Bo_Hazem
Banned
Pretty fly for an in-game model.
Crazy! Imagine playing it natively and peeping into it! Man, I have 12 days more to wait.
Pretty fly for an in-game model.
Right, so where's the consensus on them having industry leading tech? So far, they've made a claim on Twitter which is of equal worth as my shitposting here (i.e. worthless). I have also written a raytracer and a pathtracer, so I could make the same claim, I guess.Because there needs to be wide consensus for something to be industry leading.
Industry leading doesn’t mean you have to like it.
Fantastic, and this is only a cross-gen titlePretty fly for an in-game model.
Right, so where's the consensus on them having industry leading tech?
Sony 1st party leads the way
I am not trying to stir shit up but you have introduced "consensus" as a metric. I don't see any "wide" consensus for MM having the best implementation of RT on consoles right now. Could you point me to it? Again, not trying to stir shit up. I am just curious.Seems to be a wide consensus that MM displays the best implementation of RT on consoles right now.
It helps that there isn’t a lot of competition sure, but it’s something we can witness for ourselves and compare. Their RT doesn’t seem to suffer from the problems that Watch Dogs Legion does for example.
I am not trying to stir shit up but you have introduced "consensus" as a metric. I don't see any "wide" consensus for MM having the best implementation of RT on consoles right now. Could you point me to it? Again, not trying to stir shit up. I am just curious.
Ah, I understand. Ok, then. (I neither agree nor disagree because I don't know enough about their implementation)By virtue of no one disagreeing with the statement I think its safe to assume everyone is either in agreement or indifferent.
This thread is the only place to gauge such a metric so looking through it......a consensus seems to have been reached.
Include this in the OP!
Gonna make some screenshots of RT!
This is the 'gold standard', so to speak, so far. ( For consoles )
I'm sure games will pass it in due time but the fact they made it looks this good at launch, is an EXTREMELY impressive feat.
I don't understand the arguments or what's being argued
This just in, company defends itself and praises it's own work as expected.
I dont see how you can compare a $399 console vs a $3500 PC. There are different weight classes.... you cant compare and say a Heavyweight is a better because he'd beat a Bantamweight. Pound for Pound, Spiderman is arguably at the top. Spiderman is more impressive because of those limitations. They punch above their weight. Even then, there's not much of a library to compare it to.The only "argument" is between these two statements:
Industry Leading on Console
and
Industry Leading outright.
Some believe this is the best realtime raytracing ever ever.
Others think its the best on console but not the best ever ever.
The very person who tweeted this out believes the later....that its industry leading on console...but not flat out industry leading.
But people who know better than someone who works at the place that implemented this raytracing believe its the best outright.
Miles Morales has shook them.
That's SSS during gameplay, not cinematic. Look at her left knuckles.
Her arms are bigger than probably 99.9% of people on here.I know you said look at her knuckles but I can't stop staring at her arms. They are bigger than mine.
I'm not saying you're wrong here, however... How many people here actually know what they're looking at AND are actually trying to be impartial?By virtue of no one disagreeing with the statement I think its safe to assume everyone is either in agreement or indifferent.
This thread is the only place to gauge such a metric so looking through it......a consensus seems to have been reached.
I dont see how you can compare a $399 console vs a $3500 PC. There are different weight classes.... you cant compare and say a Heavyweight is a better because he'd beat a Bantamweight. Pound for Pound, Spiderman is arguably at the top. Spiderman is more impressive because of those limitations. They punch above their weight. Even then, there's not much of a library to compare it to.
I’m not seeing what’s so impressive about spider man - I didn’t really get it when I bought the original on PS4 either tho so - gotta be a taste thing. Those control shots look crazy but I feel like the most impressive part there is the destruction happening. I wanna see more of that type of stuff. Excited to see what ND, Sony Santa Monica and Guerilla are able to do with all this
Well thats the argument thats being made.
I agree with the statement that Miles Morales has industry leading RT on consoles.
But I cant agree with people saying its the Industry leader outright.....as you said its an unfair fight when even 3080s struggle to push a fuller bevy of RT features at 4K.
But read through the thread and you will see people saying its the best RT ever ever.....literally if no one said its the industry leader outright....this thread would be 2 pages long of people simply agreeing.
But someone gotta say its the best ever because reasons.
Point out how its not in the same class as something like Control and we are told we are wrong because Miles Morales has better textures or skin shaders, even if pretty much everyone in the industry agrees that with Remedy throwing pretty much every visual RT feature at Control its a true benchmark title of what RT is capable of.
Ive pretty much given up explaining that from an RT perspective, not artistic or textures or geometry or city scale or or pedestrian density or spidermans swing speed......just from an RT perspective Miles Morales isnt at the level of Control.
I have no idea what this is. Photomode?
I am friends with the guy who developed all the shaders on the characters at ND. There are 2 versions of shaders for SSS. Cinematics and gameplay. The gameplay one is the much much lower quality one as expected. PS4 doesn't have the GPU power to implement the cinematic version one. In fact, I haven't really seen any game using the cinematic version of SSS. Cyberpunk is just an exception. There may be others but not to the levels of Cyberpunk.
If you really want to judge the SSS during gameplay.. stop with the photomode stuff and just rotate the camera around to the character and take a screenshot. That's what you'll get (just like I did with Cyberpunk).
In any case, my point stands. MM is using the basic SSS like all other games. There is no magic there at all.
Why is everything other than her face so blurry?
Depth of field.
Her arms are bigger than probably 99.9% of people on here.
And we've both been through this before. What you are trying to get out will never be admitted to. That's one of the main reasons I get into trouble a lot because I try to reason with the unreasonable. I still haven't learned my lesson.
Her arms are bigger than probably 99.9% of people on here.
Sony fanboys love a Sony exclusive, News at 11.It's impressive because it's a PS exclusive. You can easily tell that with all the comments in this thread. It's not even subtle.
Agreed, but I bet the reason it was qualified for console is because they have PC workstations in their own studio with +£8,000 AMD SSG workstation GPUs with the SSD built on the side, which can probably push the same image at higher settings.I dont see how you can compare a $399 console vs a $3500 PC. There are different weight classes.... you cant compare and say a Heavyweight is a better because he'd beat a Bantamweight. Pound for Pound, Spiderman is arguably at the top. Spiderman is more impressive because of those limitations. They punch above their weight. Even then, there's not much of a library to compare it to.
Sony fanboys love a Sony exclusive, News at 11.
PC fanboy can't help shitting on consoles, News at 12.
Sony fanboys love a Sony exclusive, News at 11.
PC fanboy can't help shitting on consoles, News at 12.
I'm not hating, just making fun of GAF.Would still hit her. Gonna squeeze that shit real hard.
First off, it's not a bad analogy just because you say it's bad. Explain why you think so. Secondly, it's relatable because I am one.I'm not hating, just making fun of GAF.
First off, it's not a bad analogy just because you say it's bad. Explain why you think so. Secondly, it's relatable because I am one.
Nice edit...
Don't be so quick to respond next time.Nice edit...
Take you're own advice pal.Don't be so quick to respond next time.
How does spoodermon keeps his hand so sticky?Include this in the OP!
Gonna make some screenshots of RT!
I'm not hating, just making fun of GAF.
How does spoodermon keeps his hand so sticky?
I was just trying to make a joke, dude. I changed my mind but forgot to delete the discarded thought. Sorry.Take you're own advice pal.
+1 respect.I was just trying to make a joke, dude. I changed my mind but forgot to delete the discarded thought. Sorry.