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HTC VIVE Pre devkits SHIPPED and new dev site

Compsiox

Member
Jul 6, 2014
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485

Rebel Leader

THE POWER OF BUTTERSCOTCH BOTTOMS
Jan 21, 2007
29,476
1
1,300
With the hours difference between your posts, let me say on behalf of gaf: yawn


:p
 

Mrbob

Member
Jun 7, 2004
63,747
2
0
How does Valve/HTC think people watch TV? Every image is the couch pushed to a weird side angle to the TV.

Full movement VR is going to be a giant bomba. Wii 2.0 but probably without the massive early success.
 

kennyamr

Member
Jun 18, 2011
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565
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New York City, NY
I'm hyped for this one cuz I'm hearing it's the best one of the big three.
Now we just have to wait for PSVR news to complete the holy trinity.

What I don't get is how the Oculus will successfully gain a sizeable market.
If I were a harcore PC gamer, I'd probably go for the best tech meaning the Vive.
If I were a console gamer, I'd choose the PSVR cuz of how easy will be to use it with my PS4.

Oh well, we'll see.

I guess maybe the Oculus will work with Xbox One at some point? hmmm
 

Nzyme32

Member
May 23, 2013
18,286
1
0
How does Valve/HTC think people watch TV? Every image is the couch pushed to a weird side angle to the TV.

Full movement VR is going to be a giant bomba. Wii 2.0 but probably without the massive early success.
Part of the setup for room scale is making space if you don't already have a big enough space. If you want to scale to just standing, you only need enough space to extend your arms, so chances are you will not need to adjust your room. The choice is up to you and what you can do.

The min requirement for room scale is 6.5ft x 5ft, which isn't as absurd as the maximum size of 15ftx15ft



Plus, SteamVR doesn't assume you have a room already setup

 

Visualante2

Member
Oct 20, 2011
14,631
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I wish they would just give us a release window and a price. How much can be up in the air now.. this should be the final developers kit?
 

Nzyme32

Member
May 23, 2013
18,286
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Shouldn't these cartoon guys be getting strangled by cables?
Yeah probably. There are no cables for anything for the sake of a simple explanation. If you wanted to be pedantic about it you could comment on the fact their feet are not full planted to the floor, so they could just step over them, as most people are going to have to do if they are doing multiple 360s. I'm not bothering with VR till later iterations with better hardware and hopefully wireless. But I'm definitely in on the idea of room-scale volumes for VR
 

Compsiox

Member
Jul 6, 2014
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485
Yeah probably. There are no cables for anything for the sake of a simple explanation. If you wanted to be pedantic about it you could comment on the fact their feet are not full planted to the floor, so they could just step over them, as most people are going to have to do if they are doing multiple 360s. I'm not bothering with VR till later iterations with better hardware and hopefully wireless. But I'm definitely in on the idea of room-scale volumes for VR
You'll submit to VR before it gets to that point I promise.
 

Astral/H3X

Member
Aug 17, 2012
10,178
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0
SOMEWHERE. In Indiana
Yeah probably. There are no cables for anything for the sake of a simple explanation. If you wanted to be pedantic about it you could comment on the fact their feet are not full planted to the floor, so they could just step over them, as most people are going to have to do if they are doing multiple 360s. I'm not bothering with VR till later iterations with better hardware and hopefully wireless. But I'm definitely in on the idea of room-scale volumes for VR
Yeaaaaaaaaahhhhhhhh..... You might wanna forget that wireless bit.

VR more than absolutely anything else is HEAVILY dependent on a lag free display, and wireless can literally never ever be as fast as wired. It's impossible.
 

Real_Madrid

Member
Jun 11, 2015
1,464
0
255
I'm hyped for this one cuz I'm hearing it's the best one of the big three.
Now we just have to wait for PSVR news to complete the holy trinity.

What I don't get is how the Oculus will successfully gain a sizeable market.
If I were a harcore PC gamer, I'd probably go for the best tech meaning the Vive.

If I were a console gamer, I'd choose the PSVR cuz of how easy will be to use it with my PS4.

Oh well, we'll see.

I guess maybe the Oculus will work with Xbox One at some point? hmmm
Room scale VR isn't something I'm interested in and honestly are that many people going to use it on a regular basis?
 

mrklaw

MrArseFace
Jun 10, 2004
59,901
1
0
Windsor, UK
Part of the setup for room scale is making space if you don't already have a big enough space. If you want to scale to just standing, you only need enough space to extend your arms, so chances are you will not need to adjust your room. The choice is up to you and what you can do.

The min requirement for room scale is 6.5ft x 5ft, which isn't as absurd as the maximum size of 15ftx15ft



Plus, SteamVR doesn't assume you have a room already setup


6.5ft X 5ft is really small for 'room scale'. Barely enough space to stand in the middle and stretch your arms out. That pic on the right for the standing experience - the guy is totally going to out his fist through his expensive monitor, or break his fingers by smashing them into his desk
 

tokkun

Member
Jan 29, 2007
16,092
0
0
Madison, WI
Yeah I'll believe it when I see it. We can't even get controllers entirely lagless, and they wanna try your entire field of vision? Good luck I guess.
Controllers operate on 800 MHz, 2.4 GHz, and 5 GHz channels. Latency can be bad because there is a lot of contention on those channels. You are competing with a bunch of other wireless signals from your neighbors' wireless routers and other devices. Packet collisions require frequent retransmits.

This is not a problem for devices that operate on 60 GHz because at that wavelength signals do not penetrate walls, so you don't have to worry about contention as long as you don't set up multiple devices on the same channel in the same room.
 

Fried Food

Banned
Mar 11, 2012
8,032
1
0
Part of the setup for room scale is making space if you don't already have a big enough space. If you want to scale to just standing, you only need enough space to extend your arms, so chances are you will not need to adjust your room. The choice is up to you and what you can do.

The min requirement for room scale is 6.5ft x 5ft, which isn't as absurd as the maximum size of 15ftx15ft



Plus, SteamVR doesn't assume you have a room already setup

I don't see any disclaimers or asterisks on that second screenshot. BRB, staging a lawsuit worthy "accident"
 

Skulduggery

Banned
Nov 25, 2015
308
0
0
Lets all take a step back and think about something. Wireless video transmission is nice and all, but has anyone considered the encumbrance of wearing a high-capacity battery on your face? Even if you wear the batter in your pocket and wire it to the headset, battery life is going to be 1-2 hrs tops, and it's going to be more annoying than just using a cable.
 

Compsiox

Member
Jul 6, 2014
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485
Lets all take a step back and think about something. Wireless video transmission is nice and all, but has anyone considered the encumbrance of wearing a high-capacity battery on your face? Even if you wear the batter in your pocket and wire it to the headset, battery life is going to be 1-2 hrs tops, and it's going to be more annoying than just using a cable.
SOLAR POWER /s
 

artsi

Member
Apr 7, 2014
7,116
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0
Finland
Lets all take a step back and think about something. Wireless video transmission is nice and all, but has anyone considered the encumbrance of wearing a high-capacity battery on your face? Even if you wear the batter in your pocket and wire it to the headset, battery life is going to be 1-2 hrs tops, and it's going to be more annoying than just using a cable.
If the battery is large enough (something like the size of two smartphones sandwiched) I think it could power the screens and transmission for a longer time.
 

Bsigg12

Member
Apr 9, 2012
20,743
2
535
Lets all take a step back and think about something. Wireless video transmission is nice and all, but has anyone considered the encumbrance of wearing a high-capacity battery on your face? Even if you wear the batter in your pocket and wire it to the headset, battery life is going to be 1-2 hrs tops, and it's going to be more annoying than just using a cable.
Hololens is already doing it. 3-4 hours of full usage and that's with onboard processing and computing. That same style of battery running strictly wireless connections and video would last at least 6 if not 8 hours.
 

Skulduggery

Banned
Nov 25, 2015
308
0
0
Hololens is already doing it. 3-4 hours of full usage and that's with onboard processing and computing. That same style of battery running strictly wireless connections and video would last at least 6 if not 8 hours.
Drastically different technologies. Also Hololens has like a 40 degree FOV, abysmal.
 

Soi-Fong

Member
Mar 5, 2010
9,322
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IL
My boss actually told me that he got an email from HTC today stating that we'll be getting the Vive Pre in by this Friday. I am excited as heck!!! lol

I can take a few pictures and stuff if you guys want.
 

KingSnake

The Birthday Skeleton
Jan 9, 2013
26,118
0
0
My boss actually told me that he got an email from HTC today stating that we'll be getting the Vive Pre in by this Friday. I am excited as heck!!! lol

I can take a few pictures and stuff if you guys want.
Pictures would be welcomed.
 

Hazaro

relies on auto-aim
Jan 21, 2008
32,249
1
1,090
Southern California
Yeah I'll believe it when I see it. We can't even get controllers entirely lagless, and they wanna try your entire field of vision? Good luck I guess.
The Vive controllers astonished me at their responsiveness and I play at 120Hz on my PC at home.
I think right now they still 'need' the external tracking for this. I'd like to see how the Oculus feels.
 

Azure Dream

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Oct 30, 2004
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39
Lets all take a step back and think about something. Wireless video transmission is nice and all, but has anyone considered the encumbrance of wearing a high-capacity battery on your face? Even if you wear the batter in your pocket and wire it to the headset, battery life is going to be 1-2 hrs tops, and it's going to be more annoying than just using a cable.
 

Soi-Fong

Member
Mar 5, 2010
9,322
0
0
IL
Got our Vive Pre dev kits in the studio!! In the process of taking down the Lighthouses for the original Vive right now. lol