I, too, still appreciate Capcom, even in its current state. Theyve disappointed me on occasion I always felt like the Lost Planet games and the Bionic Command reboot felt like wasted effort last gen, but I still ended up really enjoying Street Fighter IV and Resident Evil 5 (lucky enough I was able to play RE5 a few times through completely coop, which was not a highly accessible way to play for a lot of people).
I started my own gaming career with a Sega Genesis and Sega Dreamcast and I dont think I come even remotely close to feeling bad about Capcom compared to how profoundly upsetting Sega generally feels to me these days. Sega can still crank good stuff with the original Vakyria Chronicles and the Yakuza games, but post-Xbox, seeing Sonic be such an inconsistent experience, not getting PSO2 released out of Asia, lack of their line of arcade racers (Outrun, Daytona, Sega GT) and Virtua Fighter being completely absent from current lineups, etc... Thats a dead and largely disappointing company to me. Yakuza is great... and thats about it. Sonic is occasionally fine, but I just dont feel trust enough to feel great.
Ive had fun with RE5 and RE6 despite the bad acclaim, RE7, Street Fighter IV and V, DMC4 and DmC, MVC3, UMVC3, and MVCI, almost every Monster Hunter game released in the West since the switch to Nintendo platforms pretty much all around the time that people have started to say Capcom has been bad... Theyve still been largely just fine to me. More importantly, the releases of the listed games above have been consistent enough so that Capcom has basically remained relevant to me.
MVCI has absolutely some of the worst presentation issues Ive seen in a Capcom game, or really any game I want to have a lot of passion for... I also dropped SFV within a month because of the poor net play, but barring that, I didnt personally HATE anything else about that game aspects of it felt a bit underwhelming, I admit, but overall it didnt feel awful the netplay problems just prevented it from feeling excellent. I havent returned in any substantial way to really try and revisit the topic of SFV since, but it does seem like the community hates it. I enjoy watching it get played competitively, which I guess is part of the point a lot of people make, but I did genuinely think the launch version of the game would have been fine (but not amazing) if the net code had been way better right off the bat.
So, yeah. Capcom has had missteps, but I dont think theyve ever really dived off the deep end like so many people seem to claim. I think Konami and Sega have done far worse jobs at maintaining their classic high bars, and out of the old Japanese greats, I feel like Capcom and to a lesser extent Namco have felt ... fine. Not as exceptional as they used to be, but not shit-awful like people try to make it out to be.