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I don't think Dragon's Crown is very good.

ChanMan

Member
It's not "very good", but it is "good". :p

Haha true, I think most people will read the OP's title but reading his post I can tell he put a lot of time into and probably likes it but just doesn't rank it up there with his favorite Beat Em Ups he listed.
 
Hmm the lack of hitstun never really bothered me. I see what you mean, but I haven't had an issue with it personally. I guess a large part of this however is I mostly played solo. No NPCs, no other players. That means the health of monsters is scaled for 1person, and they die quick. My favorite characters were the Witch and the Amazon, which both deal with stuff in different ways.

Witch was a lot of flying around and casting quick spell and relying on the so OP food spell to recover any lost health easily.

Amazon on the other hand was mostly about killing stuff before you died, using well timed parries and i-frames to avoid taking damage. I felt the focus was on this, rather than on hitstunning everything to death, especially since with hitstunning, the Amazon would be virtually immortal as when you've stacked Berzerk high enough, the speed at which you attack gets quite ridiculous.

So I don't particularily agree with that point, I think it's a choice and they made it work somewhat. However, if you do get NPCs, it gets a lot more annoying, this is true. The AI is terrible so they mostly act as shitty decoys but increase the damage needed to kill everything by stupid amounts, so that you have to be more careful about stuff because it doesn't die as fast, so you might get hit in return. I think the real issue here is the AI being absolute garbage though.

On the movement, I know what you mean, but I also think it kinda makes sense due to the vertical plane being a lot smaller, and vertical movement being a lot stronger since a lot of attacks only hit direct in front(or in the same lane as you said). That's why it's so shitty. Sadly it gets in the way when you have to move to doors and chests and pick up stuff, and in combat it's a pain in the ass if you don't have abilities that have wide range. I think it could have been faster, by some amount.

The UI complaints I agree with, especially the mess when there's a ton of chars around. I honestly don't remember the thief to be a big issue but I haven't played the game in years so maybe it was.


Overall though, I really liked the game. It was fun, fast paced, challenging enough(which I find is often lacking from this type of game), art was gorgeous, content was recycled relatively efficiently for this genre, the diablo gear aspect added a lot to make the grinding less boring too. I wish there were more classes though, and more content in general, I wish they had made some DLC to buy, even though I generally don't buy DLC, I would have for this game.
 
Boobs are not the selling point of this game. It still looks flat out amazing and completely unique to other games. Something you don't see often in videogames where things are getting increasing homogeneous with major retail releases.

1369298524-1.jpg
Thinking about it all of Vanillaware's games give me a big UbiArt vibe, which has also given us some amazing, artist-driven looks in 2D games... Even if a lot of their work came first by quite a margin, hah.

More on topic, while I preferred Muramasa since it felt faster paced, DC (and I was playing it single player on the Vita) still felt like a nice, solid game for me. Maybe the fantastic presentation values elevated it up for me but while nothing about it was particularly innovative, I definitely felt it was a really good beat 'em up.
 

lt519

Member
I never seen anyone who claimed otherwise to be honest.

This game is repetitive and dull,like every other Vanillaware game

It's on a lot of must have Vita lists. When I first got my Vita I knew it had middling scores but the brawler inside me plus the lack of much of a library made me go for it.
 

Vlitra

Banned
Well, you're wrong.

I disagree with the OP as well but come on.

I never felt like I lost my character in the midst of Dragon's Crown combat. So that wasn't a problem for me. Now lane changing issues I agree with you. The slowness reminds me of Streets of Rage 2 but that game felt like it had more space to move.
 

SkylineRKR

Member
I hated Odin Sphere but I absolutely liked Dragon's Crown. I played it for about 30 hours and I also liked getting good loot (something that always works).

I think I prefer Muramasa though it sort of overstays its welcome.
 

Whompa02

Member
Looking forward to the counterpoints/disucssion!

Well, you're wrong.

Man...

Anywho: I actually totally agree with you, OP. The combat and movement just didn't mesh with me. I think the vertical/lane movement was insanely slow.

I was looking for medieval streets of rage with RPG elements, instead it just felt way WAY too slow.

I also did not like the designs and artistry. It's beautifully rendered but the anatomy was so far exaggerated that it just looked bad.

I only played about two hours before shelving it. I don't think I'll ever come back.
 

Davey Cakes

Member
I like it but it suffers from some of the issues that I usually have with beat-em-ups.

Playing with at least 3 people is a must because of the teamwork aspect. Otherwise the repetitiveness of the combat gets old.

I was actually surprised how much I LIKED this game when playing it with my pals during a 4-hour marathon session. But yeah, there's no way that could be sustained otherwise.
 
It's fairly deep for a beat-'em-up, and fairly shallow for a fighting game.

It's hard to say whether or not that was the right way to go about it, since the co-op beat-'em-up genre otherwise basically died with the arcade. Most of the exemplars of the genre have far, far more basic combat systems, so I think Vanillaware can be excused for thinking that simplicity is a major part of the formula.

That said, as with most games of its genre it's absolutely designed for multiplayer. The lack of combat depth is much less of an issue when there are four players and tons of monsters creating chaos on the screen. If you're playing it single-player, even with NPC assistants, it's probably never going to be especially compelling.
 

entremet

Member
I think if you look at DC as a brawler, yeah I can see the disappointment.

However, if you look it as an action loot based RPG it's a little different.

For example, it has skill trees, so starting you're limited to a shallow move pool. As you gain exp. points and skills they gameplay starts getting deeper.

Moreover, you will really need those skills and varied movesets when you start doing harder difficulties, which open up when you beat the previous difficulty.
 
I was enjoying it right up until it became clear I was expected to rerun dungeons over and over again. I should have expected this from what I'd read on here but I guess I just didn't imagine it would kick in as quickly as it did. Not really my cuppa and I'm nowhere near as proficient in these games as the OP so I can't offer as nuanced a response. Real shame though as I was loving that Kamiya art despite it's ridiculousness, hopefully it winds up on PC at some pint so I can Cheat Engine my way to see more of it.
 

Warxard

Banned
I think if you look at DC as a brawler, yeah I can see the disappointment.

However, if you look it as an action loot based RPG it's a little different.

For example, it has skill trees, so starting you're limited to a shallow move pool. As you gain exp. points and skills they gameplay starts getting deeper.

Moreover, you will really need those skills and varied movesets when you start doing harder difficulties, which open up when you beat the previous difficulty.

It has the design template of a brawler made by the developers of arguably top 5 best brawler of all time (Shadow Over Mystara).

If I wanted a loot based RPG I'd just get Diablo.
 

Jimrpg

Member
This is Golden Axe on steroids, what's not to like?

Also I think its unreasonable to expect AI to get harder and harder as you increase difficulty - that's just not how people program games - its always been adding extra health or higher defence. If that's one of your criticisms then you'd have to criticise a lot of other games. Of course It would be awesome if it did have more intelligent AI, but I wasn't expecting that. It's kind of like its on US to get smarter rather than the computer.

The thing that I like about this game is the game design, not necessarily the combat itself, but I do like the way there are 9 stages, each with an easy and more difficult path and you have to defeat the nine bosses on each. Even though you have to play each stage multiple times and you could say its effectively "backtracking" to save time on artworks and backgrounds, the game design feels robust enough to replay the stages again and again. The loot system also makes the player invested in the system.

I said in my review it was the best game on the Vita system when it came out, and I'm not sure if anything has surpassed it. It's just a perfect pick up and play game. I know a lot of people will say Persona 4 is the best game on the system, but I'm really struggling to get through it with the generic dungeons in that game.

Well, it was a lot better than Muramasa.

Also this - I felt nothing for Muramasa on the Wii and Vita and gave up an hour or two in on both.

I think if you look at DC as a brawler, yeah I can see the disappointment.

However, if you look it as an action loot based RPG it's a little different.

For example, it has skill trees, so starting you're limited to a shallow move pool. As you gain exp. points and skills they gameplay starts getting deeper.

Moreover, you will really need those skills and varied movesets when you start doing harder difficulties, which open up when you beat the previous difficulty.

Yeah its kind of like a side scrolling Diablo.
 
It was fun for the 3-4 hours I played co-op with friends but it got really annoying losing site of my character in the midst of the battles
 
It was a beautiful game with unique character designs, but damn did it bore me to tears. I found the combat to be interesting for a couple of levels, then it just seemed to taper off, and lost steam quickly. The soundtrack was good as well, plus I enjoyed a few of the boss fights. I gave it up after level 5. Just wasn't having fun with it anymore, and that included the co-op.
 

MajorTom

Member
Is this the one where the female characters have massively oversized breasts?
I couldn't get over how silly it looked so I stopped playing.
 
Loved the game. Played co-op with my brother and it took me back to a time when we would play beat me ups together on NES and Genesis. Gameplay is fun as hell to the point that replaying missions don't get boring.
 

Producer

Member
Its at least better than all the other recent beat em ups. I mean what else is there? Castle crashers..scott pilgrim? Lol
 

Warxard

Banned
Dat artwork in the OP is fantastic though.

It is! I love Kamitani's Art. <3.

Its at least better than all the other recent beat em ups. I mean what else is there? Castle crashers..scott pilgrim? Lol

Curses and Chaos, Scott Pilgrim, Castle Crashers, Charlie Murder, Double Dragon Neon, Anarchy Reigns, Yakuza 4, Yakuza 5, Phantom Breaker, Sacred Citadel, and even Muramasa are all games that released last gen that I would consider much, much better than Dragon's Crown.
 
How far did you make it in? I have over 100 hours into this game, and your criticisms are odd.

Dodge between lanes to move faster.
Learn which attacks cause stun and knockback.
More party members increase enemy HP substantially.
Don't use Tiki if you don't want to. She helps you level faster, but leveling isn't always top priority.
The thief doesn't need protecting. He does fine on his own.

In combat, it is the most varied modern beatemup.
 

entremet

Member
It has the design template of a brawler made by the developers of arguably top 5 best brawler of all time (Shadow Over Mystara).

If I wanted a loot based RPG I'd just get Diablo.

Well the issue is that Shadow of Mystara was an arcade game. This was a full retail PS3/V game. It needs more substantial conceits.

To me that game really shines in the higher difficulties. You really can't sleep walk there.

How far did you make it in? I have over 100 hours into this game, and your criticisms are odd.

Dodge between lanes to move faster.
Learn which attacks cause stun and knockback.
More party members increase enemy HP substantially.
Don't use Tiki if you don't want to. She helps you level faster, but leveling isn't always top priority.
The thief doesn't need protecting. He does fine on his own.

In combat, it is the most varied modern beatemup.

Yep.

I think the issue that people get bored with the initial difficulties and movesets. The game doesn't really open up until you start doing harder difficulties with a stronger character.

But once it does, it's incredibly deep.
 

pizzacat

Banned
It is what it is. I thought it got too crazy with the Wizards magic during coop and thought less of it because of my experience

First, a guy makes a LTTP Last of Us thread saying it wasn't all that hot.

Now this?

Agree to disagree.
Where is this dude? Did the naughtydoggs get to him yet :(
 
I loved it

Criticisms are interesting

I think its largest flaw is the same flaw you get with every Vanillaware game. Once you burn through all of the created artistic assets (which are awesome) you are left with nothing new to find

But that kind of goes for any game.. just that Vanillaware games tend to have a lower threshold by nature of the art involved i guess?
 

Griss

Member
Completely agree with you, OP. I wanted to keep playing because the art was so beautiful (and my Vita was starved) but all of those issues you mentioned wore me down.

I've also never enjoyed having to figure out how far into the background I am or whether I'm on the same level as an enemy, it's an issue in every brawler I've ever played. In the end the game was just not for me.

EDIT: Maybe, reading others' posts, I didn't get far enough. But I just didn't enjoy any of my time with it.
 

Warxard

Banned
I honestly think that if DC adopted the lane system like Guardian Heroes did it would be much easier and enjoyable to play.

How far did you make it in? I have over 100 hours into this game, and your criticisms are odd.

Dodge between lanes to move faster.
Learn which attacks cause stun and knockback.
More party members increase enemy HP substantially.
Don't use Tiki if you don't want to. She helps you level faster, but leveling isn't always top priority.
The thief doesn't need protecting. He does fine on his own.

In combat, it is the most varied modern beatemup.

Dodging doesn't compensate for having to line up with your enemy. (Consider I'm playing Archer.)
Archer: Charge shot is the only substantial way to compensate for stun/knock back but it sure does get tedious to jump/charge shot for each enemy.

I maxed my Elf and Fighter.
 
Well the issue is that Shadow of Mystara was an arcade game. This was a full retail PS3/V game. It needs more substantial conceits.

To me that game really shines in the higher difficulties. You really can't sleep walk there.



Yep.

I think the issue that people get bored with the initial difficulties and movesets. The game doesn't really open up until you start doing harder difficulties with a stronger character.

But once it does, it's incredibly deep.
Yeah, my wife and I coop, and we are ~floor 100 on the endless dungeon. This is the only reason I still have my PS3.

I have changed my Sorceress specs at least a dozen times as some spells became more useful than others. I experimented for hours on combinations. Calling the game shallow just seems ignorant.

Completely agree with you, OP. I wanted to keep playing because the art was so beautiful (and my Vita was starved) but all of those issues you mentioned wore me down.

I've also never enjoyed having to figure out how far into the background I am or whether I'm on the same level as an enemy, it's an issue in every brawler I've ever played. In the end the game was just not for me.

EDIT: Maybe, reading others' posts, I didn't get far enough. But I just didn't enjoy any of my time with it.
Every genre has a skill set. Dual analog control management is for FPSes. Plane depth is for brawlers.
 

Warxard

Banned
Sorceress is the easiest class in the game though.... In fact the Mage classes are much stronger than the melee classes it's ridiculous.
 
To be honest, while playing DC I saw some of your concerns when it comes to combat, and I can agree, but I felt like those concerns were so small and felt petty to the grand amount of things DC does get 'right'. Just because its different from previous experiences or doesn't get incredibly harder with multiple players doesn't make it all a bad game. If anything, I can kind of appreciate how the experience doesn't change with 4p.
 
I honestly think that if DC adopted the lane system like Guardian Heroes did it would be much easier and enjoyable to play.



Dodging doesn't compensate for having to line up with your enemy. (Consider I'm playing Archer.)
Archer: Charge shot is the only substantial way to compensate for stun/knock back but it sure does get tedious to jump/charge shot for each enemy.

I maxed my Elf and Fighter.
You can't max out in this game...

You have total Z axis controls when dodging. Up to you to align.

Elf can up kick to knockdown into combos.

Sorceress is the easiest class in the game though.... In fact the Mage classes are much stronger than the melee classes it's ridiculous.
Everyone finds different playstyles to be useful. "Strong" needs context. Amazon is highest DPS. Why isn't she strongest?
 

Producer

Member
It is! I love Kamitani's Art. <3.



Curses and Chaos, Scott Pilgrim, Castle Crashers, Charlie Murder, Double Dragon Neon, Anarchy Reigns, Yakuza 4, Yakuza 5, Phantom Breaker, Sacred Citadel, and even Muramasa are all games that released last gen that I would consider much, much better than Dragon's Crown.

I would like to hear why you think Castle Crashers and Scott Pilgrim are much better brawlers than Dragon's Crown. For me personally they are one of the most hollow and unsatifying beat em ups i've played.
 
While I agree with the points OP made, they weren't enough to detract me from the overall experience and I still properly enjoyed it.
Probably because I always played with friends.
 
I think the biggest issue with the combat of Dragon's Crown is that the combat feels incredibly cheap in encounters. The contributing factor to that 'cheap' feel would have to be the lack of hitstop or the look of the supposed hitstop that's in the game is nonexistent. At the most the enemy character turns red and vibrates a bit. Now most would consider "why would hitstop be needed in a game like this?" Consider that later in DC there are enemies that can take an additional hit without 'flinching' and, if you have a class like the Archer, can pretty much eat through your attacks for free. It's apparent even with the tank classes like the Fighter (who is my second favorite class next to the elf) and the Amazon.
.

This is very vague; how is combat "cheap"? And are you referring to hyper-armor that enemies have? You know, the main issue with the game is balance. Also, consider how gameplay drastically changes when you play on the harder difficulties; the true part of DC starts when you beat the game on infinite and reach level 99 (where you start actual builds and specialize). The last time I played, Elf was the worst, Wizard and Sorceress are top tier, and the rest are good; they easily carry teams in ToM runs and against bosses. Elf was top tier and people extensively bitched about her DPS before she got nerfed.



Another issue I find with the combat would also have to do with how Party Formation is a contributing factor to how combat in dungeons work. In DC I usually tended to run Elf/Wizard/Fighter/Sorceress because most, if not all of the maps contain either wood or bones that can be used for the spellcaster classes to make more friendly AI to wade through bigger monsters. That's great! But the issue within lies with enemy scaling. Meaning the AI doesn't actually get any more difficult when more players are added, instead the health of the enemies just get bigger. There's no challenge added to the dungeons with a full team. It eventually becomes a session of whittling down sponging enemies, which is kind of boring.
.

Enemies and bosses have different movesets on harder difficulties; the whole game changes at such difficulties. The challenge is in making great builds and strategies to deal with the enemies that fill the screen and learn the boss fights to chain ToM dungeons for as long as you can.

Dragon's Crown is pretty fast when you're moving left/right, but switching between 'lanes' (I call the foreground and backgrounds of brawlers 'lanes' because Guardian Heroes broke me lol) is a slog. Archer is my main, and she's arguably the fastest character in the game so WHY, even in later levels is her base up/down movements so damn slow? It becomes a huge issue playing solo and weaving through groups of enemies between lanes doesn't become exciting, but rather incredibly tedious. Which is why when as Archer I always remain in the air when switching lanes because it seems o be faster than simply walking.
.

Side dodge to strafe faster; bunny-hop to move forward fast. You do realize that the Z-axis positioning determines whether you are going to get hit or not in most cases? Strafing is slower to balance that.

I think Dragon's Crown is a fine looking game on both PS3 and PSV. But as a brawler, it's probably one of the weaker brawlers I've played. There's more game design related reasons that contribute to my distaste for the game, but these are the main ones that highlight why.
.

I disagree. It is a mechanically great brawler that has great build variety and end-game challenges to do. It is very fun and rewarding, and some classes require actual skills rather than systematically beating the game with builds (it can be argued that you can systematically cheese certain parts of the game even on higher difficulties with Wizard/sorceress).

I think that you barely scratched the surface of the game. Give it more time and learn how to play the characters properly. If you find it time consuming, uninteresting or too tedious to learn, then the game isn't for you.
 

ScOULaris

Member
It definitely has some issues in terms of combat being a bit too simple, and the lack of hitstun contributes to that "spammy" feeling that you speak of.

That being said, as an overall package I love the game. Sure, it's a Vanillaware game and thusly has a lot of repetition involved, but the core gameplay loop of doing dungeon runs and upgrading your gear is pretty damn satisfying IMO. That and the artwork elevates it to a higher plane since nobody else is doing 2D like Vanillaware.

I agree with some of your criticisms, but I don't think its few faults detract enough from the total package for me to say that the game isn't good.
 

Warxard

Banned
You can't max out in this game...

You have total Z axis controls when dodging. Up to you to align.

Elf can up kick to knockdown into combos.

The level cap in DC is 255, both of my classes reach that limit. I haven't gotten through the Ultimate difficulty though.

I think Kick Canceling is the best thing about Elf and combined with another of her skills whose names escapes me right now makes her really aggressive.
 

entremet

Member
It is! I love Kamitani's Art. <3.



Curses and Chaos, Scott Pilgrim, Castle Crashers, Charlie Murder, Double Dragon Neon, Anarchy Reigns, Yakuza 4, Yakuza 5, Phantom Breaker, Sacred Citadel, and even Muramasa are all games that released last gen that I would consider much, much better than Dragon's Crown.

I played most of these and just have to disagree. Scott Pilgrim was insanely boring. I was so hyped for that one, being a RCR fan. Huge disappointment.

I'm also not really getting these shallow combat criticisms. Seems like people only scratched the surface with this game.
 
I definitely concede to you the point of the slow "laning" transition or moving up/down as most people would call it. Defintiely dropped the bomb in that regard. Everything else though I loved about the game. Art is fantastic, simple but fulfilling story for a side-scrolling brawler, amazing soundtrack as always by Basiscape.

I love VW games. Still a shame we don't have Grand Knights Historia. Porting that game to Steam would be absolutely godlike with the online battles we could have.
 
The level cap in DC is 255, both of my classes reach that limit. I haven't gotten through the Ultimate difficulty though.

I think Kick Canceling is the best thing about Elf and combined with another of her skills whose names escapes me right now makes her really aggressive.
Screenshot with your characters and time played. I am skeptical that you did this, or that, if you did, you did so legitimately.

I would like to hear why you think Castle Crashers and Scott Pilgrim are much better brawlers than Dragon's Crown. For me personally they are one of the most hollow and unsatifying beat em ups i've played.
Yeah, Castle Crashers is simple.
 
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