Money for the kids, she ain‘t taking care of them suckers for free.OH MY GOD. IT'S MY EX WIFE! I ALREADY GAVE YOU THE HOUSE AND THE KIDS. WHAT ELSE DO YOU WANT?!
Yes you're right. Go play any PS1 game and you'll literally want to put a gun in your mouth because of how hard they are. Go further back than that and they get impossible.i'm watching someone play Forespoken and man i just realized something
the recent trend of having some sidekick/character not being able to just SHUT THE FUCK UP AND LET US PLAY THE GAME IN PEACE AND AT OUR OWN PACE
It seems we just cant think for ourselves while playing games anymore, there must be guiding voices and augmented reality waypoints that literally reveal everything behind the walls because our feeble senses of sight and hearing are just not enough for such complex gameplay features like basic level exploration.
are we getting mentaly downgraded as species for these developers to feel the need to do this shit nowdays?
Didn't say it wasn't well done in Uncharted just that it popularized it.Nah, I don't think that was it. The talking in Uncharted was entertaining, well written, felt natural.
It's not like all in game chatter is bad, it depends on how it is done. Forspoken to me seems hugely irritating, but in the original Nier it was, and still is, absolutely fantastic.
It's when they cross into this territory of never shutting up, and providing help if you take a second to paus it turns into an issue.
That's probably more of a problem with the visual design. The ladders are glowing nodules on a techno wall filled with glowing nodules and lines and shit.
Also you can thank marvel trash, for writers who are stuck as 12 year olds. The problem when the movies came out they saw it made billions made games with such writing. To bad it take years to get s game out. Years later its already outdated. As even most marvel projects flop by now.
They are simply braindead. Look at movies,music,games. I have never seen and heard more trash than in the 2020 ies. Im so glad i was born in the early 90.
As always, this is who they are making games for
I'm watching DansGaming stream who put it on low and there's still a considerable amount of non story related banter during combat and collecting things in the world.On low he only speak to move the plot, no more banter during combat.
Remember when hours would go by in the original Tomb Raider, with not a fucking word said, letting the atmosphere and environmental storytelling do all the heavy lifting?
Yeah. Good times.
It is the description that you can read in the option menu for low.I'm watching DansGaming stream who put it on low and there's still a considerable amount of non story related banter during combat and collecting things in the world.
It was not a bug it is a jump mechanic in Half-Life called crouch jump. You could do this in many games which used the HL engine.Doesnt seem like he did anything wrong, except be an annoying sperg about it. The jumping mechanic was bugged? Ive never played it so i cant really judge..
it's for "accessibility", aka filthy casuals, who are a huge part of the market.i'm watching someone play Forespoken and man i just realized something
the recent trend of having some sidekick/character not being able to just SHUT THE FUCK UP AND LET US PLAY THE GAME IN PEACE AND AT OUR OWN PACE
It seems we just cant think for ourselves while playing games anymore, there must be guiding voices and augmented reality waypoints that literally reveal everything behind the walls because our feeble senses of sight and hearing are just not enough for such complex gameplay features like basic level exploration.
are we getting mentaly downgraded as species for these developers to feel the need to do this shit nowdays?
That was my issue in GT7 and the Cafe and the other races. They kept having driver after driver after driver after drive babbling on and on and on and wouldn't shut the fuck up.i'm watching someone play Forespoken and man i just realized something
the recent trend of having some sidekick/character not being able to just SHUT THE FUCK UP AND LET US PLAY THE GAME IN PEACE AND AT OUR OWN PACE
It seems we just cant think for ourselves while playing games anymore, there must be guiding voices and augmented reality waypoints that literally reveal everything behind the walls because our feeble senses of sight and hearing are just not enough for such complex gameplay features like basic level exploration.
are we getting mentaly downgraded as species for these developers to feel the need to do this shit nowdays?
As always, this is who they are making games for
Haha its funny but it seems to be bugged no?
The navi hate gets overblown ... it was a miracle that a game could even talk back then we freaking loved it
Ambient dialogue in Dragon Age isn't spoiling puzzles or scenery, it's character relationship building between your party members. GotG are a proper crew/team, and it's much more organically worked into their banter that they talk about how to progress though I never felt that game was insulting my intelligence with hints like in GoW:R. Banter as a whole is not the problem, the problem is the bad execution in some recent AAA titles.i like it when its done well. I find it odd if my character is with other characters and there is complete silence for like an hour.
Dragon Age has lots of banter, and u learn things that way. Guardians of the Galaxy has tons of banter.
Avengers has pretty much none, unless u are in an elevator. Which sucked. There def should've been more talking during gameplay
I like hearing my Ghost in Destiny. Though 90% of the time he says stupid stuff like "This is a fallen cache left here" or "im not sure about this".
Atreus made me want to slap your mom too.Atreus made me want to slap my own mom. That's how annoyed I was
I think it worked well in Ghostwire: Tokyo. Honestly can't remember if the guy possessing you pointed out solutions but the banter was nice considering you're literally the only person in Tokyo, lol
But yea, I hate when games solve puzzles for you. It can completely ruin the game.
No, just the audience is being stretched to include the most amount of non-gamers possible.i'm watching someone play Forespoken and man i just realized something
the recent trend of having some sidekick/character not being able to just SHUT THE FUCK UP AND LET US PLAY THE GAME IN PEACE AND AT OUR OWN PACE
It seems we just cant think for ourselves while playing games anymore, there must be guiding voices and augmented reality waypoints that literally reveal everything behind the walls because our feeble senses of sight and hearing are just not enough for such complex gameplay features like basic level exploration.
are we getting mentaly downgraded as species for these developers to feel the need to do this shit nowdays?
Sure, that's why most of them take like 80 hours to complete.Sadly, the players that spend $70 on these AAA games really are idiots with short attention spans.