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Immortals Fenyx Rising (PC - Ubisoft Connect) free to claim by December 2nd

I'll always wonder how much the name change messed with this game.

The guy who wrote this game was the lead writer on Far Cry 3 and Child of Light.
 
This game has some annoying ass controls and the characters were pretty douchey/annoyingly bubbly.

Graphics were nice, I'll give it that.
 
This game has some annoying ass controls and the characters were pretty douchey/annoyingly bubbly.

Graphics were nice, I'll give it that.

What's wrong with the controls? it plays better than 99% of western developed action games
 
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What's wrong with the controls? it plays better than 99% of western developed action games
It plays like the newer AC games, which have this awkward button mix for running and jumping.

What's worse though is that - like a lot of Ubisoft games - they promote reconfiguring the controls but then there are certain button mappings in game that are exclusive to certain functions and that just fucks everything up.
 
runs ok-ish on Steam Deck btw.
tried it.
on the lowest settings with a 45fps lock. Deck OLED set to 90fps, ingame lock set to 44 as the in-game fps lock is 1 off... weird... never use the Deck's sidebar FPS lock for anything below 60fps unless absolutely necessary, because it has insane input lag. if possible, always use the in-game lock.

if you want to use gyro aiming you have to emulate a mouse both on the stick and the gyro. if you mix stick and mouse inputs the camera does wierd ass things, so you can only use one or the other, and mouse emulation feels better in general even when done on the stick.

you'll need to map the right stick to something however, because you need it in menus. my suggestion is setting the right touchpad to dpad, and then map up press and down press to right stick up and down respectively. this will keep the stick input from interfering with the mouse aim. but allow you to scroll up and down in menus.

to keep the button labels from switching back and forth, there's a setting that is by default set to auto (where it switches depending on what it detects), but you can lock it to controller inputs only.
 
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It plays like the newer AC games, which have this awkward button mix for running and jumping.

huh? it's literally hold X to sprint, press A to jump... like... you know... Mario games? (well Y and B on a Nintendo controller, but you know what I mean)
 
huh? it's literally hold X to sprint, press A to jump... like... you know... Mario games? (well Y and B on a Nintendo controller, but you know what I mean)

I tend to prefer MH style or thumb stick click. And they do let you tinker with remapping, but usually end up with button conflicts.
 
that would he horrible in this game because your sprint button is also you dodge button 🙃 imagine dodging with L3 🤮

Oh yeah, that's what it was, thank you! I also want to control the camera while I'm running and that was another annoyance for me.

Might give it another go on kb&m.
 
Super polished game that's mostly aimed at kids. Combat's too easy compared to BOTW. The general gameplay itself is alright but there's no challenge whatsoever. I appreciated all the customizable settings like hiding UI and changing camera behavior.

If Ubisoft stopped making AC for a minute and made a sequel to this, that'd be great.
 
It plays like the newer AC games, which have this awkward button mix for running and jumping.

What's worse though is that - like a lot of Ubisoft games - they promote reconfiguring the controls but then there are certain button mappings in game that are exclusive to certain functions and that just fucks everything up.
what? it plays like every game of today
 
Super polished game that's mostly aimed at kids. Combat's too easy compared to BOTW. The general gameplay itself is alright but there's no challenge whatsoever. I appreciated all the customizable settings like hiding UI and changing camera behavior.

If Ubisoft stopped making AC for a minute and made a sequel to this, that'd be great.

yeah except none of you fucks bought the game and complained about the easy combat
 
Super polished game that's mostly aimed at kids. Combat's too easy compared to BOTW. The general gameplay itself is alright but there's no challenge whatsoever. I appreciated all the customizable settings like hiding UI and changing camera behavior.

If Ubisoft stopped making AC for a minute and made a sequel to this, that'd be great.

combat too easy... let me guess, you played on easy...
 
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