Drizzlehell
Banned
Although that just remains within the realms of hope when you hear about things like this:
No, let's not take cues from the most successful, the most critically acclaimed open world games of 2022, let's just scoff at it and criticize its design elements. Yeah, that makes sense.
This is why Ubisoft open world games, and every other game that follow the same formula, will always remain hollow, unimaginative, dull experiences that progressively erode my enthusiasm for video games as time goes on. Western devs need to loosen up and start putting more trust in player's agency and ability to discover the game on our own, instead of fussing over the nebulous content that they created for the game, and desperately trying to drag us by the collar to every corner of the map just to make sure that we're gonna see everything. Because in their arrogant assumption they think we're just too dumb to find certain things on our own.
And that's why most open world games fucking suck and I hate playing them. Yeah it's a bit of a hyperbolic statement because most of those games have some good shit in them that's tucked away on those giant maps, but it only makes it so much more frustrating that the element of discovery is just completely absent from those games. There's a reason why disabling the HUD in most open world games suddenly makes them 10 times more fun to play but the problem is that most of those game's design is tied to their quest markers and map icons. To the point where some of them become needlessly obtuse if you disable those HUD elements. It's an incredibly lazy design and more western devs should start copying the philosophy of Elden Ring.
No, let's not take cues from the most successful, the most critically acclaimed open world games of 2022, let's just scoff at it and criticize its design elements. Yeah, that makes sense.
This is why Ubisoft open world games, and every other game that follow the same formula, will always remain hollow, unimaginative, dull experiences that progressively erode my enthusiasm for video games as time goes on. Western devs need to loosen up and start putting more trust in player's agency and ability to discover the game on our own, instead of fussing over the nebulous content that they created for the game, and desperately trying to drag us by the collar to every corner of the map just to make sure that we're gonna see everything. Because in their arrogant assumption they think we're just too dumb to find certain things on our own.
And that's why most open world games fucking suck and I hate playing them. Yeah it's a bit of a hyperbolic statement because most of those games have some good shit in them that's tucked away on those giant maps, but it only makes it so much more frustrating that the element of discovery is just completely absent from those games. There's a reason why disabling the HUD in most open world games suddenly makes them 10 times more fun to play but the problem is that most of those game's design is tied to their quest markers and map icons. To the point where some of them become needlessly obtuse if you disable those HUD elements. It's an incredibly lazy design and more western devs should start copying the philosophy of Elden Ring.
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