I quite enjoyed it. Whilst it's not the best FF game you'll definitely get value for money if you buy the Royal Edition for $20.
I was there for versus XIII, I was there for the bad E3 demos, and I've paid attention to the game, it's expansions, and DLC since it released, but I have never actually brought the game.
The reason is because to me, it looks stupid. I'm not going to sugar coat it. Most gifs, clips, and videos I've skimmed make the open world of FFXV look very boring and barren, the heroes are from a kingdom with the main protagonist being a Prince, but they travel the world in a sports car. Making matters worse you have very dry NPC characters like the lady mechanic who fixes up your car or the farmer, and the combat doesn't look engaging.
But as I said, I never actually played the game, and it has sold a crazy amount of copies making it one of the best selling games in the series, so there is a chance I may be missing something. Is it worth playing like other big FF games like 8, 10, 12, or 13? How's the story, world, and gameplay? Am I wrong with my jumpy assumptions?
Now you are just being a dick. Haven't even played the game but are turning it down because yuo read somewhere it was supposedly shit. Grow up.A friend of mine offered me the game for free (XV) and I said that it was too expensive. So... I'll say to play until 10. After that just mediocre games, or less.
None of the last few games was good as a RPG nor as a hack'n'slash. If you want to play hack n slash, there is Bayonetta, dMC and God of War. If you want to play a good RPG, try Persona or Trails of cold Steel.
Good combat mechanics? Isn't combat literally holding down a button to combo attacks. That's the way I remember the combat in XV.15 has good combat mechancis. It should be cheap now and worth the 20 bucks. Story was a snoozefest tho. Was more convoluted that it needed to because Nomura and his infinite wisdom wanted a million tie ins.
That's like saying that every game it's just pushing buttons...the combat does work by holding buttons and directions, which is unorthodox for action games but it has some purpose by integrating an action combat in an rpg and removing a lot of the execution barrier for beginners.Good combat mechanics? Isn't combat literally holding down a button to combo attacks. That's the way I remember the combat in XV.
No he is not... he is super duper lite version of Emet.I loved 15, but I played the Royal Edition through Game Pass. I would only recommend it if you can get the Royal Edition on sale, as you really need all the DLC to get the full potential of the story.
I can also honestly say the main antagonist is IMO the best of the FF series. He's logical, menacing without resorting to moustache-twirling theatrics, and like any good villain is the hero of his own story.
Edit, look for something online to give you a spoiler-free order by chapter when to play the various DLC content, and at least look up the plot point highlights of Kingsglaive and the short anime series. Squeenix committed the ultimate sin of storytelling IMO of burying important plot details in other forms of media.
Game is for 10 bucks here and there. The point is not about if it's worth paying for it but more about if it's worth the time you require to watch or play all this shit to understand this borefest of an uncomplete messy game.
OFFICIAL TIMELINE OF FFXV
Emet-Selch inspiration actually from Jack Sparrow and the devs is aware of the similliarities with Ardyn and want to avoid the character from overlap.I mean... Ardyn predates Shadowbringers and heavily inspired Emet's character and mannerisms. It was immediately obvious when he first showed up in Stormblood, though they admitted to turning down that aspect several notches for Shadowbringers to avoid overlap.
The idea of Emet Selch drew inspiration from Jack Sparrow from the Pirates of the Caribbean series, with the goal of adding more human elements on top of that.
He also kind of overlaps the image of Ardyn from Final Fantasy XV, which is why we needed to work around it so that the two characters didn’t overlap too much.
Like most major characters in XIV, Emet had more than one inspiration, and it's clear that Ardyn is one of the inspirations in Emet's introductory scene. Hence, the developer's desire to avoid more overlap in Shadowbringers proper.Emet-Selch inspiration actually from Jack Sparrow and the devs is aware of the similliarities with Ardyn and want to avoid the character from overlap.