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IHS: Nintendo portable NX console to launch this year

orochi91

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Jan 10, 2014
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At this point, the only two japan centric devices are 3DS and on a smaller scale, Vita. Unless you mean by backing, but I mean sale wise.
And sale wise... well; I dont think there's a japanese centric home console.

For what it's worth, I did specify home consoles. The PS4 will end up around 8-10 million units sold in Japan by the end of this gen, which still makes it a worthwhile market.

I don't think anyone is under the illusions of consoles returning to the pinnacle of the PS2 gen, due to the rise of mobile.
 

GhostTrick

Banned
Jan 11, 2012
16,580
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No MH no buy(at launch), I disliked all of Nintendos first party on 3DS.



How could anyone dislike Kid Icarus Uprising ? :/


For what it's worth, I did specify home consoles. The PS4 will end up around 8-10 million units sold in Japan by the end of this gen, which still makes it a worthwhile market.

I don't think anyone is under the illusions of consoles returning to the pinnacle of the PS2 gen, due to the rise of mobile.



Isn't it tracking under PS3 in Japan ?
 

Ushojax

Should probably not trust the 7-11 security cameras quite so much
Nov 1, 2009
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Doubled marketing costs, diminished impact, possible poor West launch with the attached negative mindset.

There is going to be a diminished impact whenever they launch it, because both machines are going to share a software library. But by staggering at least they can give the Wii U a chance to die with dignity.
 

RadioJoNES64

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Jun 8, 2014
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I'm so comfortable with the clamshell design but having one screen means that the graphics would be better. I guess we'll find out eventually.
 

KingSnake

The Birthday Skeleton
Jan 9, 2013
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There is going to be a diminished impact whenever they launch it, because both machines are going to share a software library. But by staggering at least they can give the Wii U a chance to die with dignity.

Wii U is already dead. Its death was officially announced at last E3. What does it mean dignity in this case anyhow? Do you expect Wii U to get any games after NX handheld launches?
 

orochi91

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Jan 10, 2014
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Isn't it tracking under PS3 in Japan ?

I can't recall the specifics, but it was tracking similarly to the PS3 in Japan.

The upside so far is that Asia in general is picking up the slack to an extent:

 

CrispyBoar

Banned
Dec 31, 2015
3,086
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Sony and Nintendo should just merge at this point.

Let the PS department take care of consoles and let the Nintendo department work on a handheld, and have them both share/develop their IPs across those devices.

There's no need for 2 Japanese-centric home consoles in this day and age.

I agree with this. Perhaps something like that will happen sooner or later (unless Sony completely goes under somehow & Nintendo acquires their gaming division).

SIE is not Japanese-centric anymore?

Sony is still technically a Japanese company at the end of the day.
 

Griss

Member
Sep 26, 2013
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As one of the 'handheld truthers' from the start all this recent news is very pleasing to me.

It's been tough talking to people about the NX when I'm considering it being a handheld and the conversation is dominated by console-centric stuff like 'Will it be as powerful as a PS4?' etc.

My argument was always that the 3DS is far more important to replace than the Wii U, so the handheld must come first or be there at launch alongside the console. It's looking more and more likely that that's the case.

Excited...

If the NX handheld hits this year, the 3DS is going to have a pretty spectacular final year as their 'main' handheld.

Really? If you like RPGs, maybe. If not there's nothing there, imo. My N3DS has gone into the closet, I see little reason to dust it off this year. Certainly nothing that would appeal to the mainstream. Mario, Zelda, Pokemon, Animal Crossing - the big original games in those series have come and gone.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
May 4, 2007
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An OLED Nintendo handheld in par with the Vita's spec pr better?? Sign me up.
OLED needs to stay where it belongs (in the labs, being improved upon).
 

GhostTrick

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Jan 11, 2012
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OLED needs to stay where it belongs (in the labs, being improved upon).


True, but let's be fair, the problem isn't OLED or technology. It's that once again, Nintendo will pick up a shitty quality screen, with no calibration.
 

Femto.

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Sep 10, 2013
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OLED needs to stay where it belongs (in the labs, being improved upon).

As much as I love my OLED Vita, if the splotches still is a problem, then I agree.

Do OLED screens still get splotches? Gen 1 Vitas were known to have it.
 

Orniletter

Banned
Nov 20, 2013
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Exactly. I'd rather have a handheld BC with DS and 3DS over "a handheld that looks like vita."

A 540p Display at a decent size would be enough to make 3DS BC possible (I assume DS will be out because Nintendo usually offers just 1 generation BC) as DS games on the Wii U have shown.

Edit: But I don't want want a Vita formfactor either. I don't like playing 3D games on it.
 

Griss

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Sep 26, 2013
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Exactly. I'd rather have a handheld BC with DS and 3DS over "a handheld that looks like vita."

Why on earth would you constrain the quality of next-gen games just to get the little-used feature of BC? There's also plenty of ways to do DS/3DS BC using just one screen.

There are a ton of advantages of the dual-screen, clamshell style but imo BC should not be any kind of deciding factor.

As much as I love my OLED Vita, if the splotches still is a problem, then I agree.

Do OLED screens still get splotches? Gen 1 Vitas were known to have it.

I had blotches. They were only ever visible when the entire screen was dark. Did anyone seriously care about this? They didn't affect the picture, which remains to this day a ludicrously beautiful and high-contrast one. The screen was always one of Vita's strengths. Having had a Vita I'd be all for OLED in the NX so long as it's affordable.
 

Ushojax

Should probably not trust the 7-11 security cameras quite so much
Nov 1, 2009
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True, but let's be fair, the problem isn't OLED or technology. It's that once again, Nintendo will pick up a shitty quality screen, with no calibration.

Mura and burn-in with OLEDs make it totally unsuited to a gaming handheld.
 

Orniletter

Banned
Nov 20, 2013
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True, but let's be fair, the problem isn't OLED or technology. It's that once again, Nintendo will pick up a shitty quality screen, with no calibration.

The new 3DS XL has a great screen that everyone who doesn't OCD over absolutely perfect calibration should be satisifed with. Low resolution not withstanding.

It's a 200 bucks handheld. Not a 600+ phone.
 

Scrawnton

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May 1, 2012
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Why on earth would you constrain the quality of next-gen games just to get the little-used feature of BC? There's also plenty of ways to do DS/3DS BC using just one screen.

There are a ton of advantages of the dual-screen, clamshell style but imo BC should not be any kind of deciding factor.

What is one practical reason Nintendo should go one screen over two? You can't say because one will look better because they can toss two 540p screens in the and make it the same set up as 3ds. What are the gaming advantages of Vita over 3DS? Because last time I checked, I play just as complex and fun games on my 3ds as I do my vita.
 

GhostTrick

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Jan 11, 2012
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Mura and burn-in with OLEDs make it totally unsuited to a gaming handheld.


Which wasn't my point. I owned an OLED Vita and the burn-in and stains were a problem. But then again, even if Nintendo doesn't pick up an OLED screen, you can bet they'll still go for a shitty screen... when there's great IPS screens out there.


The new 3DS XL has a great screen that everyone who doesn't OCD over absolutely perfect calibration should be satisifed with. Low resolution not withstanding.

It's a 200 bucks handheld. Not a 600+ phone.



No, it doesn't, and I own one. An IPS model. No one is talking about "absolutely perfect calibration". We're talking here about bad calibration. For a 200 bucks handheld as you say.
 

BY2K

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Sep 12, 2010
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I've owned every Nintendo handheld so far. And with Nintendo probably having the only dedicated gaming handheld this time, I'm pretty sure I'll buy this one as well.

I really wonder if they're going to move away from the dual screen.

Actually that recent patent by Sony might indicate they are not quite done yet.
 

Orbis

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Jan 3, 2013
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As much as I love my OLED Vita, if the splotches still is a problem, then I agree.

Do OLED screens still get splotches? Gen 1 Vitas were known to have it.
There are many phones with OLED that do not suffer splotches. Unreliable as my two Samsung phones were, their OLED displays were fantastic. One of them was released in 2012.

That said I have no issue with normal LCD if produced to a good standard. Some of the best looking phones on the market do not use OLED.
 

marmoka

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Jan 22, 2015
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I don't know you guys, but I'm fed up with so many speculations, theories and rumours about NX.

Nintendo should organize and event, I don't care if live or digital, and show that fucking console to the world at once. So we get all our questions answered, our doubts resolved, and all those nonsense rumours (like that one about a 900p default resolution lol).

They could show some first and third party games, 2 megatons if possible, and leave the rest to the E3.
 

Femto.

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I had blotches. They were only ever visible when the entire screen was dark. Did anyone seriously care about this? They didn't affect the picture, which remains to this day a ludicrously beautiful and high-contrast one. The screen was always one of Vita's strengths. Having had a Vita I'd be all for OLED in the NX so long as it's affordable.

Mine has one the size of a dime that was noticeable in the lower left corner (thankfully it wasn't dead center or something like that). It was very noticeable in games like Dragon's Crown.

There are many phones with OLED that do not suffer splotches. Unreliable as my two Samsung phones were, their OLED displays were fantastic. One of them was released in 2012.

That said I have no issue with normal LCD if produced to a good standard. Some of the best looking phones on the market do not use OLED.

If Nintendo can pull of an OLED screen for the NX handheld with zero splotches then count me innnnn.
 

EhrgeizVII

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Mar 27, 2011
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No OLED? That's really disappointing.

My Samsung Note 4 has an incredible OLED screen. No mura, splotches, burn-in or anything (and I do play games on it frequently, for hours on end). My Vita has some but the perfect blacks and bright colors make up for it.

I doubt I can ever go back to LCD.
 

The Last One

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This kinda implies that they'll release the home console next year... Well, if this is the case I really hope they at least talk about it this year because if they share the same library I won't be buying both, I'll just wait for the home console version.
 

2+2=5

The Amiga Brotherhood
Jul 28, 2011
12,405
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NX Hand-held in 2016.

NX Console in 2017?

I really like this scenario, it means that the home console will be (way?)more powerful than the handheld, also the closer is the home console to the next generation(both power and release date-wise) the better imo.
I'm really curious to see them.

If this is the case, what was the point of New3DS?
Taking advantage of those who never learn :p
 

javac

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Oct 25, 2012
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I wonder if they'll keep the removable faceplates 'feature' of the New 3DS in some capacity.
 

Griss

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What is one practical reason Nintendo should go one screen over two? You can't say because one will look better because they can toss two 540p screens in the and make it the same set up as 3ds. What are the gaming advantages of Vita over 3DS? Because last time I checked, I play just as complex and fun games on my 3ds as I do my vita.

Practical reason is cost. Two screens cost more than one, driving two screens costs more computing power than one. One screen can be bigger and better for the same price as two.

A game design reason is that the second screen is, after a decade of dual-screen games, almost never used for anything important. It is just a map / menu screen now. The idea that it would become a game design essential has long since been discredited.

Another practical reason is because industrial design is important and two-screen design is nothing like what people expect an expensive tech device to look like in 2016. And I don't mean grown-ups, I mean kids who've been born since the iPhone was created. There's a cultural expectation as to what these things should look like, and as to what the minimum quality of a screen should be. I don't know if you can meet those expectations with a dual-screen design. I think you might end up with something dismissed as a 'toy', which is the last thing Nintendo wants or needs.
 

Aztechnology

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Jun 1, 2013
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The new 3DS XL has a great screen that everyone who doesn't OCD over absolutely perfect calibration should be satisifed with. Low resolution not withstanding.

It's a 200 bucks handheld. Not a 600+ phone.

Most phones manufacturing cost are not much higher than $200. They rely on different models, one relies on software sales the other Hardware.

Take the IPhone for example.



http://www.businessinsider.com/analysis-iphone-6-plus-costs-prices-and-profits-2014-9
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
May 4, 2007
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Both of which have been resolved already years ago. Do you live in 2010?
Burn-in is an inherent side-effect of the technology - it will be as 'resolved' as it ever was with CRT and plasma - i.e. never. But that's ok. The major problem of OLED today is display lifespan/blue sub-pixels dying much earlier, gradually shifting your screen temperature toward yellow. And that has not been resolved, neither there's a solution on the horizon.
 
Jun 19, 2013
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Most phones manufacturing cost are not much higher than $200. They rely on different models, one relies on software sales the other Hardware.

Take the IPhone for example.



http://www.businessinsider.com/analysis-iphone-6-plus-costs-prices-and-profits-2014-9

Apple produces 70 million phones a quarter and uses specialised, integrated parts. Nintendo won't be achieving that kind of economies of scale.

That said, Microsoft uses well calibrated, 720p IPS panels in their Lumia devices, which regularly go for under $200. See: http://www.anandtech.com/show/9333/the-microsoft-lumia-640-review/3

True, but let's be fair, the problem isn't OLED or technology. It's that once again, Nintendo will pick up a shitty quality screen, with no calibration.

I'm more optimistic since they are going with a free form display with thin bezels. Though the smaller N3DS uses Sharp IGZO and is a TN panel, so who knows. But if the NX handheld has a large screen that needs to be viewed from a variety of angles or can be set on a table for use then IPS is likely.
 
Jun 19, 2013
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I had blotches. They were only ever visible when the entire screen was dark. Did anyone seriously care about this? They didn't affect the picture, which remains to this day a ludicrously beautiful and high-contrast one. The screen was always one of Vita's strengths. Having had a Vita I'd be all for OLED in the NX so long as it's affordable.

Blotches were only part of the problem. The biggest issues were:

1) Poor calibration, resulting in gaudy oversaturated colours. The IPS panel in Vita-2000 is well calibrated, and only shows saturation where it's necessary (like in Persona 4 Dancing).

The white point was also way off, which gave the screen this unnatural blue glow, as whites would appear blue-ish.

2) Burn in. Some users had the web browser menu bars burned into their screen, others had game HUDs.

3) very low max brightness. Peaks at 117cdm2, when IPS LCDs were reaching 600cdm2. This made it pretty unusable outdoors.

4) Mura/grain, which renders solid colours as grainy canvases, which is quite noticeable and distracting.

5) Power consumption.
Vita-2000 gets about 2 hours more battery life out of a charge. OLED's strengths were squandered with Vita, as the OS and games aren't designed around black UIs or environments where the pixels are turned off. The best use of OLED to date would probably be Apple's watchOS, where the interface is pushed up against the edge of the screen, and the bezels of the watch act as the interface margin.

6) It's covered in greasy plastic. The Vita-2000's LCD is covered in oleophobic glass, which feels much better to the thumb, but also means fingerprints are never a problem. Every time I pull my Vita-2000 out of my pocket the screen is spotless. Meanwhile my Vita-1000 was always covered in distracting fingerprint oil stains. The plastic was also uneven.

7) Limited lifespan. Vita's OLED uses an RGB stripe, so it has a full amount of red, green and blue subpixels. While this is better than an OLED "PenTile" subpixel matrix, which would result in a lower perceived resolution, it means that the image quality degrades over time.

Blue subpixels in OLED displays degrade faster than the others, which results in even worse colour reproduction over the lifespan of the device (Samsung estimated degradation to occur after 18 months of daily use). So a screen that already displays stupidly off colours gets worse over time.

---

Modern OLED displays have overcome a lot of these problems (1, 3 and 5, 7 is fixed using a PenTile subpixel matrix) but Vita's is pretty terrible by today's standards, and especially by the standards of the LCD model. The only real benefit to the Vita-1000's display is better response times, as the deep blacks are wasted since few games and apps show blacks.
 

Aztechnology

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Jun 1, 2013
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Apple produces 70 million phones a quarter and uses specialised, integrated parts. Nintendo won't be achieving that kind of economies of scale.

That said, Microsoft uses well calibrated, 720p IPS panels in their Lumia devices, which regularly go for under $200. See: http://www.anandtech.com/show/9333/the-microsoft-lumia-640-review/3



I'm more optimistic since they are going with a free form display with thin bezels. Though the smaller N3DS uses Sharp IGZO and is a TN panel, so who knows. But if the NX handheld has a large screen that needs to be viewed from a variety of angles or can be set on a table for use then IPS is likely.

Right, I was just making a point. You could use multiple other phone manufacturers that don't produce anywhere near that volume, with lower quality and it would still be relevant. Economy of scale aside though Nintendo still has the capability of providing much better components and I hope they will this time around. I'm not going to be happy with a super low resolution handheld. I find my 3DS's screen pretty miserable to play on and the ARM chips available for smartphones are capable of much more than even 540p games with decent decent graphics and battery life.
 
Jun 19, 2013
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It's also worth remembering that Nintendo effectively buys 3 screens for every 3DS, due to the need to use two upper screens to create the 3D effect up top.

I do think dual screen will go in favour of the more flexible free form display. This lets developers bring buttons, sticks and the D-Pad to life, since the surrounding area is not only touch enabled, but capable of displaying interactive content. As a result, context is now given directly to the buttons, and space has been freed up to either extend the field of view or add HUD elements. These are the kind of features that second screen was mostly used for in 3DS games, so it's a better fit overall. It also opens the door to more touch-first games, now that the "primary" screen is no longer a 3D display up top.

But also the move to bigger screens has lessened the effectiveness of the bottom screen. Compared with the original 3DS it's a lot harder to see that bottom screen in your peripheral vision, and it starts feeling like a separate place from the action up top, rather than one you'd notice more often. Or at least how it feels to me since moving to an XL.