Polygon put up an interview with Iga about his future plans.
There's more at the link about his forays into social game development and the shift within Japanese publishers toward social-mobile and the genesis of his decision to leave.
Here are some highlights.
There's more at the link about his forays into social game development and the shift within Japanese publishers toward social-mobile and the genesis of his decision to leave.
Here are some highlights.
Polygon said:Igarashi's plans for the future are still unclear. After all, he pointed out, he just left Konami a few days ago. At GDC this week, Igarashi says he's talking to video game publishers and potential partners about a new game concept to see if they "feel it's a good fit."
He hasn't come to a conclusion about financing his next move via crowdfunding, he said. He's better at making games than making money. He wants to find the easiest solution that will enable him to make games again.
When asked to expand on his future game plans, Igarashi said, "If you just look at my strengths, most likely it will be an action game. Of course, fans would like a 2D exploration sort of game, a Metroidvania-type game. That's definitely something i'm interested in to make them happy.
"But, probably much to fans' chagrin, I'm frustrated that I have been unable to make a really good 3D game as well. That's something I want to eventually truly conquer, because it has continually defeated me."
"[Castlevania artist] Kojima-san and [Castlevania composer] Michiru-san are both amazing creators and it's fantastic to work with them," he said. "I'd love to work with them all the time, if I could. That's definitely something I am thinking about, but naturally there's lots of talent I've worked with in the past and I'm planning to see if we could collaborate in the future."
Source: http://www.polygon.com/2014/3/19/55...view-castlevania-konami-and-going-independentHe'll likely focus on console games at his new studio, as that's where much of his fan base resides. But he doesn't want to exclude other platforms, like PC, mobile or handhelds, and if fans demand it, he'll consider all hardware options. "I don't want to close any doors," he said.
"I'm a simple man with simple needs," Iga said. "The process of making something, releasing it, having fans be happy with what you've created, [that's what I want]. The last two years, I haven't been able to finish that process for a variety of reasons. If I can do that, that would make me very happy. That is what I want to do with my studio: release games that make people happy."