coffinbirth
Member
No, I got your point. I just for some reason thought the OP commented on my post.
My bad.

No, I got your point. I just for some reason thought the OP commented on my post.
My bad.
Oh yeah! I'd rather play a great 40 hour game that is awesome throughout than a boring 10 hour game! You ever think about that?!
Ive never played a 40hr game that was awesome from beginning to end. For me thats some unicorn shit.Oh yeah! I'd rather play a great 40 hour game that is awesome throughout than a boring 10 hour game! You ever think about that?!
But no sane person has ever, or will ever, make that argument to begin with. It's a complete strawman. The comments about game length are always in relation to games with excessive bloat or grind, no one is complaining about mind blowing 40hr or 500hr experiences.
Whether or not it is realistically possible to consistently create 40hr experiences that don't feel bloated to the end user is another debate.
I've got like 600+hrs in KSP and 400+ in AoE3, LOL so games do come along that some players will gladly put a ton of time into.
Ive never played a 40hr game that was awesome from beginning to end. For me thats some unicorn shit.
Game: | Percentage of players who finished the game: |
Crash Bandicoot | 12,6% |
Dead Cells | 15% |
Red Dead Redemption II | 22% |
Assassin’s Creed Odyssey | 24,6% |
Persona 5 | 34,8% |
Far Cry 5 | 35,8% |
Darksiders III | 37,9% |
Uncharted 4: A Thief’s End | 41,7% |
Yakuza Kiwami 2 | 49,1% |
Spider-Man | 50,3% |
God of War | 53,6% |
Detroit: Become Human | 61,7% |
Game | Tutorial completed | Story completed |
Arkham Asylum | 69.2 | 30.7 |
Arkham City | 84.9 | 40.8 |
Arkham Origins | 81.8 | 40 |
Arkham Knight | 88 | 38.6 |
CoD MW2 | 64.6 | 48.5 |
CoD MW3 | 85.6 | 55.1 |
CoD BlOps | 69.9 | 42.3 |
CoD WWII | 78.3 | 44.9 |
Sniper Elite 4 | 73.3 | 29.5 |
Dark Souls 3 | 92.9 | 23.2 |
Dishonored | 85.4 | 41.1 |
Dishonored 2 | 91.1 | 37.9 |
Hitman | 57.4 | 22.5 |
Hitman 2 | 42.5 | 16 |
Overcooked | 79.9 | 8 |
Overcooked 2 | 86 | 19.8 |
Shadow of Mordor | 88.5 | 36.3 |
Shadow of War | 65.7 | 14.3 |
Wolfenstein: New Order | 76 | 46.8 |
Wolfenstein: Old Blood | 94 | 57.4 |
Wolfenstein: New Colossus | 93.9 | 50.6 |
Wolfenstein: Youngblood | 77.6 | 28.4 |
I think the publisher doesn't care if you play through it. The main thing is that you bought it. Or they could unload it on Ps Plus or Gamepass.The objective facts on percentages of players that actually finish games' stories/campaigns are staggering; purchased or "free" sub games. Lower the dev costs and time to develop, remove artificial fillers and deliver games players actually want to finish.
Hint: Way less than 50% of gamers finish games.
Game: Percentage of players who finished the game: Crash Bandicoot 12,6% Dead Cells 15% Red Dead Redemption II 22% Assassin’s Creed Odyssey 24,6% Persona 5 34,8% Far Cry 5 35,8% Darksiders III 37,9% Uncharted 4: A Thief’s End 41,7% Yakuza Kiwami 2 49,1% Spider-Man 50,3% God of War 53,6% Detroit: Become Human 61,7%
Source
Game Tutorial completed Story completed Arkham Asylum 69.2 30.7 Arkham City 84.9 40.8 Arkham Origins 81.8 40 Arkham Knight 88 38.6 CoD MW2 64.6 48.5 CoD MW3 85.6 55.1 CoD BlOps 69.9 42.3 CoD WWII 78.3 44.9 Sniper Elite 4 73.3 29.5 Dark Souls 3 92.9 23.2 Dishonored 85.4 41.1 Dishonored 2 91.1 37.9 Hitman 57.4 22.5 Hitman 2 42.5 16 Overcooked 79.9 8 Overcooked 2 86 19.8 Shadow of Mordor 88.5 36.3 Shadow of War 65.7 14.3 Wolfenstein: New Order 76 46.8 Wolfenstein: Old Blood 94 57.4 Wolfenstein: New Colossus 93.9 50.6 Wolfenstein: Youngblood 77.6 28.4
Source
And with that line of thinking they'd also care less about spending huge budgets and time or care in developing the story/campaign.I think the publisher doesn't care if you play through it. The main thing is that you bought it. Or they could unload it on Ps Plus or Gamepass.
Not being very good killed it.Anyone saying that are the same people that complained about The Order 1886. So they can blow me for killing that IP.
See, I rarely replay games except for those I truly love (FF4,5,6,7,9, Xenogears, Chrono Trigger, Bloodborne, Dark Souls, Elden Ring etc). Far too many games to replay mid games i've already beaten.Exactly I bought The Order 1886 at full price and can't tell you how many times I've replayed it. Somewhere between 5 to 10 times I think. It was so worth it for me paying full price for that. Ready at Dawn deserved all of the money I could give for that effort.
I also bought Callisto at full price. And while I think it could have been a little better, I'll replay it more than once. That dev team also deserves my money for making their own new game that wasn't just a shitty cash grab.
I absolutely love Elden Ring, but it's still full of bloat and reused bosses that didn't need to be there.Large games with no bloat.
Elden Ring is how to make good long game. Assassins' Creed is the opposite.
Oh, you're just going all in on speaking nonsense, got it.My comment was preposterous because it was the opposite of what the other member said.
Fun 40 hour experiences will be made when the market demands it. The market won't demand it because the business model has trained consumers to be satisfied with short, one and done, styrofoam games.
I've never played a great SP game in the last 30 years...that's some unicorn ****.
Personal preferences aren't on trial here. Get with the program C CGNoire !
less than 1 in 4 finished RD2 because it was too long with too much filler and bloat, which is exactly why your OP rings so false to most people.And with that line of thinking they'd also care less about spending huge budgets and time or care in developing the story/campaign.
I'll take something like Titanfall 2 campaign over the latest Ass Creed filler. That's not to say I don't enjoy some good end game content or updates/DLC etc. I think overall I'd prefer really well crafted, high value for money 5-15 hour campaigns and a 1-2 year DLC planned cycle as part of the original dev budget.
For example seeing Halo Infinite 18 months post launch and cancelled story updates is terrible. Cut the fat, savour the flavour and keep us coming back for more.
Another example, look at Red Dead II with less than 1 in 4 players even finishing the game. Pathetic and I feel sorry for the devs hard work not being played through.
less than 1 in 4 finished RD2 because it was too long with too much filler and bloat, which is exactly why your OP rings so false to most people.
Also, typical horrible Rockstar controls.
my bad, I misread the name when I replied to you, thought you were the OP.Agreed, I tried RD2 via Gamepass and while I admire the production quality, body of work and characters those quests, slowness and shitty controls had me turn the game off within the first 1 to 2 hours. I never turned it back on. Similar shit happened for me after the first act of Witcher 3.
*not my OP and I too want shorter higher quality games not filler.
I would rather 6 diverse games with hit and miss across them so I can experience varied art, characters, stories, environments, action, strategy etc. One studio making a super great 40 hour game is still one studio's vision. I'll take 6 unique games with razor focus instead thanks. The current age of Indie/AA games banging out hits now is a thing of beauty. The AAA/AAAA 5-7+ years cycle of cookie cutter shite can die in a hot fire thanks, irrespective of how great the graphics might look.
Depends on the game, but I’m not trying to spend 40 hours to get to the end of a single story every time. If the game has optional content after fine, but 40 hours is way too much time to dedicate to every game just to move through the plot.I hear this said a lot now. "I wish they'd make more 6 - 8 hour games so I could actually get through them. I just don't have the time to play these 40+ hour epics."
Math Fact: Six 6 - 8 hour games = one 40 hour game.
This is Stockholm Syndrome right? These people have identified poor game design (gets boring/uninteresting by hour 6) and instead of wanting better made games, they want more, short, crappy games with no depth.
Who buys a $5.00 bag of Lays potato chips and says "I wish they made these bags 1/5th the size and priced each bag at basically the same price."
Here's a crazy idea...what about a 40+ hour game that's entertaining the whole way through? What if we wanted more of those?
Can we collectively (metaphorically) beat these people back into the dark corners they lurked from? It was a better time when people held these thoughts but were too afraid to voice their insanity.
That’s why each of mass effect games end at roughly 22h mark.I prefer more streamlined games that respect my time. Long are the days I go for repetitive grinds or want unnecessarily bloat to pad out the meat of the content(s). Which rules out a lot of open world and RPG's.
Say, by the time I reach the 20h mark in long games, my interests starts to wain if the gameplay or story doesn't keep me invested in it. Which is why I'm a little put off some of newer titles that are 30hr+.
Saying it's not very good is obviously subjective. I don't know what people were expecting.Not being very good killed it.
Yep, 2007 to around 2012 was the peak of gaming. I think another peak will be coming in the near future but it's still not back there yet in my opinion.I enjoy both long games and short games. Obviously I prefer a longer experience, especially if the gameplay loop is enjoyable. I have put in almost 250 hours into Mechwarrior 5 and have enjoyed every minute of it. Conversely, there can be game mechanics in longer and larger games that are unenjoyable and tedious, some of the fetch quests found in Assassins Creed Odyssey come to mind. Origins was that perfect length.
When it comes to First Person Shooters, I prefer 7-10 hour linear and action packed experiences. I still play Modern Warfare 3 primarily because the campaign was absolutely crazy.
Replay value is such an important principle for me as a "gamer". I miss the days when we got games that included single player and coop campaigns, a variety of multiplayer options, and horde modes all packed into one sweet package. I was in gaming heaven from 2007 - 2013, Modern Warfare Trilogy, Gears of War 2 and 3, Killzone 2 and 3, Max Payne 3, etc.
Yeah its the upper limit to what I find reasonable. Helps that the story is pretty great and lore so expansive and interesting. Then there's replay value as well in decisions with branching stories so each playthrough can/will be different.That’s why each of mass effect games end at roughly 22h mark.
Imagine how much better forbidden west would be if it was not 40 hours of bloat.
Exactly!Yeah its the upper limit to what I find reasonable. Helps that the story is pretty great and lore so expansive and interesting. Then there's replay value as well in decisions with branching stories so each playthrough can/will be different.
Ngl, didn't much like Forbidden West or the series in general. Heard the story in the sequel isn't quite as good, so adding more to it doesn't mean better.
I felt the same for GoW Ragnarok. If they cut out some of the unnessesary stuff/scenes in there it would've made it a much better game. Whereas the 2018 release the pacing was so much better and older games (even more so). Similar thing to the TLOU part 2. Way too much bloat, for me.
If you cut out a lot of the open world game, Forbidden West is a 15-20 hour game. That is if you mainline it. Thats not bad.That’s why each of mass effect games end at roughly 22h mark.
Imagine how much better forbidden west would be if it was not 40 hours of bloat.
Because that’s the amount of time people enjoy spending with one game. 40 hrs is also arbitrary. That’s like saying why is is a movie typically 2 hours - or why don’t all TV shows go on forever. If it’s a story based piece of media there is only so long you can stretch that before you inevitably start adding unnecessary shit - no matter how good the narrative is.A lot of people are saying ~10 - 15 hours is the ideal length...but how did you come up with that number?
Why isn't 4 - 6 hours ideal? Or 2 - 3 hours?
Forbidden west is almost not possible to finish even on easy if you avoid every side stuff.If you cut out a lot of the open world game, Forbidden West is a 15-20 hour game. That is if you mainline it. Thats not bad.
For real I couldn’t get through it I just got super bored because it had all these menial tasks that I needed to do to move forward in the narrative. Which wasn’t that interesting from the startForbidden west is almost not possible to finish even on easy if you avoid every side stuff.
The level requirement for next missions is like +3 to 5... you die in 1 hit.
You really have to grind this game a bit. I did a lot of stuff and had to turn down to easy for last few missions because it was fucking sponge bob out there with the enemies since I was 2 levels underleveled
Because that’s the amount of time people enjoy spending with one game. 40 hrs is also arbitrary. That’s like saying why is is a movie typically 2 hours - or why don’t all TV shows go on forever. If it’s a story based piece of media there is only so long you can stretch that before you inevitably start adding unnecessary shit - no matter how good the narrative is.
Dollars = time is the equation this market fucked itself and consumers with.40 hours is definitely just as arbitrary as 10 - 15, no question.
Wanting more (quality) for your dollar is not as universal as I anticipated.
Price should reflect play time.
The market was ****ed when we accepted giving publishers full asking price without playing the game, and with little ability to refund.Dollars = time is the equation this market fucked itself and consumers with.
Well there’s a couple things at play. More doesn’t equal better. In fact making more of something often hurts the overall experience - it’s why editing and cuts exist. You can ruin a great story by stretching it past its breaking point. That’s not a fault of the story not being good enough, but that it’s just too long. This happens with anything, books, games, movies - anything.40 hours is definitely just as arbitrary as 10 - 15, no question.
Wanting more (quality) for your dollar is not as universal as I anticipated.
You bring up some good points.Well there’s a couple things at play. More doesn’t equal better. In fact making more of something often hurts the overall experience - it’s why editing and cuts exist. You can ruin a great story by stretching it past its breaking point. That’s not a fault of the story not being good enough, but that it’s just too long. This happens with anything, books, games, movies - anything.
There are some stories that take a long time to tell, and that CAN work, but it’s not feasible for everything.
Now if you’re talking a non-narrative game, or an optional post game section that’s more just gameplay and mini-narratives in the world, or multiplayer - those are areas you can really allow to be endless if you wanted.
Usually a story starts out with a set up, a goal, and an inciting event that drives the rest of the story - if I’m not even close to figuring out the mystery, or getting towards the confrontation I’ve been working towards the whole game by 10 hours in I’m gonna start to get frustrated, if there’s too many fake outs and false reveals (think lost the tv show, you find out the mystery, but then it turns out that doesn’t matter and another mystery replaces it) - I’m gonna get frustrated.
This doesn’t really apply to games where the narrative isn’t very important to the experience though.
It’s kinda like why not make all games open world with tons of shit to do and places to go - you could do that - but you often lose something in the process. A tightly designed experience has its benefits.