the big 3 that makes it's money selling its own games. Neither Sony nor Microsoft own the big IP of the day.
 
If I was MS I would do a disk less series x relaunch and sell a disk addon for it so you get a smaller cheaper series X. Then release a more powerful series x pro which would simply be the same as the X but with higher clock speeds and all the RAM chips become 2Gb giving the full bandwidth and extra RAM.
Sereis S stay the same but allow it to work with the disk drive addon. Though I would like a Series S with extra RAM and higher clock speed but I feel that makes it a bit harder for devs
 

NahaNago

Member
Nothing is really stopping them from doing it since I doubt the series x pro would be the base platform that they develop for. I'd honestly just rather this gen be short anyways. Just release a new console every 5 years with another 2 years of last gen support.
 

thatJohann

Member
The development work of having 3 Xbox versions to optimize for will be a headache for developers. The Microsoft SDK has to make this super simple or Xbox is gonna be even more undesirable to code for.

Sony:
PS5 - powerful
PS5 Pro - even more powerful

Microsoft:
Xbox Series S - much weaker relative to the other consoles (this is the problem)
Xbox Series X - powerful
Xbox Series X Pro - even more powerful
 

Gambit2483

Member
With sales lagging behind the PS5 that much, it would be a big ask of Microsoft to developers to make 4 different versions of a game…

I still think Series S was a mistake. Any entryway benefits it may have are easily compromised by hampering game development, game sales and options for future hardware upgrades.
 

Codes 208

Member
they would need to call it Series S Portable or something along these lines to reduce confusion tho 😅
I think the name Series Y would be more likely. MS know calling any other system by the same name as an existing series would in itself cause confusion. Thats why i dont think we’ll see a SX pro but rather a SZ or something
 

01011001

Banned
I think the name Series Y would be more likely. MS know calling any other system by the same name as an existing series would in itself cause confusion. Thats why i dont think we’ll see a SX pro but rather a SZ or something

well if the system is literally a Series S but in handheld form, it would be more confusing to not name it Series S Portable imo.

a handheld Xbox can only work if the system doesn't need any Developer support directly, as in, it simply plays Series S versions of Xbox X|S games.

and if it does that it would be easier to communicate to the customers "hey, this is the same as the Series S, but now on the go!"
 

saintjules

Gold Member
They will steal Teslas naming strategy and make a model E to fit between the S and X and a Y to slot in above the pro.

Series S
Series E
Series X
Series Y

Remember this?


mPXg7ZmuPFn8gLqPgPp2tj.jpg
 

Clear

CliffyB's Cock Holster
BoM/engineering cost reductions are so marginal now (node-size is so small) I really do not see the sort of substantial price reductions happening again.

A new Series S on-par with Series X spec seems way more plausible to me than anything else.
 

MarkMe2525

Gold Member
I think a lot of these ideas of what a XSX Pro needs to be are based on a false assumption of what a PS5 Pro would be. Computing power is no longer falling in cost, nor lowering it's power requirements as in decades past. I don't think a PS5 Pro is going to be a huge upgrade in raster capabilities, but will focus on internal SSD capacity, RT, and maybe ram/caches. I can imagine a small bump to raster performance, but nothing like a PS4 to PS4 Pro. Although, a crack in my theory is the fact that AMD has only shown the ability to increase RT performance through adding more compute units.

In this scenario, the path for MS to create a competing product doesn't have to rely on sourcing a 20-24tf GPU. Or maybe they do focus on raster to differentiate themselves from Sony. Like many, I'm just throwing shit at a wall and maybe some of it will stick.
 

Codes 208

Member
I still think Series S was a mistake. Any entryway benefits it may have are easily compromised by hampering game development, game sales and options for future hardware upgrades.
Honestly i feel it was the s that kept ms gaming afloat, it was easy to find over a year before ps5 and xbx became widely available again
well if the system is literally a Series S but in handheld form, it would be more confusing to not name it Series S Portable imo.

a handheld Xbox can only work if the system doesn't need any Developer support directly, as in, it simply plays Series S versions of Xbox X|S games.

and if it does that it would be easier to communicate to the customers "hey, this is the same as the Series S, but now on the go!"
I dont think theyll be able to put that in hand-held form factor though, the steam deck is pushing around 2tflops (about half the processing power of the s) so itll likely be nerfed to some degree to make it affordable.

Not to say that wouldnt be a brilliant idea to convert it, but it’d likely be a yesr or several off before something like that is feasible….well, maybe?
 
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01011001

Banned
I dont think theyll be able to put that in hand-held form factor though, the steam deck is pushing around 2tflops (about half the processing power of the s) so itll likely be nerfed to some degree to make it affordable.

Not to say that wouldnt be a brilliant idea to convert it, but it’d likely be a yesr or several off before something like that is feasible….well, maybe?

Firstly, the Deck only reaches 1.6TF max.
BUT the new Asus ROG handheld and that new AMD chip it uses makes me think AMD is going hard on mobile hardware after seeing the demand for handheld PCs.

and if the performance increase for their low power mobile chips doesn't slow down, we should see Series S level handhelds on the market in 1 to 2 years.

Microsoft being a close partner with AMD could get chips that not only maybe sooner, but also cheaper.

AMD's Z1 Extreme can already perfom between PS4 and PS4 Pro from early tests with PC equivalent hardware, then I think Series S performance isn't far off.

The Steam Deck has 8 RDNA2 CUs,
the Z1 Extreme has 12 RDNA3 CUs,
for a portable Series S a chip would need 20CUs.

we're getting closer :D
I wouldn't be surprised to see an AMD Z2 Extreme in 18 months or so that's right there near the Series S
 
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Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
As long as the RTX2060 and 3060 are still as high on the SteamSurvery as they are, porting down to Series S will still be a thing.
People with Series S arent sitting there crying about their games not hitting 4K.
As long as that memory constraint doesnt completely cripple games devs will keep porting down to it......result may vary but the people with Series Ss arent as anal about the performance of their console.....hell id argue even the average PS5/XSX owner doesnt care anywhere near as much as NeoGAF or Twitter would have you think.

If they can still play the "nextgen" games thats all that really matters, the resolution/framerate/settings differences between the Series S and XSX/PS5 are borderline irrelelvent.
If theres a tier above the Series X, then devs will still port down to the Series S until Microsoft EoLs the console.
 

Gambit2483

Member
Honestly i feel it was the s that kept ms gaming afloat, it was easy to find over a year before ps5 and xbx became widely available again
Maybe that was true in the beginning but as we move forward into the generation the S might just be one of its biggest liabilities.

- Games can't be too technical that they can't also run on the S. This could negatively affect game development ambitions as the generation continues.

- Overall game sales will be brought down by S owners as a large majority of them will be using it as their "Gamepass box".

- MS will be hard-pressed to create stronger stop gap hardware that now creates 3 if not 4 total SKUs to develop for.

But we'll see...I'm not optimistic though.
 
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cireza

Gold Member
The development work of having 3 Xbox versions to optimize for will be a headache for developers.
I don't understand this argument when the large majority of developers already develop for PC. As soon as you are including PC, it becomes much more complicated than simply including Series S.
 
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