OP impressions! (I know, I know. I am a bit late to the party. Hope someone is still interested in reading these). I normally using new images, but I am a lazy bum atm, so you gotta deal with some identical images
Awe
Very interesting concept for a cooperative experience. You click on visual patterns to discover the behaviour of the world and then little by little shape that planet into your own tool box of sounds and patterns. Cute if you play it with yourself, but I was lucky enough to try it with a random stranger online, and it really manages to share that small piece of.. wonder you have with working with a complete stranger to achieve a similar goal. Very neat little experimental game.
Basement
Breaking bad drug selling simulator. Interesting theme, but the actual gameplay is pretty similar to most of these "build more to increase your income, which allows you to build more"-games. Might be more interesting eventually, but for now its only an thematically interesting themed concept.
Bear Hero
Very good stuff. Currently still in early version, so it has some polish/repetition/content issues, but its a very challenging and charming action roguelike. The more I played it, the more it grew on me, from the charming way to decide your character (by picking picture cards) to the enemy design and actual combat. I see a ton of promise in this one.
Bedrock
Another coop game, but feels a bit like a one trick pony, in that its interesting to play around with the different characters/have people playing it relying on each other, but then not providing really that much interest content to actually play. Still early version though, might become better eventually, but I dont have high hopes since its too much of a niche to put serious dev time and a community behind it.
Bond
Pretty simple platformer, in which you switch between two characters and their own abilities. Rather unimaginative level design and it doesnt play that well either because the controls feel a bit loose. Might be worth a playthrough though if you are in a mood for a simplistic platformer.
Cavern Kings
Another sweet action roguelike, but a bit further into development than Bear Hero. You can also find upgrades, that adjust your own abilities (more double jumps, leaving a trail of fire, etcpp), which reminds me a lot of Binding of Isaac in that regard. My only concern for now is the design of each "cavern", but its incredibly fun to play once all hell breaks loose.
Copy Kitty
Crazy platforming shmup. The level design is a bit bland, but the powerups and pure visual feedback on the action is very engaging. It really is a shame that I dont have any particular "reason" to play it and master its mechanics because there doesnt seem to be any interesting progress or varied content. You really need a controller for this too.
Crunch Time
Really interestingly themed card game, which tasks you to improve or block development processes. Fun descriptions too and generally the great base of a fun game, but unfortunately... it misses the actual gameplay for now. The game mechanics arent deep enough and the balance of the game is all kinds of screwed. Really wish it was better balanced, but fun to play around with it for a while.
Cubus Puram
Very smart puzzle game that has more ideas than I thought at first. Seem like a pretty simple "fill all spaces"-type of game, but eventually adds more and more elements to the levels like teleports, sliding paths, multiple entry spaces and more. Not super hard, but still challenging and interesting enough to come highly recommended.
Even the Stars
Serene exploration game. There isnt much of a "game" here, but it gives a rather satisfying feeling in the beginning. Unfortunately, that doesnt work for long since there isnt too much variety too it. Still a lovely experiment though that allows you to write logs for your travels and gives you a reminder of your short journey afterwards.
I found Space Cows and died happily.
Farewell, Brother
Very simple vs game. I could see a collection of such simple vs games (ala warioware) that you play in quick fire succession being really successful. Unfortunately, the game isnt really much on its own.
Gang Beasts
Impressions only from the Beta/Alpha, but I just couldnt find the fun in this. Considering its sold for 20$, I have no way of recommending this game to anyone, but I know plenty of others here enjoyed it. Maybe its just me, but the mechanics seem uninteresting, the controls floaty and unsatisfying and there just is no... point in playing it. Comapred to games like Nidhogg which are very skillful, this just seems random. I can see it being quick fun if you poke around with a few friends, though.
>----------< Highly Recommended >----------<
Cavern Kings
Cubus Puram
>----------< Recommended >----------<
Bear Hero
Awe
Even the Stars
>----------< Decent-ish >----------<
Copy Kitty
Basement
Gang Beasts
Crunch Time
Farewell, Brother
Bond
>----------< Bleh >----------<
Bedrock