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In the US, Switch is 1.1M behind PS2 ltd, PS5 +7% vs PS4 Aligned, and Xbox Series "holding close" with Xbox 360 and has passed OG Xbox

Woopah

Member
You're assuming that these consoles all broke immediately after the 3rd year or were all purchased at the very beginning of 2006. We know that's not true.

A million copies of Kinect sports and dance central do not explain the boost in hardware sales for Xbox relative to the PS2 which only had competition from the GameCube, OG Xbox, and Dreamcast.

That just doesn't add up. Both those games were 24th or worse on the Xbox 360 best selling chart. Games like Batman still sold better on PS3 than 360.
I'm saying that consoles breaking is not the reason 360 got a huge surge in sales from H2 2010 onwards. Kinect was.

Games like Halo Reach and Skyrim also helped, but we can tell Kinect was a factor by the very strong sales for the Kinect device and bundles. The device drew in a casual crowd that didn't buy any of the PS2/GameCube/Xbox generation.

Also just to clarify I'm talking specifically about why 360 got a late surge in sales in the US. It didn't have too bad sales before Kinect (around 4.5 million a year).

Edit: regarding software charts, it's harder for games that require an accessory to chart as high as games that can be played on any 360.
 
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Mibu no ookami

Demoted Member® Pro™
I'm saying that consoles breaking is not the reason 360 got a huge surge in sales from H2 2010 onwards. Kinect was.

Games like Halo Reach and Skyrim also helped, but we can tell Kinect was a factor by the very strong sales for the Kinect device and bundles. The device drew in a casual crowd that didn't buy any of the PS2/GameCube/Xbox generation.

Also just to clarify I'm talking specifically about why 360 got a late surge in sales in the US. It didn't have too bad sales before Kinect (around 4.5 million a year).

Edit: regarding software charts, it's harder for games that require an accessory to chart as high as games that can be played on any 360.

If Kinect was pushing hardware sales, we would see some corresponding boost in software sales for kinect titles and it just does not exist.

Look at the numbers of PS2s sold and there is no way the 360 was that close with the level of competition from the PS3.

There's just nothing backing that theory.
 

Woopah

Member
If Kinect was pushing hardware sales, we would see some corresponding boost in software sales for kinect titles and it just does not exist.

Look at the numbers of PS2s sold and there is no way the 360 was that close with the level of competition from the PS3.

There's just nothing backing that theory.
If Kinect was pushing hardware sales, we'd see a high amount of sales coming from Kinect bundles and its included software, which we do.

The highest US hardware sales in Xbox history came when lots of people were buying 360 Kinect bundles. That backs the theory.

NPD had stopped giving software numbers back then, but we see Dance Central and Kimect Sports (plus their sequels) charting well in addition to other Kinect enabled games like Kinect Star Wars, Just Dance, Zumba Fitness and The Michael Jackson Experience.

Plus Kinect had multimedia uses too.
 
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Alan Wake

Member
To be fair, Xbox 360 really took off with the Kinect, didn't it? We haven't reached five years into this gen yet. However you spin it, Xbox Series X/S is not doing well.
 

Mibu no ookami

Demoted Member® Pro™
If Kinect was pushing hardware sales, we'd see a high amount of sales coming from Kinect bundles and its included software, which we do.

The highest US hardware sales in Xbox history came when lots of people were buying 360 Kinect bundles. That backs the theory.

NPD had stopped giving software numbers back then, but we see Dance Central and Kimect Sports (plus their sequels) charting well in addition to other Kinect enabled games like Kinect Star Wars, Just Dance, Zumba Fitness and The Michael Jackson Experience.

Plus Kinect had multimedia uses too.

Not a single game suggests people were buying the the 360 for the Kinect and games that released after charted much better but not necessarily impressively.

No, no one bought the kinect for its multimedia uses.

Examples are like GTA5... if it truly had a significantly higher userbase in the US than the PS3, it should have sold more on 360 than PS3... yet it sold considerably less..
 

Woopah

Member
Not a single game suggests people were buying the the 360 for the Kinect and games that released after charted much better but not necessarily impressively.

No, no one bought the kinect for its multimedia uses.

Examples are like GTA5... if it truly had a significantly higher userbase in the US than the PS3, it should have sold more on 360 than PS3... yet it sold considerably less..
The high sales for Kinect bundles show people were buying 360 for Kinect. Why otherwise would sales be so high?

In the US, NPD has GTA V selling more on 360 than PS3 in 2013, 2014 and 2015. The vast majority of multiplats sold more on 360 than PS3 in the US, because it had a much higher userbase.

What source are you using?

Edit: Here's the full report for December and full year 2013 - https://www.gamesindustry.biz/grand-theft-auto-v-best-selling-game-of-2013-npd

The chart at the bottom shows every multiplayer game selling more on 360 than PS3 (the SKUs are shown in order of sales).
 
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Mibu no ookami

Demoted Member® Pro™
The high sales for Kinect bundles show people were buying 360 for Kinect. Why otherwise would sales be so high?

In the US, NPD has GTA V selling more on 360 than PS3 in 2013, 2014 and 2015. The vast majority of multiplats sold more on 360 than PS3 in the US, because it had a much higher userbase.

What source are you using?

Edit: Here's the full report for December and full year 2013 - https://www.gamesindustry.biz/grand-theft-auto-v-best-selling-game-of-2013-npd

The chart at the bottom shows every multiplayer game selling more on 360 than PS3 (the SKUs are shown in order of sales)


I was using market watch but it looks like they were citing vgchartz, so throw that out the window.

But my point still stands that there is no evidence that kinect drove sales, the software just isn't there. It's a fact.
 

Fafalada

Fafracer forever
But my point still stands that there is no evidence that kinect drove sales
You mean - other than the fact that Kinect launch year and Year+1 are the all time record annual-sales of entire history of Xbox platforms to date (and 2 of the 3 total times any XBox sold more than 10M in a given year, and all 3 of which were XBox 360).

Now sure - you can argue correlation != causation, but we also need to look for other plausible explanations to counter it then.
 

Woopah

Member
I was using market watch but it looks like they were citing vgchartz, so throw that out the window.

But my point still stands that there is no evidence that kinect drove sales, the software just isn't there. It's a fact.
If Kinect wasn't driving hardware sales, then why were the sales of Kinect and Kinect bundles so high?

In December 2010 alone MS sold around 1 million 360 Kinect bundles in the US.

If Kinect wasn't a factor, the bundles would be much smaller proportion of sales (like PS Move).
 
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Deerock71

Member
The PS5 being +7% over PS4 means roughly 20.7m for PS5 and Switch being 1.1m behind PS2 means 45.24m, not too far off with estimations below but the numbers need adjusting slightly.

Estimations for 2024


MonthPS5XBSNSW
January425,000210,000250,000
February410,000195,000220,000
March525,000205,000235,000
April250,000105,000140,000
May230,000110,000130,000
June340,000165,000185,000
Total2,180,000990,0001,160,000
Lifetime20,860,00014,540,00045,340,000

1995 to 2022 is official NPD data, 2023 and 2024 are estimations from IB. * 2024 numbers are as of June.

Current Platforms


YearPS5PS5 TotalXBSXBS TotalNSWNSW Total
2024*2,180,00020,860,000990,00014,540,0001,160,00045,340,000
20236,780,00018,680,0003,850,00013,550,0004,770,00044,180,000
20225,660,00011,900,0004,480,0009,700,0005,830,00039,410,000
20214,280,0006,240,0003,730,0005,220,0007,610,00033,580,000
20201,960,0001,960,0001,490,0001,490,0008,980,00025,970,000
2019--6,480,00016,990,000
2018--5,640,00010,510,000
2017--4,870,0004,870,000

Legacy Platforms

YearPS4 - 34,760,000XBO - 29,000,000Wii U - 5,510,0003DS - 23,390,000PSV - 2,440,000
202250,000----
2021600,00010,000---
20202,000,0001,460,000-200,000-
20193,830,0003,040,000-560,000-
20185,290,0004,360,000-1,470,000-
20175,420,0004,280,000-2,180,000-
20165,100,0004,730,000510,0002,490,00060,000
20155,720,0004,930,0001,340,00002,400,000280,000
20144,680,0004,370,0001,560,0002,570,000320,000
20132,000,0001,820,0001,210,0003,810,000500,000
2012--890,0003,630,0001,280,000
2011---4,080,000-

YearPS3 - 26,870,000X360 - 43,220,000Wii - 41,780,000DS - 53,530,000PSP - 19,990,000
201710,00020,000---
2016190,000250,000---
2015360,000570,00040,000--
2014750,0001,330,000240,00010,00020,000
20132,180,0003,070,000810,000520,000130,000
20123,410,0005,300,0001,960,0001,980,000240,000
20114,520,0007,280,0004,530,0003,840,0001,120,000
20104,330,0006,760,0007,070,0008,580,0001,660,000
20094,330,0004,770,0009,590,00011,190,0002,490,000
20083,540,0004,740,00010,170,0009,950,0003,820,000
20072,560,0004,620,0006,290,0008,430,0003,830,000
2006690,0003,900,0001,080,0005,320,0003,050,000
2005-610,000-2,580,0003,630,000
2004---1,230,000-

YearPS2 - 46,340,000Xbox - 14,500,000GCN - 11,810,000DC - 4,010,000GBA - 35,700,000
201250,000----
2011290,000----
2010750,000----
20091,800,000----
20082,500,000---420,000
20073,940,000-10,000-1,120,000
20064,840,000400,0001,120,000-3,240,000
20055,510,0002,420,0001,560,000-4,370,000
20044,680,0004,010,0002,290,0000-7,080,000
20036,310,0003,100,0003,270,000-7,780,000
20028,390,0003,170,0002,260,0001,250,0006,940,000
20016,180,0001,400,0001,210,0001,280,0004,750,000
20001,100,000--1,480,000-
1999-----

YearPS1 - 30,180,000N64 - 17,990,000Saturn - 1,360,000GBC - 17,270,000
200540,000---
2004710,000---
20031,150,00010,000--
20022,200,000150,000-60,000
20012,240,0001,160,000-2,950,000
20003,230,0002,530,000-6,820,000
19995,850,0003,540,000-6,450,000
19987,110,0004,140,00050,000990,000
19975,050,0004,490,000240,000-
19961,990,0001,970,000780,000-
1995600,000-290,000-
Reading from the people extrapolating these numbers, I just want to express my gratitude at your ability to math.
the hangover GIF
 

Mibu no ookami

Demoted Member® Pro™
If Kinect wasn't driving hardware sales, then why were the sales of Kinect and Kinect bundles so high?

Just because someone buys a hardware bundle, doesn't mean the elements of the bundle are what drove the sales.

So many factors involved, particularly around availability.

But the most important evidence of this and what you can't get around, is that if it was truly a driving force, we absolutely would have seen titles with higher sales than we did. I just don't know how you can't see this point.

If you combine the sales of all the top charted non bundled kinect software, it still wouldn't explain the 360 selling as many units as it did in the US compared to the PS2, given the competition of the PS3, and we can safely assume that that kinect software has tremendous overlap.
 

Mibu no ookami

Demoted Member® Pro™
You mean - other than the fact that Kinect launch year and Year+1 are the all time record annual-sales of entire history of Xbox platforms to date (and 2 of the 3 total times any XBox sold more than 10M in a given year, and all 3 of which were XBox 360).

Now sure - you can argue correlation != causation, but we also need to look for other plausible explanations to counter it then.

The plausible explanation is that many people in the United States were forced to buy replacement 360s towards the end of the generation, which drove up sales, particularly in the US.

Rather than the Xbox picking up steam late in its life based on a hardware bundle that sold few software copies...
 

Woopah

Member
Just because someone buys a hardware bundle, doesn't mean the elements of the bundle are what drove the sales.

So many factors involved, particularly around availability.

But the most important evidence of this and what you can't get around, is that if it was truly a driving force, we absolutely would have seen titles with higher sales than we did. I just don't know how you can't see this point.

If you combine the sales of all the top charted non bundled kinect software, it still wouldn't explain the 360 selling as many units as it did in the US compared to the PS2, given the competition of the PS3, and we can safely assume that that kinect software has tremendous overlap.
If you are choosing to pay $100 more for a bundle with Kinect and Kinect Adventures, it means you care about Kinect and/or that game.

Globally there were availability issues with the Kinect because it was so much more popular than what MS predicted. They thought it would sell 3 million in the holidays and it sold 8 million.

What are the other many factors involved?

But the most important evidence of this and what you can't get around, is that if it was truly a driving force, we absolutely would have seen titles with higher sales than we did. I just don't know how you can't see this point.
What kind of US software numbers were you expecting to see for Kinect games? I don't remember any other accessory software doing as well as Kinect ganes.

If you combine the sales of all the top charted non bundled kinect software, it still wouldn't explain the 360 selling as many units as it did in the US compared to the PS2, given the competition of the PS3, and we can safely assume that that kinect software has tremendous overlap.

Why it sold close to the PS2 wasn't just Kinect. It was also due to the success of Xbox Live, the first party exclusives, RROD, the cheaper price and the 360 becoming the preferred place to play multiplat titles. Kinect just helped give it a late life boost.
 

Mibu no ookami

Demoted Member® Pro™
If you are choosing to pay $100 more for a bundle with Kinect and Kinect Adventures, it means you care about Kinect and/or that game.

Globally there were availability issues with the Kinect because it was so much more popular than what MS predicted. They thought it would sell 3 million in the holidays and it sold 8 million.

What are the other many factors involved?


What kind of US software numbers were you expecting to see for Kinect games? I don't remember any other accessory software doing as well as Kinect ganes.



Why it sold close to the PS2 wasn't just Kinect. It was also due to the success of Xbox Live, the first party exclusives, RROD, the cheaper price and the 360 becoming the preferred place to play multiplat titles. Kinect just helped give it a late life boost.

You're still missing the big picture.

Other than RROD, it doesn't explain the massive increase in TAM for the generation that immediately drops off the following generation and a complete lack of growth.

The PS2 was entirely dominant against the Dreamcast, Gamecube, and Xbox. For the 360 to near match it with the PS3 being much more competition than those consoles combined (least of all to mention the Wii), suggests there is ample overlap in sales, and with RROD, that's enough to explain that.

The 360 is the biggest outlier in sales we've ever seen in gaming and RROD is really the only explanation for it.

You say that it's only a peripheral, but if enough people were buying it to put it so close to the PS2, it would have had requisite software sales to go along with that.

The PS2 is also an outlier in sales being it was sold as a DVD player cheaper than many other DVD players.
 

Woopah

Member
You're still missing the big picture.

Other than RROD, it doesn't explain the massive increase in TAM for the generation that immediately drops off the following generation and a complete lack of growth.

The PS2 was entirely dominant against the Dreamcast, Gamecube, and Xbox. For the 360 to near match it with the PS3 being much more competition than those consoles combined (least of all to mention the Wii), suggests there is ample overlap in sales, and with RROD, that's enough to explain that.

The 360 is the biggest outlier in sales we've ever seen in gaming and RROD is really the only explanation for it.

You say that it's only a peripheral, but if enough people were buying it to put it so close to the PS2, it would have had requisite software sales to go along with that.

The PS2 is also an outlier in sales being it was sold as a DVD player cheaper than many other DVD players.
The PS2 generation saw growth over the PS1 generation due to both the multimedia capabilities and the growing popularity of games. Then there was further growth into the 360 generation, with core online gaming really taking off and the Wii/Kinect bringing in new players.

In the next generation, the casual audience from Wii/Kinect largely didn't come back, but the core XB/PS remained intact (the lack of RROD / YLOD type failures with Xbox One and PS4 did lessen repeat sales).

You say that it's only a peripheral, but if enough people were buying it to put it so close to the PS2, it would have had requisite software sales to go along with that.

That would only make sense if Kinect itself got close to the PS2. But instead Kinect helped the 360 get close to the PS2, and the 360 did have strong software sales.

To clarify, I'm not saying 42 million people in the US bought Kinect. I'm saying around 8-10 million did, and that it was an important factor in convincing people to buy a 360 late in its life.

What were the many factors you mentioned that would lead to someone buying a Kinect bundle over a normal 360?

P.S. I appreciate your commitment to the discussion :)
 
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Hudo

Member
He isn't, but you have people trying their best to do the "Switch doesn't count" thing in this very thread, so you know. Fanboys are going to be fanboys even in the face of logic and data.
I feel that has been the case with Nintendo's stuff even since before the Switch; ever since they went "Blue Ocean" with the Wii. It's just retards being retards.

I mean, I could also construct an argument in which I invalidate all sold PS2 Slims since you can't play FF11 on a PS2 Slim due to the lack of HDD connectivity, so the Slim is just a gimmick console, not a real PS2, etc. And this board would call me retarded for that, which is fair.

Honestly, I don't get why it is so important who is outselling who, unless you are a shareholder.
 
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