100% disagree here, we got no pr0 consoles now and we got plenty examples of both competent or incompetent devs, good tier S devteam can squeeze off max or close to max from any console.The idea of Pro consoles in this current generation context is one of the most ridiculous things that could ever exist.
Understand one thing: these consoles will be nothing more than crutches for incompetent devs.
Lazy devs will shit the bed on base and pro consoles but the fact remains that the gpu tech from amd in the consoles is absolutely woeful in terms of handling rt and underwhelming in terms of ml. With multiple engines trying to implement real-time gi along with other effects, the rt rendering in the consoles has sadly become a significant bottleneck to the point several games fall close to or below 1080p when implementing more than just basic rt effects.The idea of Pro consoles in this current generation context is one of the most ridiculous things that could ever exist.
Understand one thing: these consoles will be nothing more than crutches for incompetent devs.
100% agree. This will just move the goalpost yet "now we wait for ps6" and so on.The idea of Pro consoles in this current generation context is one of the most ridiculous things that could ever exist.
Understand one thing: these consoles will be nothing more than crutches for incompetent devs.
When would they release it?
Games are close enough to 4k that most can't even tell.
Considering that they put excessive heatsink material, the cooling wasn’t well tested. Expandable storage wasn’t ready for nearly a year (if I remember). VRR and 1440p support were not ready for more than a year. The actual design of the console is just clumsy, and the base is stupid. The disk drive is basically slapped on.What makes you think so?
I mean didn’t he say “right now” two or three times in reference to a pro console?Phil saying that there isn't a Pro in the works before pretty big Starfield release and Holiday sales?
I am shocked, shocked I tell you. I will be even more shocked if next April Phil reveals the "most powerful console on the planet" with Series X Pro/ Series Y / etc for Holiday 2024 or early 2025 release.
The thing is definitely is in development if they are thinking to release it in 2024/2025. But can't blame Phil either, it would be crazy to talk about replacement right now.I mean didn’t he say “right now” two or three times in reference to a pro console?
I didn’t watch the actual interview but did they ask him about next holiday?
Diablo 4 doesn’t have a perf mode.Diablo IV, Star Wars Jedi Survivor, Dead Space Remake are not even close to 4k.
Especially not in the performance modes.
So, you are expecting that jumping from 6nm to 5nm is going to get you all that in a box the same size of the current PS5 and maybe at $399-499 just 3 years after launch? You do not how unlikely it is right?So what are the rumored specs of PS5Pro?
Im guessing:
refined 5nm TSMC node (3nm is too expensive)
RAM to be close to 1TB/sec
Implementation of Raytracing Patent from Sony
4K/30fps with raytracing on (no dips). I don't mean subtle raytracing affects.
8k/30fps with no raytracing and FSR 3.0
Hopefully more SSD space?
Most likely going to make UHD drive external.
Maybe new storage medium?
No longer multi gen games from PS4 and PS4Pro, will use PS5 as the lowest common denominator.
Im not expecting much.
We would, if developers targeted them and they contained enough of a performance and capabilities jump to justify it.We should get new consoles the moment it makes sense that you can get a tangible leap, either 2x framerate or 2x resolution.
Current gen consoles are running at 1440p 60 or 30. There's a lot more room to go and we would definitely benefit from new consoles
The idea of Pro consoles in this current generation context is one of the most ridiculous things that could ever exist.
Understand one thing: these consoles will be nothing more than crutches for incompetent devs.
Some of this is incredibly unlikely, 5nm is mostly just a 50% improvement in power consumption so at best we can expect a doubling in raster performance assuming increased power budget and some IPC improvement. More with RT is possible, but I doubt Sony/AMD is going to catch up with Nvidia. The fastest GDDR6 is 24Gbps so 1TB/sec is out of reach for now. 24Gbps is also extremely expensive at the moment.So what are the rumored specs of PS5Pro?
Im guessing:
refined 5nm TSMC node (3nm is too expensive)
RAM to be close to 1TB/sec
Implementation of Raytracing Patent from Sony
4K/30fps with raytracing on (no dips). I don't mean subtle raytracing affects.
8k/30fps with no raytracing and FSR 3.0
Hopefully more SSD space?
Most likely going to make UHD drive external.
Maybe new storage medium?
No longer multi gen games from PS4 and PS4Pro, will use PS5 as the lowest common denominator.
Im not expecting much.
No I wouldn’t say that.It’s an option for people who want the best performance.It’s optional so no one is forced to buy it.And here is the most important part the games will be made for the base PS5 and then improved for the pro not the other way around made first for pro and then crippled down to base.It’s a win win situation for everyone.People who want better performance get it.Developers who would like that their games are played with amazing ray tracing and native 4K in 60fps get it Sony gets money so everyone wins.The idea of Pro consoles in this current generation context is one of the most ridiculous things that could ever exist.
Understand one thing: these consoles will be nothing more than crutches for incompetent devs.
Unfortunately, it does not work that way. You need at least 60 fps for frame generation. 30 fps would be lag city.Needs to support whatever AMD is cooking up in terms of frame generation. Developers can target a subpar 30 FPS experience, and have frame generation hit the magical 60 FPS for consoles.
You definitely won’t have that kind of bandwidth unless it’s stacked on the apu.So, you are expecting that jumping from 6nm to 5nm is going to get you all that in a box the same size of the current PS5 and maybe at $399-499 just 3 years after launch? You do not how unlikely it is right?
I think such a Pro console will disappoint people once the dust settles and you will start wishing for a Pro Pro version…
In a perfect world you would be right. But many games do not use the full potential that a hardware configuration can offer. The Pro consoles will not deliver a new level of quality/performance that justifies the device, it will simply serve as an excuse: "60fps is only possible on the Pro console".No I wouldn’t say that.It’s an option for people who want the best performance.It’s optional so no one is forced to buy it.And here is the most important part the games will be made for the base PS5 and then improved for the pro not the other way around made first for pro and then crippled down to base.It’s a win win situation for everyone.People who want better performance get it.Developers who would like that their games are played with amazing ray tracing and native 4K in 60fps get it Sony gets money so everyone wins.
Both Playstation and Xbox had high demands from AMD for RDNA 2, things like rasterisation performance, and ray-tracing performance targets and AMD delivered. The same will happen for the next IP Sony and Microsoft decide they want to implement into their hardware. I wouldn't be concerned about the future consoles not hitting their performance targets based on AMD technological advances.If a pro happens it should only be twice the TF count.Which means 20 maybe a faster clocked cpu instead the 3.5-3.8 maybe 4.2-4.5 something like that.the problem is if they go higher and AMD don’t get their stuff together and the PS6 will be a 50-60 TF machine a 30 TF PS5 pro will make the ps6 look like a bad machine.We can only hope AMD gets their cards strong and powre efficient with greatly improved ray tracing or else we will be looking on another 6-8 years of trashy underwhelming ray tracing.And if the machine is weak on top of that there will be again lots of cuts to achieve great looking games
Not really, the selling point of the PS6 should be AI.If a pro happens it should only be twice the TF count.Which means 20 maybe a faster clocked cpu instead the 3.5-3.8 maybe 4.2-4.5 something like that.the problem is if they go higher and AMD don’t get their stuff together and the PS6 will be a 50-60 TF machine a 30 TF PS5 pro will make the ps6 look like a bad machine.We can only hope AMD gets their cards strong and powre efficient with greatly improved ray tracing or else we will be looking on another 6-8 years of trashy underwhelming ray tracing.And if the machine is weak on top of that there will be again lots of cuts to achieve great looking games
Do you think so?Even if the performance the graphics are underwhelming?Not really, the selling point of the PS6 should be AI.
Performance and Graphics should not be underwhelming with the help of AI.Do you think so?Even if the performance the graphics are underwhelming?
Honestly can't even tell when you're playing, in terms of raw IQ it's pretty solid.Final Fantasy XVI
Performance Mode
- Quality mode: DRS 1080p to 1440p upscaled to 4K
- Performance: DRS 720p to 1080p upscaled to 1440p. Combined with TAA 'doesn't look great'.
- The game seems to be using FSR 1, not FSR2
But we don't need Pro consoles right??
I don't get why that would be disappointing tho.Likely going over the latest 16 TF rumor which I personally buy as I have stated around 15 is what was talked about a lot earlier in the year
I don't get why that would be disappointing tho.
Are some ppl looking for a mid gen refresh or a PS6? lol
I think even a 16TF machine with over 2X the raytracing performance and close to 2x rasterization is a decent machine if they can keep it under $500 and buying two day oneI don't get why that would be disappointing tho.
Are some ppl looking for a mid gen refresh or a PS6? lol
under $500 feels like a pipedream, but that's a very easy day 1 buy if so.I think even a 16TF machine with over 2X the raytracing performance and close to 2x rasterization is a decent machine if they can keep it under $500 and buying two day one
I’ll take anything they offer for a 2x power for 500$ after 4 years . I mean common people , annual mobile phone releases are 1000$ with minimal increments so it’s most definitely worth it
Just kidding, but yeah I think the price point might be $599. I don't see it being cheaper than the PSVR2.
I think we both agreed it made sense for it to be around 16TF, enough juice to get that 60fps in fidelity mode and enough to keep 120fps in performance mode more stable and push extra resolution as well. I think it’s a very conservative and just upgrade along with additional ray tracing if this is the case, might actually be able to keep the cost at $499 or at least $599.I think even a 16TF machine with over 2X the raytracing performance and close to 2x rasterization is a decent machine if they can keep it under $500 and buying two day one