Burgundy said:The industry is too big for a full on crash like it did in the 80's. What people are seeing is consolidation... which any industry goes through. Big companies emerge... buy up smaller companies... people succeed, people fail, oh blah dee... oh blah da... life goes on.
We're also in the middle of generational transitions. This leads to lower profits from companies as old systems stop selling as well... excitement builds for the newer stuff but people don't all go out and buy at once. They sell fewer games while console prices come down to mass market acceptance levels and then the REAL sales begin.
Burgundy said:The industry is too big for a full on crash like it did in the 80's. What people are seeing is consolidation... which any industry goes through. Big companies emerge... buy up smaller companies... people succeed, people fail, oh blah dee... oh blah da... life goes on.
We're also in the middle of generational transitions. This leads to lower profits from companies as old systems stop selling as well... excitement builds for the newer stuff but people don't all go out and buy at once. They sell fewer games while console prices come down to mass market acceptance levels and then the REAL sales begin.
Burgundy said:Graphics over gameplay has been going on for well over 20 years now... deal.
People BUY graphics over gameplay which keeps the industry in business.
Burgundy said:People act like the developers aren't and haven't been adjusting to this for years already. For example... many companies would use the portables (which will generally always be easier to develop for with less resources) to make up a lot of money with some quick games. Might not be the case with the average PSP game, but there's still a lot of smaller games that can find great success on the little systems.
In addition to that, we're seeing more games released at budget levels right out of the starting gates.
It's just like the movie industry. There are your 200 million to make movies that tank and your 2 million budget movies which make 100 million.
The blindness that keeps the company fixed in a dying path is actually its clear understanding of probable returns. It sees real revenue from existing customers who need marginally better technology. It doesn't see the revenue from radically new technologies that depend upon unidentified or undeveloped markets. From its perspective...these successful companies rationally fail.
Instead, the disruptive changes occurred when an outside firm saw a new market and was willing to be the firm on the success of this market.
This blindness of successful companies comes not from management's failing. This pattern of failure can be seen in the very best firms. This is not the market's acting irrationally; it is the product of a rational strategy, given the market as it appears at any one time.
Monk said:But handheld games sell less.
And this is good for the industry... how?
But in the games industry there are more 200 million dollar games that tank and a couple of 2 million dollar games that sell millions.
Handheld games don't have to sell more units to make more money in comparison.
Wasn't Katamary released at a budget price? You think this is a bad thing?
And yes... a lot of big budget games are tanking... and this *IS* a good thing in theory, because it should force companies to develop smarter... not just doing things because they can.
Monk said:For the consumer and from the point of view of units sold it is a good thing. But for publishers they have to sell twice as much to make a profit.
Monk said:I never argued that. But you argument is that smaller devs can make games on a handheld and find it easier to make a profit which is not true.
For the consumer and from the point of view of units sold it is a good thing. But for publishers they have to sell twice as much to make a profit.
It isnt that simple. The cost of deving games is increasing not because the devs are stupid but because of the minimum requirements that increase with each gen. The only way that these costs can be reduced is with the tools supplied by the console maker and other middle ware makers. And even then it it determined by how robust it is.
And if the tools are robust there is the danger that games start to look the same and that causes a decrease in sales. The problems are all coming from different areas that should be adressed. Some of the refer to profit issues and other problems refer to quality issues.
eXxy said:That's a poor point taking into consideration Katamari Damacy's likely development cost to Namco.
Burgundy said:I said "smaller developers?" Sorry for not being more explicit. I was mainly referring to the larger companies hedging bets. Sort of like how THQ would shovel licensed stuff on the GBA.
Remember that old lemonade stand game we played when we were kids? Where the object was to find the right mix of everything including price point to maximize profit? Yes... they'd have to sell more to make the same money... but at the same time, the likelyhood of selling more could go up dramatically at lower price points.
Of course costs are going up for development... however, we're also at a point where, creatively, developers don't need all of the power that the consoles are ready to dish out. There's a lot of room for the art to take over if the market allows for it.
It's in the console maker's best interest to provide the best support to their developers and they know this. If everything starts looking the same... then that IS because developers aren't trying to seperate themselves from the pack. This is where the artistic vision comes into play if they allow it.
Monk said:Ah, ok. Yu and I aare talking completely different things.
Nice, I agree.
But sometimes art is just not enough, sadly it is about realism to the young'ens these days(see psychonauts). And realism costs money.
Monk said:I suggest everyone look at this link especially.
http://64.233.179.104/search?q=cach...mes+industry"+crisis&hl=en&gl=au&ct=clnk&cd=1
Burgundy said:Do you think people are going to not want to play video games anytime soon? There is demand for it... HUGE demand for it. It's not going anywhere, even if some major players implode. Someone or something will fill the demand.
Say if Ford goes under... or hell... all American car companies go under... are people going to all of the sudden stop driving?
Burgundy said:Do you think people are going to not want to play video games anytime soon? There is demand for it... HUGE demand for it. It's not going anywhere, even if some major players implode. Someone or something will fill the demand.
Say if Ford goes under... or hell... all American car companies go under... are people going to all of the sudden stop driving?
Burgundy said:Seriously.
Apples to oranges my foot. If the industry collapsed tomorrow... the demand for product isn't going anywhere. Gaming is mainstream now. We may be playing on different stuff 5 years from now, but people will still want games and there will be companies making money off of that fact.
The players may change... the game goes on.
So the Atari crash didn't exist? I don't think anyone means gaming going to disappear when they talk about a crash. Just the increasing fan service focus will dry out the market for those that do it.Burgundy said:Seriously.
Apples to oranges my foot. If the industry collapsed tomorrow... the demand for product isn't going anywhere. Gaming is mainstream now. We may be playing on different stuff 5 years from now, but people will still want games and there will be companies making money off of that fact.
The players may change... the game goes on.
elostyle said:So the Atari crash didn't exist? I don't think anyone means gaming going to disappear when they talk about a crash. Just the increasing fan service focus will dry out the market for those that do it.
I'm looking for some articles about the industry crashing
Hardware has nothing to do with it. Genres are dying, remaining once are nailed down to the smallest details, everything is franchised and updated yearly. Drinky once drew a comparsion to the comic market in the 80s or whenever that was which I think was spot on. I mean, most sequels these days pretty much bomb or do much worse than their predecessors (RE4, Burnout revenge, viewtiful joe...).mckmas8808 said:Lets be honest elostyle okay! I know nothing about the PS3 and you know nothing about the Nintendo Revolution. This is the reason and ONLY the reason why people talk about this gaming crash.
As soon as Sony releases PS3 info this website will explode. Then when we find out more Rev info this board will explode again. And then count in the great success of the DS and PSP and think how and why will gaming crash?
Because of the X360?
... sense? If the car companies went under, it means people already stopped driving.Burgundy said:Say if Ford goes under... or hell... all American car companies go under... are people going to all of the sudden stop driving?
Burgundy said:Seriously.
Apples to oranges my foot. If the industry collapsed tomorrow... the demand for product isn't going anywhere. Gaming is mainstream now. We may be playing on different stuff 5 years from now, but people will still want games and there will be companies making money off of that fact.
The players may change... the game goes on.
Mihail said:... sense? If the car companies went under, it means people already stopped driving.
It's been stagnant to varying degrees over the course of time. Clones and a lot of bad product have loaded the shelves for the lifetime of the video game industry. But that's how it is with any arts/entertainment industry. People looking seriously at this supposed downturn of the industry need to put things in a more realistic perspective.Monk said:Instead of crashing, i think the industry is in danger of becoming stagnant.