It's possible to destroy walls, houses and nearly everything else on a map. If you want you can walk right through a house with your mech and destroying cover for infantry units doing so. The prototype helps us to tune the physics simulation and to optimize the destruction code especially for large-scale destruction.
Cool that it's coming to consoles. I like the time period, too; usually really enjoy sort of economic colonialism through to post World War industrialism. E.g. Whenever I play Tropico I almost never go past plantations and post-Great Depression factories and mills and into the Cold War. So, sort of 1920s economy + killer art style and alternate history looks pretty cool.
Tried to like various RTS games over the years, never clicked with me though. Absolutely love the art in this though, I remember this being posted way back when and was excited to see it bumped. I'll probably end up buying it, hopefully I'll like it.
Ready to jump back in. Haven't been active in a console RTS since RUSE. There haven't been that many to come out, with good multi, since either, but I'm always down for another. Hopefully, there's multiplayer, and it's larger than 1v1. I hate 1v1.
The destructibility and when that smaller mech rammed the larger one was really cool.
I'm actually the opposite, I'm excited that their will be console versions, maybe those will be dumbed down enough for me to play it. As I said a few posts back RTS games aren't a strong point of mine.
Edit: Thanks for the gif, exactly what I was talking about. ^