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I read that as "Is Capcom really going retard on that watercolour artstyle in SF5?"...
I'm talking about trash visuals which Marvel vs. Capcom 3 is entirely made of with the murky colors and Poser like figures:
Compared to MvsC2:
https://www.youtube.com/watch?v=HA26pxd5qQ0
You guys just proved my point, why would Capcom put any effort into the style? They don't have to.
Yeah, it's not like people bitched and moaned at how Sol was super beefy and weird at first.
I'm talking about trash visuals which Marvel vs. Capcom 3 is entirely made of with the murky colors and Poser like figures:
Compared to MvsC2:
https://www.youtube.com/watch?v=HA26pxd5qQ0
You guys just proved my point, why would Capcom put any effort into the style? They don't have to.
Wait... So those are actually 3D models?
The only visual thing the game has in common with SFIV is that it is using the same designs(for the two characters that we've seen) and has similar(but slightly more realistic) proportions. Other than that it honestly looks closer to Tekken, but with more realistic skin and less realistic hair.Click to see the full HD images
Yes.Wait... So those are actually 3D models?
I'm talking about trash visuals which Marvel vs. Capcom 3 is entirely made of with the murky colors and Poser like figures:
Compared to MvsC2:
https://www.youtube.com/watch?v=HA26pxd5qQ0
You guys just proved my point, why would Capcom put any effort into the style? They don't have to.
Wait... So those are actually 3D models?
『Inaba Resident』;142334263 said:Or maybe people genuinely like MvC3's visuals. This is really the first time I've heard ANYBODY complain about it or say its bad.
Yeah, MvSC2... The Frankenstein monster of recycled art assets.
MVC3 looks better than that for the simple reason every character was made with the same artstyle.
I'm talking about trash visuals which Marvel vs. Capcom 3 is entirely made of with the murky colors and Poser like figures:
Compared to MvsC2:
https://www.youtube.com/watch?v=HA26pxd5qQ0
You guys just proved my point, why would Capcom put any effort into the style? They don't have to.
I agree. I think MVC3 is one of the better looking fighting games out there bc it's style works for it. Sf4's style is pretty terrible by comparison.
I'm a huge SF fan, and have been playing it obsessively since Turbo came out on Snes so many years ago. I used to compete in tournaments when I was younger, and even held clinics for my friends to teach all of them to play twice a week. That being said, I really found the artwork in the SF IV line of games to be incredibly endearing. It set the game apart from all other fighting games, and allowed the wackier characters to be able to be completely zany at times, while still remaining fairly serious for characters like Akuma and Sagat. I, for one, am glad they are continuing with that art style. As much as I love Third Strike and its absolutely gorgeous sprite work, I think the watercolor helps set the Street Fighter series apart from all other franchises.
What was that title song of SF IV? Unstretchable? Whatever it was it was awesome
That's really amazing. Would love to see some other games adapt that kind/of look.Yes.
Everything in that game is in 3D, backgrounds and all.
Shitty on MvC3's visuals while praising MvC2's, ok.
Not only that but fucking complaining about a lack of effort on Capcom's part.... while bring up MvC2 visuals.
Shitty on MvC3's visuals while praising MvC2's, ok.
Not only that but fucking complaining about a lack of effort on Capcom's part.... while bring up MvC2 visuals.
Looks a lot better than IV which is one of the ugliest fighters out there. Just hope they reduce the size of feet and hands..
It's still using the same character designs and similar proportions, but the characters are rendered in a more realistic way instead of the watercolor art style, as the shots I posted above show. I really don't understand why people think it's still using the watercolor look.
I think if this didn't exist I wouldn't mind so much, but SF5 in this style would be too awesome and pretty much anything they could of done feels like a let down now.
Oh, you're one of those people who thinks that your opinion dictates good, so the idea that something you don't like is popular because a lot of other people actually like it and think it's good is a bizarre notion to you.So popular = good?
I disagree, but then again I play CS instead of CoD and 3s instead of USF4. I'd hate to have my opinions dictated by whatever is the most popular at the time.
Wait... So those are actually 3D models?
the most important thing for me is that it looks distinctive from other street fighter games. The best thing about street fighter that sets it apart from other fighting game series is how much each entry differs from each other. I hope as we see more footage, we can differentiate it better from sf4 (even though i think it looks pretty different already)
the most important thing for me is that it looks distinctive from other street fighter games. The best thing about street fighter that sets it apart from other fighting game series is how much each entry differs from each other. I hope as we see more footage, we can differentiate it better from sf4 (even though i think it looks pretty different already)
It's really impressive. Basically indistinguishable from real 2D art during gameplay, with action camera swoops that illuminate and reveal its 3D nature during special moves.
Ryu has ink effects. Chun-Li has distinct water effects. Other characters will likely have different themes. It isn't a watercolor style like IV, which carried through the textures and designs.Because the special moves still do the same watercolor stuff, and the models themselves are VERY much the same style.