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I hope there is a backlash to the open world trend soon.

Marvel14

Banned
This is NOT one of the world's most expensive hobbies, not even close.
As a mass consumer hobby it probably is.

Things like sports/fitness clubs are not mass consumer hobbies as you need enough recurring income to afford it and plenty of lower income people cant afford to participate.
 

mrmustard

Banned
Most trends will come to an end. Many popular 90s genres are almost dead.

Right now (cinematic) (open world) 3rd Person Action Adventures and Souls games are the shit, but maybe people will get fed up soon.
 

GigaBowser

The bear of bad news
Is it really such a massive trend right now?
Nopes these are justs Tears of the Kingdom

chris-farley-laugh.gif
 

Kumomeme

Member
backlash?

it already happened years before if there is one

i get the concern of too many open world game out there, but its not like the genre is damaging the industry. sure, it feels repetitive, and it is easier to deliver bad open world game than other genre but currently there lot of great open world released. most of big open world game also sold in great number too.

it wont go anywhere, rather than wish the genre itself get a backlash, better we wish more developers develop proper open world game instead. quality over quantity, less bloated HUD, ditched ubisoft structure and other stuff.
 
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JimmyRustler

Gold Member
Nothing is indicating that there will be a backlash anytime soon. Most people (gamers) just seem to be fine with it to sink hundreds of hours into some mindless and repetitive trash instead of having some quality, tight 10-20 hour experiences.

All we can hope for is that every now and then some dev/publisher will go berserk and release an old school linear game again. Like Capcom did with RE4 this year and EA with Dead Space.

Old times will not be coming back, ever. The market doesn’t allow these kind of games any more. It’s way too easy to wait a bit for a sale and the development cannot be financed with 1 million sales any more. The dream is dead.
 

Griffon

Member
Open world doesn't equal shitty games, there are a few good ones out there (and, sure, a lot of really bad ones). I think the best is yet to come.
 
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Guilty_AI

Member
Open world is definitely harder to create and design around, no question. But the problem is slowly being solved (pacing is improving, exploring is already leagues better etc...).

Player choice just works so much better in an open world environment and that's the mediums singular greatest strength. There's a reason Elden Ring and Zelda blew up in popularity after ditching their more linear roots.
Player choice and pacing are in direct opposition to each other. In fact, you mentioned Elden Ring, something people often complained about was weapon, boss and reward placement, which would often feel disconnected from your skill level. Not to mention despite being called an open world, ER still retains a lot of the more directed level design from metroidvanias, the world is not all that open.
 
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Bernardougf

Gold Member
Ah well, another decade of generic ass games I guess. I'll just try to savor as many quality linear/semi-open world games as I can.
This is NOT one of the world's most expensive hobbies, not even close.

Yeah... have to agree.. people like to say that console gaming is freaking expensive .. typing probably from their 1.200 dollar Iphone that they will exchange for a new and more expensive one next year
 

Guilty_AI

Member
It absolutely is. Not compared to what exist
out there, but remember that there is places where internet/ having a PC is not standard. When a console like the PS4 is right now worth a month or 2 of a man's salary, you can consider gaming as a expensive hobby. It is not free like most sports are. Or playing cards.Or reading books. Free to play exist for a reason too.
Dude, i live in a third world country and PCs and mobiles are absolutely extremely common throughout all sects of the population. I see people begging on a traffic light, wearing traps, that then go on to play with a smartphone during "breaks". Thats just how commonplace computers have become.
 
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Nicktendo86

Member
Agree with OP on the Arkham games example. Asylum is by far my favourite of the series as the smaller, more claustrophobic environments just feel more interesting. It lends itself better to the gameplay of trapping goons and picking them off one by one, not to say I don’t enjoy elements of the open world though.
 

Guilty_AI

Member
As a mass consumer hobby it probably is.

Things like sports/fitness clubs are not mass consumer hobbies as you need enough recurring income to afford it and plenty of lower income people cant afford to participate.
Thing is there are different degrees of investment when it comes to gaming, which is why some might confuse it with an expensive hobby.

Not everyone would have the disposable income to become a racing sim enthusiast, buying racing wheels and PCs capable of playing driving sims with good quality. Naturally.
Playing games like DOTA 2 or CS, that are free (or "free"), and run on any potatoe? An absolutely, 100% accessible option for the vast majority of people.
 
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Mr.Phoenix

Member
Nothing wrong with open-world games.

The problem is the type of open word games we have.

Developers need to start treating the open word as a gameplay mechanic... and not just as filler.

A simple example, You get a quest, be it a main quest or side quest, the current formula is pretty much, quest given > magic marker appears on your map > you just point your stick in the direction of said waypoint and watch your distance tracker reduce. Everything between you and that waypoint just instantly becomes a nuisance. One that you are sometimes in a mood to indulge, and sometimes not.

All devs have to do to remedy this, is simple. Quest is given > quest giver gives you directions, something along the lines of, `go south till you reach the Nile river, then head west towards the Old Kings bridge, the ruins is south of the bridge. There is rumored to be a hidden entrance to a cave in the ruins.`, or some give directions and draw you some sort of landmark to look out for.

That little change completely changes the experience. Now a simple fetch quest takes on a whole new meaning. Because no one tells you that there is a 200ft cliff west of the river that you have to climb down, or about the monsters at the base of the cliff, or that west of the river puts you through some dark scary forest...etc. You just explore.

Or how things like items are managed. If the only place you can buy/repair weapons and armor, outside whatever you find during your travels (which will usually be in a lower state than your own equipment) are in towns, then it makes preparing to leave a town on a quest a the more important.

The issue with open-world games today is that there is so much hand-holding that the core experience becomes a mindes boring chore. Eg. If you need to find some golden feathers, if they did it as I suggested, then you would only need to be asked to find 3 instead of just going to 30 markers on your map. Because each one of those 3 has you actually paying the game more than just pointing up on a stick.
 
I definitely think there is room for more experimental bigger budget games that aren’t open world and it would be nice if the 1st parties made some.

Hell, I’d quite like some different genre takes on established IP. A Horizon strategy game (machine strike but made like FF tactics) would be cool for example.
 

Sophist

Member
There is no trend, video games always have been as open as the technology allowed them. This is just the natural evolution of video gaming brought by years of technological improvement. Take the games of the eighties like zelda or ultima, they were already announcing what we have today. You are a retrograde: want to go back to corridor fps, want to go back to turn-based RPG, 2D > 3D, ... the amish of video gaming.
 

kuncol02

Banned
Most trends will come to an end. Many popular 90s genres are almost dead.

Right now (cinematic) (open world) 3rd Person Action Adventures and Souls games are the shit, but maybe people will get fed up soon.
That trend started two decades ago and I don't think it will go away. Especially that it allows to fill game with ton of cheaply made content that can increase game length few times. At this point almost every genre is attacked with that cancer. From racing games to RPGs.
 

JokerMM

Gay porn is where it's at.
Lol
Hate to break it to you but Open world is literally the natural evolution to video games
Backlash my ass when the "genre" itself is seeing nothing but praise and success
 

kraspkibble

Permabanned.
I enjoy open world games but not every game needs to be one. I enjoyed Elden Ring but I think it'd be much better if they stuck with the semi open/linear design as I felt that the open world was done purely for the sake of it and the map was wasted. If they insist on Elden Ring 2 being open world then they need to improve the quality of it with more things to do instead of copying and pasting the same old catacombs/bosses/towers/evergaols/shacks/ruins.
 
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Naked Lunch

Member
I havent played an open world game that I liked yet. Not one.

Absolutely hate a million quests and a gazillion miles to traverse. I hit a point in those games - usually very early - where I just dont care anymore.
Who has time for that - over and over - game after game?
Part of the reason I barely play modern games anymore.
 
Personally I'm glad we have the variety of linear and open world games we have even if I prefer the latter. As always, execution of those games makes or breaks them.

If we're going to start complaining about the oversaturation of trends, then by all means let's start with card battle games and rogue likes/lites.
 

Guilty_AI

Member
I havent played an open world game that I liked yet. Not one.

Absolutely hate a million quests and a gazillion miles to traverse. I hit a point in those games - usually very early - where I just dont care anymore.
Who has time for that - over and over - game after game?
Part of the reason I barely play modern games anymore.
I honestly think "true" open worlds are more adequate for sandbox type of games. Racing games for example fit right in, since they tend to be mostly about driving around and having fun with the mechanics.
 
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Ev1L AuRoN

Member
Used to think this way, but I realized most open world games are in fact quite linear if you ignore the sidequests and time wasters developers put in games in other to lengthen their games.
 

kuncol02

Banned
We don't go backwards.

Good open world is the next step.

You don't go back to linear.
Open world and nonlinear game are two separate things. Not really connected. For example Rockstar games are one of most linear and player limiting games with mission design straight from early PS2 and fail triggers on every instance of player deviating from planed mission solution. I'm pretty sure that you can't finish any pursuit mission in GTA without driving long enough for NPC to crash in pre-programmed place. There is even mission in GTA5 with objective to kill some guy that you can fail by killing him to early. Deus Ex and Alpha Protocol are not linear but aren't open world.
 

Men_in_Boxes

Snake Oil Salesman
Player choice and pacing are in direct opposition to each other. In fact, you mentioned Elden Ring, something people often complained about was weapon, boss and reward placement, which would often feel disconnected from your skill level.
All that can and will be improved upon in future open world games. It is telling though that you bring up a minor issue to compare it to linears invisible wall problem, which is truly despicable from a design perspective. Human beings do not like to be funnelled like sheep.
Not to mention despite being called an open world, ER still retains a lot of the more directed level design from metroidvanias, the world is not all that open.
As I mentioned earlier, open world can do linear...linear can never do open world. That's a truly magnificent competitive advantage.
 

Guilty_AI

Member
All that can and will be improved upon in future open world games. It is telling though that you bring up a minor issue to compare it to linears invisible wall problem, which is truly despicable from a design perspective.
It can be improved... by making the travel through the map more streamlined. As i said before, you can simulate linear game with an open world by turning it into an "open world", basically interconnected levels. A metroidvania style map.

Human beings do not like to be funnelled like sheep.
They don't like it, they love it. You can even hear the screams "Herd me daddy!"
 
Nothing is indicating that there will be a backlash anytime soon. Most people (gamers) just seem to be fine with it to sink hundreds of hours into some mindless and repetitive trash instead of having some quality, tight 10-20 hour experiences.

All we can hope for is that every now and then some dev/publisher will go berserk and release an old school linear game again. Like Capcom did with RE4 this year and EA with Dead Space.

Old times will not be coming back, ever. The market doesn’t allow these kind of games any more. It’s way too easy to wait a bit for a sale and the development cannot be financed with 1 million sales any more. The dream is dead.
This is correct.
 
They need to become more hand crafted like Far Cry 2. That game is the best example of open world. The only collectables (diamonds) are also the in-game currency. It's not a chore to find them and exciting when you get every single one.
 
I am sorry to inform you this, but open world is the only thing that is enticing these days.

With overload work, people are looking for escapism, and the only thing that allows that is the open world games.

I like doing quests and immersing myself in to that world, while I forget about the harsh reality that I am living currently.
Escapement is checklists and icons on a map.
 

hyperbertha

Member
Open world is mostly filler trash. They discourage exploration, not reward it. A linear game like Zelda oot with its fake open world is far superior.
 
Player choice is the true north in this discussion.

Open world does player choice exponentially better than linear.

Videogames singular greatest characteristic that separates itself from all other mediums is...player choice.

Sales data merely support that fact.
Wait what player choice does open world bring beyond "what quest marker will I choose first"?
 

AV

We ain't outta here in ten minutes, we won't need no rocket to fly through space
Another thread complaining that "every game is X these days" when it's like 1% of all available games.

Also, a trend is not a decade+ thing, it's here to stay.
 
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PC Gamer

Has enormous collection of anime/manga. Cosplays as waifu.
I'm tired of everything under the sun being open world since like 2011. Bigger doesn't always mean better and the open world aspect feels like unneccessary bloat a lot of the time and just makes getting from place to place without menu teleporting a bore. Not to mention levels feel more intricately designed in linear games. MGS2s big shell was far more enjoyable and interesting to traverse and explore than the vast open empty spaces in MGS5 for example. Arkham Asylum's level design was very satisfying with it's metroidvania elements that teased you with blocked off locations which you unlock later on once you get a certain gadget. But then City replaced that with a tacked on open world which made it all generic. Linearity allows developers to script great gameplay sequences that wouldn't be possible in an open world game. I can't see games like Ghostrunner or Neon White being open world.

This is part of the reason why i'm hyped for FFXVI. It's refreshing. You have plenty of room to fight enemies and do a little bit of roaming around but it's not another tacked on open world and as a result they were able to focus more on the gameplay and story.
BOO THIS MAN!
 
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