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Images of Tekken 6 (autumn 2009)

Manager

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Jul 9, 2006
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Also a bit of info for Europe, and an update on the release date:
PERFECT! NAMCO BANDAI GAMES EUROPE TO BRING ULTIMATE FIGHTING TOURNAMENT ‘TEKKEN 6’ TO EUROPE

- The Next Feverishly Anticipated Instalment in the Pre-eminent Fighting Franchise Comes to Europe in Autumn 2009 for Xbox 360® and PLAYSTATION®3 -

LONDON, UK – 2 December 2008 – NAMCO BANDAI Games Europe gets working on its combos in preparation for the next instalment in the ultimate fighting franchise TEKKEN 6, scheduled for release in Europe through its distribution partnership with Infogrames Entertainment in autumn 2009 for the Xbox 360® video game and entertainment system from Microsoft and PLAYSTATION®3 computer entertainment system.

Developed by NAMCO BANDAI Games Inc., TEKKEN 6 brings the blockbuster fighting series onto multiple platforms for the first time in the history of the TEKKEN franchise. TEKKEN sets the standard for fighting games with its stunning realism and uncompromising quality, and TEKKEN 6 promises to propel the series to greater heights with major gameplay enhancements and the largest character roster ever seen in the TEKKEN series.

Rendered in vivid high definition detail, TEKKEN 6 heralds the dawn of a new era as a new King of the Iron Fist Tournament opens for business, with intense gameplay modes, new features and environments that guarantee blistering fight action, lightning-paced brawls and bone-crunching punch-ups.

TEKKEN 6 sees the return of many familiar faces while also introducing a host of new characters resulting in the largest line-up the series has ever seen. Each fighter is equipped with their own deadly techniques, moves and attack combinations to make TEKKEN 6 the most challenging King of the Iron Fist Tournament yet. A character customization feature will further intensify the fighting action and multiplayer gameplay modes let players take their fighters online to compete for world domination.

Boasting an illustrious 14 year legacy, TEKKEN is among the most popular and well-known gaming brands in the world with the entire franchise selling more than 33 million units to date. TEKKEN 6 is a must-have for any fan of console arcade fighting.

For more information on TEKKEN 6 visit http://Tekken.Namco.com or http://www.namcobandaigames.eu/ and for Atari’s entire product line-up visit www.atari.com.
 

SnakeXs

about the same metal capacity as a cucumber
Dec 20, 2005
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In an effort to regain a foothold on next gen, Namco... emulates early PS2 game (RRV) aliasing issues?
 

SonnyBoy

Member
Mar 2, 2005
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Damn this game looks bad. How can something slated for next year look worse than whats already out? :lol And I'm a Tekken fan. I've always felt that fighters should look great cus of the limited arenas/character count.
 

gofreak

GAF's Bob Woodward
Jun 8, 2004
43,343
2
1,645
SnakeXs said:
In an effort to regain a foothold on next gen, Namco... emulates early PS2 game (RRV) aliasing issues?

It's nice to recall an era when Japanese publishers actually did cool stuff.

('cept for you Capcom. You're alright.)
 

Woffls

Member
Jul 26, 2007
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Looks like one of those games that wont really make sense until you see it in motion.

Hopefully.

Now I have to consider using the 360 dpad for this or just playing Tekken 5 again...
 

RiZ III

Member
Jun 6, 2004
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How could one fighting game from a company look so good and another so ugly?? They should really consider using centralized tech..
 

MvmntInGrn

Member
Aug 16, 2008
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760
Every fighting game should have AA. Its a small area, whats the problem?

EDIT: The detail is nice and I'm sure it looks good in-game but I think I would have preferred touched up shots.
 

h3ro

Member
Aug 15, 2007
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Hmm... anti-aliasing to be 360 exclusive huh... :p

At least it won't get swallowed by SFIV though, I'm glad they didn't think they could compete with the game we've all been waiting years (and generations) for...
 

Oldschoolgamer

The physical form of blasphemy
Jan 29, 2006
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twinturbo2 said:
Cue bitching about Namco keeping the arcade release out of the US and forcing me to wait an extra year...

Why did they hold off on the arcade release here? o_O
 

Arcipello

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Aug 15, 2008
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I just DO NOT UNDERSTAND!

How come fighting games have not advanced at all this generation in terms of graphics? i mean they SHOULD be the best looking games out there considering how small the levels are and the fact that there is generally only 2 characters...surely they could push the consoles harder than this.

i mean take racing games for example, they are somewhat similar in their restriction on gameplay and thus can spend time really making what they have look the best they can.

I just think developers have been VERY lazy this generation when it comes to the fighting genre.
 

Manager

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Jul 9, 2006
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The images are in 1360x768 resolution, not 16:9. If I remember it correctly from the Virtua Tennis 3 days, that's the Arcade version resolution.
 

Paracelsus

Member
Jun 24, 2007
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RiZ III said:
How could one fighting game from a company look so good and another so ugly?? They should really consider using centralized tech..

SCIV graphic-wise is very, very overrated.
 

ChackanKun

Member
Mar 16, 2008
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I don't really care about the jaggies, but the same happened with Soul Calibur IV.

While it is a really good looking game it doesn't come close to a next gen game :| It's not awesome! It's just...good!
 

Stitch

Member
Nov 26, 2006
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you can buy the anti-aliasing for 800 spacebucks on the marketplace
 

panda21

Member
Mar 25, 2008
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i think the stealth background face-palm guy in pic no.2 says it all really

backgrounds look like dr quality, frontgrounds better but not great
 

otake

Doesn't know that "You" is used in both the singular and plural
May 23, 2007
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The jaggies are hurting my eyes! Did they just through in more polygons and called it a day?
 

Lebron

Member
Jun 28, 2007
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MarkMan said:
If anyone has seen this game in motion, they'll know screens do NOT do this game justice.

100% hands down best looking 3D fighter this gen...
This

I played it a bit over the break when I went to visit family in California. It looks great
 

AmMortal

Banned
Jan 23, 2008
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karasu said:
autumn09???????

This is the real question here, wtf

autumn '09? That's basically 2010. From the looks of it, this game isn't what I expected it to be after all those years of silence.


FUCK.
 

kenta

Has no PEINS
Jan 27, 2005
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The only possible explanation for those jaggies is that the game looks flawless in motion
 

RiZ III

Member
Jun 6, 2004
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Paracelsus said:
SCIV graphic-wise is very, very overrated.

Perhaps, but it still looks way better than Tekken. The SC games have always looked better than SC. Might be cause it is a lot easier to pull off the art style SC games go for, less realistic, but still, SC4 had really awesome facial modeling.
 

Dark Octave

Banned
Jul 2, 2007
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Wow. That's jaggy. If the lack of AA is to focus on framerate, this game better move like two people fighting right in front of me.

It kills me that there are so many games that could be close to a lot of CGi stuff out there if the aliasing didn't destroy the illusion.
 

gogogow

Member
Nov 10, 2004
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I don't understand how a fighting game with 2 characters on screen doesn't look better than action/adventure/fps games>Uncharted, MGS4, KZ2, RE5, Yakuza 3 etc.
 

RiZ III

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Jun 6, 2004
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gogogow said:
I don't understand how a fighting game with 2 characters on screen doesn't look better than action/adventure/fps games>Uncharted, MGS4, KZ2, RE5, Yakuza 3 etc.

How many of those run at 60? If fighting games could get away running at 30, they would look a ton better.