I can't stand the micro transactions in dmc5

Feb 18, 2009
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This thread turned me off of the game entirely— not so much based on the microtransactions controversy, but because I just don’t have the time and patience for difficult games anymore. Seeing any kind of “git gud” argument attached to a game is basically the “Don’t Buy Me” signal for me.

The game may indeed be great, but being too tough is a non-starter, especially while I have a deep backlog to play.
This is def thaf type of genre too. The game is designed around doing the stages and battles over and over again on harder settings until you can go through it prfectly (like studying math).
 
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Many people will be content with just getting through it repeating the basic combos without thinking about the style meter though. I wouldn't have replayed dmc4 multiple times if I didn't think the cut scenes are amusing
 
Jul 31, 2015
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It's clear some people are ok with some micro transaction while some are not but no one has made a case for them, why? Another thing of course people won't admit they are using micro transaction just judging by the reponse here they would be shamed.

Admittedly i haven't played dmc4SE in a while but from what I remember with the micro transactions you couldn't revive yourself infinitely. They are seeing what they can get away with. The next game will be even worst for this.

At what point do we draw the line?
 
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Danjin44

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I don't understand why game like DMC5 which single player that is not free to play or GaaS or even MP focus game needs microtransactions in the first place? They could have done something like Catherine did, in that game you can buy helpful items with in game money but it won't able to earn gold in that stage.

Microtransactions are meant for F2P games because they are free but not for full price single player games.
 
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Jul 31, 2015
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I don't understand why game like DMC5 which single player that is not free to play or GaaS or even MP focus game needs microtransactions in the first place? They could have done something like Catherine did, in that game you can buy helpful items with in game money but it won't able to earn gold in that stage.

Microtransactions are meant for F2P games because they are free but not for full price single player games.
So far atlus hasn't had any micro transactions in their games correct? I really hope that remains the case because smt5 and persona 6 would be easy as hell to monetize lol
 
Sep 6, 2015
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It's stupid sure, but I feel like it was forced by high-ups and won't sell much.

I started on Devil Hunter and am halfway through the game without dying yet. You can also easily farm Orbs as whenever you redo a mission, they reset.
 
Jan 29, 2019
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Ruins an otherwise good game. I'm always being brought to the store in order to purchase more orbs it's bs. It's obvious the new retry system was created in order to entice you to purchase orbs. This isn't as big an issue in the easier difficulty but this is sure to be an issue on harder modes.

Also for context I've already beaten the game and I'm playing it on harder difficulties now. I still recommend you get it but I'm not going to put my head in the sand about the micro transaction when it affects game play directly.
Can you please give some details about the orb system (for retries in a game I bought? does it work like an old arcade game, you pay to continue?)

If this is just a bit close to what it seems to be... well, a game like that should not be above 5/10 if it's not free -- I WAS considering buying it!

1. Git gud
2. The game is designed to be played flawlessly, you are severely punished in ranks for using revives, you are actively hurting yourself by using them. Not to mention I have like 15 gold orbs after first play through on Devil Hunter.
Well, let's say for a minute I can't "get gud", does it mean I have to pay to continue playing the game? or what if I start at the hardest difficulty, will I be locked out, or limited in the number of tries I can do in a day? (I am asking for details about how that works).

I just don't think it's reasonable to attach transactions of that nature in a paid game, and I won't buy into it, no matter how good the game look... and it's the kind of thing that should ruin a game's review score... I mean, you start from "don't buy, only rent" and go down from there.
 
Jul 31, 2015
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Can you please give some details about the orb system (for retries in a game I bought? does it work like an old arcade game, you pay to continue?)

If this is just a bit close to what it seems to be... well, a game like that should not be above 5/10 if it's not free -- I WAS considering buying it!



Well, let's say for a minute I can't "get gud", does it mean I have to pay to continue playing the game? or what if I start at the hardest difficulty, will I be locked out, or limited in the number of tries I can do in a day? (I am asking for details about how that works).

I just don't think it's reasonable to attach transactions of that nature in a paid game, and I won't buy into it, no matter how good the game look... and it's the kind of thing that should ruin a game's review score... I mean, you start from "don't buy, only rent" and go down from there.
The get good argument falls on it's face because of micro transactions. Like I said the 2 starting difficulty are easy enough that you will get through even if this is your first dmc game without any mxt. They throw gold orbs tons of red orbs at you and you can revive yourself using the plentiful red orbs you're are given. You will have fun. Great combat and graphics. All the playable characters are fun to use.

To me personally I like these games because I always thought they were fun, challenging and FAIR. The fairness part is really important to me and I didn't understand it until I played this game. To me self imposed limitations doesn't make things more enjoyable. I don't mind losing when I was able to use every tool the game has to offer. To me it stings that I have a get out of jail free card that I don't use out of principal while somebody else isn't going to waste 2-3 hours figuring out a boss when he can revive himself on the spot as many times as he wants.

I don't want to feel like i'm constantly in a business transaction after i've given capcom full price.
 
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Well, let's say for a minute I can't "get gud", does it mean I have to pay to continue playing the game? or what if I start at the hardest difficulty, will I be locked out, or limited in the number of tries I can do in a day? (I am asking for details about how that works).
You find golden orbs as you play, you get them from other players ranking you as "stylish" from co-op encounters and, of course, you can pay in red orbs. I don't know what the price is, since I never used it, but I heard that it is very cheap. If you can't pay and don't have gold orbs, instead of continuing from where you got down you restart at the checkpoint.
Wow can i get your autograph? You sound like a tripple AAA gamer man. Can you stream on twitch how awesome at games you are?
Did you ever tried dark souls? I heard that game is even harder!
I heard there are "games" like Walking Dead, they should be just up your alley.

What the fuck is going on in this thread. People unironically defend being bad at videogames. Next you gonna start writing articles that games should let you skip bosses.
 
Dec 15, 2008
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For Single Player games, normally I just kinda ignore them. For example, I'd never feel compelled to buy points in the Assasin's Creed Odyssey with real money. It is more fun to grind it through anyway.

In general, I am not against microtransactions if it is only cosmetic and the base game already has full contents. Let the hardcore fans do as their wish with their money for the games they love. I will continue enjoying the base product, and maybe buy DLCs/episodes/expansions if I feel really like it.
 
Jun 13, 2018
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IF microtransations to buy in game currenty exist, THEN the game has been designed around them. This is non-negotiable, no matter how subtle you think they are, or discreet the purchase options are.
But it's not. The Red Orbs costs are clearly designed for you to get around tiers for you to get at certain milestones in the game. The game also seems more rewarding with it's Red Orbs than in previous games.
What about DMC4SE? That game had mtx introduced 7 years after the original came out. Clearly the game wasn't designed around it.
 
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But it's not. The Red Orbs costs are clearly designed for you to get around tiers for you to get at certain milestones in the game. The game also seems more rewarding with it's Red Orbs than in previous games.
What about DMC4SE? That game had mtx introduced 7 years after the original came out. Clearly the game wasn't designed around it.
In which case the sale of orbs in DMC5 will be literally zero. Sorry, nope, if it's in the game as an economy you can pay for, it affects the game. Just like cosmetics affect a game, because it changes how you play (to grind for them).

Everything in a game, affects the game.
 
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Jan 24, 2019
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I'm not sure what to think about it really. It seems a bit sad but.....

I assume the game is single player so paying to win doesn't affect anyone else (unlike the Battlefront saga)? If the game is perfectly playable without MXT but gives less skilled players a chance to finish it, which in turn boosts the profits for the developer to keep making great games........ Everyone wins right?

I always found the games quite hard so maybe this makes DMC a bit more accesable for those who want to pay.
 
Feb 20, 2019
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Imagine getting mad at irrilevant microtransactions, that people buy only if they want to beat the game with all the weapons/energy maxed out at once on the first run
 
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Jan 29, 2019
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You find golden orbs as you play, you get them from other players ranking you as "stylish" from co-op encounters and, of course, you can pay in red orbs. I don't know what the price is, since I never used it, but I heard that it is very cheap. If you can't pay and don't have gold orbs, instead of continuing from where you got down you restart at the checkpoint.

I heard there are "games" like Walking Dead, they should be just up your alley.

What the fuck is going on in this thread. People unironically defend being bad at videogames. Next you gonna start writing articles that games should let you skip bosses.
This is not the point, the point is (I'll spell it out, for those who are too thick to get it): from the moment that kind of system are built into a game managers will look into its "performance" then, there will be pressure to make them perform better with each release, either by making the grind longer, or adding it in many different ways (single player games with loot boxes anyone? Or whatever they can think of).

So no, I'm not buying anything related to this way or making slot machines, this has nothing to do with video games.
 
Feb 2, 2015
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This is not the point, the point is (I'll spell it out, for those who are too thick to get it): from the moment that kind of system are built into a game managers will look into its "performance" then, there will be pressure to make them perform better with each release, either by making the grind longer, or adding it in many different ways (single player games with loot boxes anyone? Or whatever they can think of).
Then don't buy said games (well, you already said that you will not buy it)? I don't see your point, it feels like you people only operate on "black or white" mentality. It was clearly added by the pressure from the suits but it was not designed around it. The moment it will - who cares, that game can rot in hell.
 
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Then don't buy said games (well, you already said that you will not buy it)? I don't see your point, it feels like you people only operate on "black or white" mentality. It was clearly added by the pressure from the suits but it was not designed around it. The moment it will - who cares, that game can rot in hell.
Well, I don't mind for appearance, or extra chapter type (any actual content) DLC, there may be some value to it... The problem is that the suits as you say are hungry, and they hire consultants to get more out of their games, this games tests the water for player's tolerance... Within a few releases Capcom will be like EA, and I want no part of it.
 

Fuz

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As someone who isnt buying this, I will just say this.

IF microtransations to buy in game currenty exist, THEN the game has been designed around them. This is non-negotiable, no matter how subtle you think they are, or discreet the purchase options are.

By definition, if purchasing orbs didnt give a power advantage, or remove a farming grind, then they would not exist. It isn't even up for debate.
This, exactly.


By tolerating this, as small as it can look to you, you're actively encouraging anti consumer practices, bad game designing and you are actively ruining gaming.
 
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Jan 12, 2014
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What a ridiculous thread; you seriously made a topic about how this completely forgettable addition ruins the game for you? That's sad as fuck yo.

Played through the game in 13 hours and didn't use a continue once, why?:
1. Easiest dmc by far
2. The checkpoints are super generous
3. I loathe using gold orbs, didn't use them in any of the previous games either; unless you understand why you died and manage to counter it, I'll never feel like I've truly beaten the game.

And even then you can farm loads of red orbs by using the faust hat, if you really want to continue every time you die.
 

CAPSOL

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Jan 10, 2019
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I forgot that there are even micro transactions in this game. It's a none issue that shouldn't deter anyone!
 
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IKSTUGA

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Who cares. There has been these sort of boosters in many japanese games in the past (DMC4, Tales of etc.), so this isn't a new thing at all. Also, I already beat the game on Dante Must Die and didn't spend a dime. git gud.
 
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Sep 13, 2013
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Does the game having an easy mode ruin it for you too? Easy mode is the easier way to beat the game for free while buying red orbs is the easier way to beat the game for a price.

Also, the game has seemed pretty generous with the red orbs compared to some prior DMC games and the ability to buy more red orbs hasn't been in my face at all. This isn't a "git gud" situation, this is people making a mountain out of a molehill... that's located in someone else's yard... and you normally can't see it because there's a fence between you and them.
 
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Who cares. There has been these sort of boosters in many japanese games in the past (DMC4, Tales of etc.), so this isn't a new thing at all. Also, I already beat the game on Dante Must Die and didn't spend a dime. git gud.
Maybe you did use micro transactions maybe you didn't beating the game on dante must die doesn't mean anything anymore because you can pay to win. Congrats on doing something anyone with a credit card can do now thanks to mxt,
 
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Jan 8, 2019
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Played till mission 12 so far, and haven't had any problems with the microtransactions. Before starting the game, i played DMC4 again, the first version, not the special edition, and the rate that we get orbs and buy skills seems the same to me. There's really no reason to complain about the microtransactions here, sure they speed things up, but only if you want, outside of that, i don't feel they affected the game in any way, but sure, i would rather the game not have them to begin with, but, really, it makes no difference.
 
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Maybe you did use micro transactions maybe you didn't beating the game on dante must die doesn't mean anything anymore because you can pay to win. Congrats on doing something anyone with a credit card can do now thanks to mxt,
Are you going to explain how credit card will help you finish DMD?
Also, I can do the same with cheat engine.
 
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The way the game "suggests" you to use gems to respawn after death, with such a long-winded falling-to-your-knees-then-game-over-sequence is pretty blatant, but I've found I get Gold Orbs faster than I spend them, so I don't think you NEED to purchase MTX to play - as much as the game wants you to.
 

Bryank75

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Jan 12, 2018
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You'd really want to be trying hard to die as much as possible to have to buy gold orbs...

I'm on my second playthrough and I just love the game, it's not quite GOW level... cause GOW for me had more story, lore, mystery and the worlds were far more diverse and interesting.

Where it does pull ahead is in boss battles, over the top moments and crazy combat with ridiculous combos.

But, they give out gold orbs like candy. It's hard to believe someone would need to buy more.
 

ArchaeEnkidu

Vincit qui se vincit
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Maybe you did use micro transactions maybe you didn't beating the game on dante must die doesn't mean anything anymore because you can pay to win. Congrats on doing something anyone with a credit card can do now thanks to mxt,
Listen mate, I get it. Microtransactions suck and they don't need to be in the game. However, there is a difference between fighting the concept of microtransactions for nickel and diming players and those MTX changing the core of the game. In this case, they have not changed the core of the game. They have not made things grindier. They have not removed content from the game to hide behind paywalls. They have not changed how the game plays at a fundamental level to introduce them.

Just move on.
 
Likes: CuNi
Jan 16, 2013
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The get good argument falls on it's face because of micro transactions. Like I said the 2 starting difficulty are easy enough that you will get through even if this is your first dmc game without any mxt. They throw gold orbs tons of red orbs at you and you can revive yourself using the plentiful red orbs you're are given. You will have fun. Great combat and graphics. All the playable characters are fun to use.

To me personally I like these games because I always thought they were fun, challenging and FAIR. The fairness part is really important to me and I didn't understand it until I played this game. To me self imposed limitations doesn't make things more enjoyable. I don't mind losing when I was able to use every tool the game has to offer. To me it stings that I have a get out of jail free card that I don't use out of principal while somebody else isn't going to waste 2-3 hours figuring out a boss when he can revive himself on the spot as many times as he wants.

I don't want to feel like i'm constantly in a business transaction after i've given capcom full price.
Your putting yourself in that filling. I just beat the game yesterday. Only time I even used a continue was chapter 19. I generally don't use continues when playing games like this I just restart or start at a checkpoint so you don't lose style points or get a lower grade (ninja dog).

Who really cares what other people do, why are you thinking of how other people play/beat the game and why does it bother you? If someone has that option and uses it, so what they are probably also not somebody that really enjoys the game anyway and isn't going to play on harder difficulties.

You also get gold orbs for things like daily log in or playing in the 'co-op' missions and getting rated stylish.
 
Jul 31, 2015
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Listen mate, I get it. Microtransactions suck and they don't need to be in the game. However, there is a difference between fighting the concept of microtransactions for nickel and diming players and those MTX changing the core of the game. In this case, they have not changed the core of the game. They have not made things grindier. They have not removed content from the game to hide behind paywalls. They have not changed how the game plays at a fundamental level to introduce them.

Just move on.
They did change the game. When you die you now have a chance to revive yourself and spend orbs. This wasn’t the case in previous games. They’ve changed the gameplay in order to incorporate micro transaction.

How can you deny this fact? Is it unplayable without micro transactions? of course not but we all have different tresholds on how much micro transaction we are ok with and that’s where I draw the line.

It’s hilarious how everyone in this thread doesn’t like micro transaction so I’m not sure what we’re arguing about at this point. Games like god of war have shown we don’t need to have micro transactions for it to be successful. Dmc5 would do just fine without them.
 
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ArchaeEnkidu

Vincit qui se vincit
Jan 30, 2018
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They did change the game. When you die you now have a chance to revive yourself and spend orbs. This wasn’t the case in previous games. They’ve changed the gameplay in order to incorporate micro transaction.

How can you deny this fact? Is it unplayable without micro transactions? of course not but we all have different tresholds on how much micro transaction we are ok with and that’s where I draw the line.

It’s hilarious how everyone in this thread doesn’t like micro transaction so I’m not sure what we’re arguing about at this point. Games like god of war have shown we don’t need to have micro transactions for it to be successful. Dmc5 would do just fine without them.
You always had a chance to revive yourself. Gold Orbs are not new. The only "new" aspect is that you can skip that and just use the over abundance of red orbs that you get.

Everything else I said still stands. Do better.
 
Jun 23, 2013
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This doesn't sound like a problem with the game but a problem with you not having enough orbs or expending them unwisely? I feel this is the DMC with the easiest ways of farming orbs, just use Dr. Faust in like mission 15 or so, you'll get easily like 70k orbs in like 15 minutes or less. Also good rankings are easier to get with time not being an issue now it seems and thus giving you more orbs at the end of them and to top it off, most prices for staple moves are kept the same. The continue system is even better than the old games, having very thoughful chekpoints before bosses. If anything the game is too generous with red orbs that makes me question what is even the point of getting them through the store.
 
Jul 31, 2015
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This doesn't sound like a problem with the game but a problem with you not having enough orbs or expending them unwisely? I feel this is the DMC with the easiest ways of farming orbs, just use Dr. Faust in like mission 15 or so, you'll get easily like 70k orbs in like 15 minutes or less. Also good rankings are easier to get with time not being an issue now it seems and thus giving you more orbs at the end of them and to top it off, most prices for staple moves are kept the same. The continue system is even better than the old games, having very thoughful chekpoints before bosses. If anything the game is too generous with red orbs that makes me question what is even the point of getting them through the store.
The point is to get us more comfortable with the idea of micro transaction. More and more with every release. Clearly an unpopular opinion around here. I'm actually very surprised I don't think I'm being unreasonable.
 
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Jun 23, 2013
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So you are basically making a big deal about them existing in the game and not how they are implemented, if so then there is no discussion to be had, they do exist in the game.

Micro transactions are here to stay thanks to mobile games and how predatory and successful they are there without restraint, in this game they are quite the opposite tho, they are very fairly implemented for the player, so much so that they seem to be like a joke, like almost a way of mocking people willing to spend money on them.
There is no sneaky psychology leaning the player into buying them either, which is pretty obvious in mobile games for example or games with loot boxes.

Compared to past DMC games, 5 has:
Better checkpoints
Faster ways of earning red orbs.
More yellow orbs
Easier default difficulty

So how can you argue that the game is leaning you into buying red orbs? if anything, the game wants you to earn them if you feel you need them by including Dr. Faust and mission select.
The point is to get us more comfortable with the idea of micro transaction. More and more with every release. Clearly an unpopular opinion around here. I'm actually very surprised I don't think I'm being unreasonable.
 
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Dude they're not even worth the purchase, you can easily make 100K...
Not once I felt like the game wanted me to buy them, the amount of work it would take me to buy 100K enough times to buy every skill would be crazy. Might as well enjoy the game plus there's so many ways to farm red orbs using Faust Hat.
 
Feb 11, 2018
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You are not supposed to continue encounters when you die in character action games, by the end of the SoS run you will have enough orbs to max out all 3 characters, that if you dont stop and farm with the fucking red orbs hat that gives you literally 8 millions orbs/hour, and above all unlocking all the skill doesn't make the game easier, it's a goddamn character action game not an rpg where you can boost your stats and stomp over content.

Move along people, nothing to see here.
 
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The basic premise of the thread is wrong for the following: EVERY game of the DMC series is meant to be played MULTIPLE times. You are not supposed to get all skills on a single-run unless you replay missions for higher ranks. This game is very generous with red orbs and yellow gems. You get MANY of them during a single run. By playing in all difficulty settings you will get as many orbs as needed for buying all the skills available. So it is objectively and factually false than the game is prompting you to purchase via micro transactions. The game is exactly as the previous ones, nothing has changed. By including these microtransactions they are helping some players saving time if they DONT WANT TO PLAY MULTIPLE DIFFICULTIES. But that's not the DMC crowd. The DMC crowd plays in all difficulties and get to the DMD challenge.

So no, microtransactions are not meant for the core fanbase of DMC.