Macintosh360
Neo Member
Lost Odyssey by far is the best J-RPG on the Xbox 360 right now, a couple good ones coming out in the future but this or Blue Dragon (very anime like) are the cream of the crop!
Macintosh360 said:Lost Odyssey by far is the best J-RPG on the Xbox 360 right now, a couple good ones coming out in the future but this or Blue Dragon (very anime like) are the cream of the crop!
reilo said:Quick: Infinite Undiscovery or Last Remnant? Or is TOV that much better than both?
It's between ToV and LR. I probably enjoyed LR a bit more personally.reilo said:Quick: Infinite Undiscovery or Last Remnant? Or is TOV that much better than both?
Did the plot twist really ruin SO3? No offense, but SO3 didn't really have a great plot going for it before the twist. The twist just kind of made it official that they were joking all along with the story - Or at least that's how I took it.2DMention said:I hope a bad plot twist won't ruin Star Ocean 4 like it did 3.
WTF, this makes NO SENSE.The only problem with Tales of Vesperia is that isn't released on Europeand it won't be until june 09.
Diablos said:Lost Odyssey is okay, but I think it's a bit overrated among 360 RPG fans.
FateBreaker said:overrated? underrated.
funny, the awesomeness of SO3 comes AFTER the main quest. the post-game in that game is ridiculously awesome.2DMention said:I hope a bad plot twist won't ruin Star Ocean 4 like it did 3.
I haven't tried ToV yet, but your impressions about LO are spot-on with mine.Stoney Mason said:It's interesting. I've put in about 5 or 6 hours into both Tales and Vesperia now. And Vesperia seems like to better game content wise, production wise, even fun wise but oddly enougly I've become quite attached to Lost Odyssey and will concentrate on that for the time being and it first.
It's weird and hard to explain. Lost Odyssey sort of feels like a b grade Final Fantasy. The production values are mixed. It has a lot of the cliches of jrpgs like rampant amnesia and easily duped characters but it somehow intrigues me a bit. Its also seemingly more difficult than a lot of the mainstream Rpg's I've played in the past. In Final Fantasy and many games you could sort of get away with not having a strategy to defeat a boss and just rain down the damage mixed with healing positions and get away with winning pretty easily but the boss battles legit sort of make you come to the table with a strategy in this one. And while the story may not be mindblowing so far I do kind of like that it seems somewhat adult-ish tone wise. Anyway just thought I would give a report.
I also like Tales. As expected the story seems light and airy but fun like your more typical anime fare and the combat system is of course pretty damn cool. I probably prefer a more gritty tone which is why Lost Odyssey drew me in but there is nothing wrong with Tales and its tone is of course more fitting with its game and graphics.
cuib said:Gameplay wise though LO = BD = FF7 = every turn based jrpg I've ever played. Probably someone will say "yeah but in LO sometimes you don't get a turn in a given round so it's TOTALLY different." Not to me it ain't.
BD is the most underrated of the two. It gets no love because of what, its art style? Pff. It's a great RPG. I had a much better time playing it than Lost Odyssey.FateBreaker said:overrated? underrated.
Well, that's because you have no idea what you're talking about. But that's okay! No one is perfect.cuib said:Gameplay wise though LO = BD = FF7 = every turn based jrpg I've ever played. Probably someone will say "yeah but in LO sometimes you don't get a turn in a given round so it's TOTALLY different." Not to me it ain't.
Llyranor said:My gripe with LO's system isn't that it's "like every other turn-based RPG ever made", but rather the poor pacing within the battles. Everything just took so long. Part of it is due to UE3 (loading, etc), but the meat of the problem stems from actual design. Too much time spent on animations, camera angles and so on. Every single random encounter would end up overstaying its welcome. They just took so long. I'm fine with long battles when they're full of content and keep up on your toes, not when they just drag on for no good gameplay reason.
It had enough good elements that I finished the game, but it's probably not something I'd want to revisit, particularly since some of the dungeons also had pretty bad pacing. The game ended up being too tedious for me and ended up really testing my patience.
That being said, I did enjoy some of gameplay mechanics. The turn order being determined by type of action was nice on paper (defend --> attack --> magic, etc). While in execution it probably didn't affect the game as much as it could have, I did like how your defending characters would actually defend before the enemies would hit them. I did enjoy the wall system as well. It did provide for some interesting battles here and there, but again, overall I didn't find it changed too much about the gameplay. The ring system was nice, and provided some good variety to the regular attack. However, when it came to enemy weaknesses, it just amounted to picking the proper ring type. It was good in some battles, while in orders it was just connecting the dots.
I don't dislike the actual battle system. It's probably the design of the actual battles that I don't like that much.
Now you just sound like one of those 'professional reviewers' puppets.KaosAngel said:If you are just going to buy one, you might as well make that very one Final Fantasy XIII.
I guess installing would make a difference. Don't think I'd want to go through it again, though! I can just load up the dreams when I feel like it.Stoney Mason said:The length of the animations and none of that stuff bothers me either. 35 hours in so far the major thing I've noticed is that unlike a lot of Rpg's the monsters while beatable tend to have a lot of hit points and there is a fair good number of them so it takes a while to dispatch them versus other Rpg's where you meet you three rabbits with 5 hit points apiece early on which can be dispatched quite quickly. Also the combat system itself tends to extend the battle slightly since it has that concept where you have to damage the front line before you can damage the back line.