Earl Cazone
Member
- May 18, 2007
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I noticed that in Uncharted 2. While I enjoyed the game and it's visuals, the shooting was a bit out of hand. The game consisted of Shooting-Climbing-Shooting-Jumping with the occasional puzzle , which honestly were not that great and of course cutscenes.
I bought uncharted under premise of it being an adventure game, so maybe its my own fault, but if you take away the shooting, you would be left with maybe 3 hours of climbing and the one interesting part (in context of its standard copy/paste gameplay) in the game, the tibetan village.
Dont get me wrong, I enjoyed the shooting mechanics in UC2. But I wish there was more actual content, discovery or something.
Many games do have this problem. inFamous for example. Honestly, most games with shooting mechanics do have this problem.
Do you feel the same?
I bought uncharted under premise of it being an adventure game, so maybe its my own fault, but if you take away the shooting, you would be left with maybe 3 hours of climbing and the one interesting part (in context of its standard copy/paste gameplay) in the game, the tibetan village.
Dont get me wrong, I enjoyed the shooting mechanics in UC2. But I wish there was more actual content, discovery or something.
Many games do have this problem. inFamous for example. Honestly, most games with shooting mechanics do have this problem.
Do you feel the same?