They are talking about compressed data in this solution in order to push 7gbps from the SSD > GPU memory and what taxation is placed on the CPU when compression happens. Obviously it needs compression if u do this.
I am talking about system ram memory > GPU memory without compressed data or without cpu compression going on. PC could load and offload data into the ram constantly and offload it to the v-ram constantly without compression that the PS5 uses which lowers the need for fast SSD access entirely. That's what we are talking about.
Here are some screenshots for you to maybe start to understand how the world functions in PC land. Because atm u see information but can't place it at all.
This is what's going to happen with the next windows update, because it allows for compression to start being a thing at higher speeds. If nvidia and AMD is developing there own compression software / hardware like nvenc on there gpu's. Which is happening as we know with nvidia, amd probably also not sure what they are going to do tho.
And this is what's currently happening:
Now again what happens if you remove the decompression entirely and just drop raw data? and just let the SSD write data at 0,5gbps? to the system ram all day every day? Then when the GPU needs it, it drops it in the GPU and swaps the data from that v-ram to ram if needed later or ditch it entirely.
This is why PS5 tech demo could require 5gbps at times to load data in and out, with PC u barely see SSD activitiy because it has ram. ( i don't think even sony's platform used the SSD much at the end tho ).
The SSD is able to constantly preload data into the ram non stop. What nviida is trying to do however, is exclude the memory entirely and go straight from the SSD ala what sony does so they can drop the memory for this entirely, but also makes it so compression will be moved entirely from CPU to GPU something i already stated day one which also improves the older solution which microsoft is talking about massively.
This is why i stated back in the day, when cerny / linus and every other tech grifter that kraken = 9 zen 2 cores, is yes factually true. but completely misleading to look at it that way. Because the reality is, PC will never decompress data through its CPU because that's where that RTX dia from nvidia comes in which explains it perfectly.
It's as misleading as saying that the switch has 100 zen 2 cpu cores to render the visuals in botw, because that's just how fast there GPU is. While techincally correct, its completely pointless to even look at it this way.
And this in general is the misconception about PC and how it works and what sony does.
This is why i stated when sony demonstrated there box, sony went this road to emulate some serious shitty ram to cut budget.
Now let's look at the PS5 and R&C that u are so promoting.
R&C, we have no clue how much it accesses data on the SSD at what time and in what amounts. We have no clue if they cut a bit of memory away or even a cpu core away to preload data already before they actually start to jump through a portal.
I saw some people play the game, and there are portals that instantly load the next area, this is impossible with the SSD because of its latency. this means it does preload data already and stores and cuts it off from the game to load it into the memory.
This is the exact reason why a lot of people started to ask Tim Sweeney after the demonstration, how much the SSD was used and how much RAM would effect the transferrate for PC solutions. He was completely silent on this until he let some employee take the heat to reveal what is going on when the demo was out for PC and they could no longer run around it because people could see it instantly.
While PC gamers shitted on Tim for Lying "as linus would say" the reality is he never lied, he just stated the switch has 100 zen 2 cpu's. Technically correct but at the end misleading information. that's tim for you. Cerny does the same. But unlike time, cerny = sony so its to be expected for PR reasons.
And that's why i shit on tech youtubers like linus so much, because they honestly have no clue what the fuck is going on. They do the same as you, see a word or number copy past it and say see this is it. then get burned hard when they actually get informed by a non idiot that works for them like that fat dude at linus show, that knows how shit works and has to backtrack on it. But again pisses next towards it because he does the same shit AGAIN.
I saw some of his wan shows and frankly, its just laughable how that other guy sits next towards him and disagree's entirely but just doesn't say anything because he likes his job when linus just rages like a retard for 10 minutes talking nonense.
But then u get posts like this and use that material for there own delusional worlds they wanna live in.
You are so dumb.
Those SSD's will never reach that number in real life tasks.
You still haven't watch this video have you.
Now lets get to the next point.
Why do we not see R&C games on PC?
Because console gaming started to go on a rampant expansion around the xbox area where microsoft wanted to get PC gamers on there console. Because they wanted windows in the living room and xbox was there to push it. While people where laughing about the xbox one and its TV aspect. This was very very much microsoft's original intent. That's why u got kinect etc. They want control over the living room.
Now that the living room is a lot less interesting and gaming itself explodes in populairity far beyond what movies will be ( market ) u see heavy investments again in game company's.
If u make a metro game, u will be contacted by sony or microsoft and they will want u under there embrella. If you make a metro game, why would u not focus on consoles? because that's where your market is.
Anybody that makes a R&C game for PC only, is simple killing its own product as it will barely ship copy's in comparison towards consoles, as the market is not there. That's why u got stuff like star citizen which makes sense to go for PC only because of its model it goes for. But even then with the next gen systems i would heavily consider consoles at this point and dumb it down if they intent to not go full next gen eve.
U see this over and over again. metro 2033 big juggernaut for PC visually, it was a success in the single player segment. LL sold whatever 2033 sold in its lifetime in a single week when it hitted consoles. They had no problem downgrading the visuals to keep things in line. The same goes for metro exodus. Even the metro devs stated we don't give a fuck about PC gamers anymore, u don't buy our product? we will cancel it for PC entirely with there next product.
Same goes for witcher 2, considered big juggernaut of a IP on PC, xbox spend money at the dev and a port was made even while it was piss poor versus the PC version. next version? multiplatform entirely. Same for cyberpunk. Why? the market is there. Even a game heavily praised on PC like witcher 3, probably still did half of it on consoles. They will make it work with it.
So the question is not about, can PC do it. The question is about why would they do it?
Then about the portals in R&C and rift openings, a concept that already has been a thing for a while but actual technology limitations holded it back. like in mordor or a post i made at the announcement of PS5 of something i wanna see is this.
Simple effective idea on how gameplay can change entirely based on being able to play in 2 worlds at the same time if not multiple worlds at the same time, witcher 3 kinda went into this, batman kinda went into this with simple solutions, but most of all medium went into this but in a different way.
The reason i wanted something like this = mordor.
R&C took this approach, but still very much is limited by what it does, specially when u realize u can switch instantly into another world and back into the same world.
The reason in the same post why i was negative about it, is because i know it will not happen, because devs will push all the memory into pretty graphics, while the only way to get there is to reserve large chunks of memory. If they do this the game visuals will look worse then a competitors product medium vs R&C and we will be stuck yet again with loading. Which ends up what u seewith R&C even while it does at points keep stuff in the memory.
So yea big kudo's for R&C team moving further, while something like horizon isn't impressive to me. just more of the same.
I could see with the PS5 pro, them including more memory to make loading in R&C for example completely instant and which could also open up new gameplay concepts.