Professor Beef
Banned
Again, I don't want to go out of my way to learn the basics of a game.
fixed
Again, I don't want to go out of my way to learn the basics of a game.
fixed
Again, I don't want to go out of my way to buy a new controller to be able to pull of the basics of a game.
Again, I don't want to go out of my way to buy a new controller to be able to pull of the basics of a game.
I wish Rising Thunder were still around so people can continue to ignore it and other games with alternative control schemes in favor of making threads about how specific established franchises like Street Fighter should get rid of specials.
Look, I'm gonna give you one of the most well guarded secrets in video games:Again, I don't want to go out of my way to buy a new controller to be able to pull of the basics of a game.
Again, I don't want to go out of my way to buy a new controller to be able to pull of the basics of a game.
Wow FGC seems a tad rough on folks who feels spending hours practising is not fun. Different folks have different strokes.
I play competitive pokemon, which is probably in many ways more obtuse and harder to get into than most fighting games. The thing is, I acknowledge that this is a problem that Gamefreak can improve upon
Again, I don't want to go out of my way to buy a new controller to be able to pull of the basics of a game.
I personally love the cycle of
Simple fighting game announced ---> Article about how itll open the genre to the mainstream --> Only people who actually play fighters have any interest at all and it falls by the wayside to the causal audience
Happens everytime without fail
I play competitive pokemon, which is probably in many ways more obtuse and harder to get into than most fighting games. The thing is, I acknowledge that this is a problem that Gamefreak can improve upon
Congrats OP
It took me years to become competent at console FPS dual analog controls.In any other genre, requiring hours of mind numbing tedium to teach you how to play before you can actually have any fun with the game is pretty much universally panned
I still can't beat anyone in RTSs or MOBAs.Name one other competitve genre where you have to spend hours learning the absolute basics in a tutorial before you're capable of feeling like you can do anything at all online?
What if I told you could beat people without using combos? I've won matches of Street Fighter 4 online and in person by just pressing M.Bison's Medium Kick button or just walking up and throwing my opponent repeatedly.You can improve your aiming ability in the middle of an actual match without spending time in training mode, which is sufficient for casual level play. Learning how to combo in the middle of a match with another player is pretty much impossible. Improving your reliability, sure, but if you don't know a combo you're unlikely to just discover it in the middle of a match. Aiming well can be hard, but the fundementals of aiming are incredibly intuitive
What if I told you could beat people in without using combos? I've won matches of Street Fighter 4 online and in person by just pressing M.Bison's Medium Kick button or just walking up and throwing my opponent repeatedly.
What if I told you could beat people without using combos? I've won matches of Street Fighter 4 online and in person by just pressing M.Bison's Medium Kick button or just walking up and throwing my opponent repeatedly.
I think games shouldn't have a more complicated control scheme than is necessary for whatever design goals it has in mind, especially when it creates large barriers of entry. I'm no expert on most 2D fighting games, but I'm pretty sure their controls could be simplified such that a newbie to them wouldn't have to dedicate so much time to something boring like sitting around in training mode practicing shoryuken motions. I mean, that just strikes me as objectively a big problem.
I dunno, maybe people found that fun or something.
Smash is simple as hell. After 5min you know how to use most characters.
And yes I play competitive melee and smash 4
Feels like a narrow superlative.
I think games shouldn't have a more complicated control scheme than is necessary for whatever design goals it has in mind, especially when it creates large barriers of entry. I'm no expert on most 2D fighting games, but I'm pretty sure their controls could be simplified such that a newbie to them wouldn't have to dedicate so much time to something boring like sitting around in training mode practicing shoryuken motions. I mean, that just strikes me as objectively a big problem.
I dunno, maybe people found that fun or something.
What if I told you could beat people without using combos? I've won matches of Street Fighter 4 online and in person by just pressing M.Bison's Medium Kick button or just walking up and throwing my opponent repeatedly.
Honestly no, but I don't really want to have to spend money on a peripheral to be able to get into a genre I don't have much familiarity with
I'm a huge fan of smash bros. I don't expect to be good immediately. I don't expect to win immediately. I just think it's bad design when the controls are so fundamentally unintuitive in games like SF that even after hours of playing I don't feel like I've grasped the fundemental basics of controlling the game
I'm a huge fan of smash bros. I don't expect to be good immediately. I don't expect to win immediately. I just think it's bad design when the controls are so fundamentally unintuitive in games like SF that even after hours of playing I don't feel like I've grasped the fundemental basics of controlling the game
Has Nintendo even made a fighting game?
And do not call it bad design when thousands upon thousands of other players grasped it just fine with all sorts of controllers, be it stick, pad, or hell even a mechanical keyboard.
Say what you want, the market is speaking. Smash still sells like it's on its first succesful entry, and ARMS is kicking ass in Media Create. SFV and Tekken 7 didn't do so hot AFAIK. Shame, because I think Tekken is the easiest of the "complex" fighting games to get into.
Smash is simple as hell. After 5min you know how to use most characters.
And yes I play competitive melee and smash 4
This is exactly what i was thinking. I totally agree with op. He is formulating it badly at times but for me its like this: i have never entered the practice mode of smashand i got pretty decent at it and can win in for honor mode in smash 4. Ive played sf4 and guilty gear forever in practice mode and i can do some of the combos in practice. But once i get into a fight om mashing again because i dont memorize the combo. Now im not saying this is bad or anything but i dont loke spending time in practice mode, i want to learn while losing in ranked mode. Its the reason i dont like learning a language. It takes hours and hours to learn the words before i can speak with someone that can inderstand me. Some poeple do like remembering that stuff (and maybe they do that easier bc i learn 10 words or 1 combo in 2 hours and when the time comes i need to use it i have forgotten it again).lol at everyone shitting on op.
Yes, a game where you press right on a dpad plus attack button is totally the same as a game where you press right, then very quickly scrolll down, then scroll right again then press attack. In the middle of a fighting game where you have to pay attention to the fight instead of learning a way overcomplicated move instead of simple pressing right plus attack.
Yall have got to be trolling right. Well I mean you think your serious, but if you think the inputs in something like Street Fighter are easy to grasp then all I can do is stare in dumbfounded wonder. Just because you've mastered the overcomplicated combos in a game doesn't mean its easy to do. Its just easy to you, not most, which is why lots of fighting games bomb.
This. You're not "competitive" in SSB because you can perform special moves, lol.And you'll still get blown away by someone who knows what he's doing, which is the real problem for beginners. Inputs are just excuse #12313244.
Uh, right down right isn't a motion for anything lollol at everyone shitting on op.
Yes, a game where you press right on a dpad plus attack button is totally the same as a game where you press right, then very quickly scrolll down, then scroll right again then press attack. In the middle of a fighting game where you have to pay attention to the fight instead of learning a way overcomplicated move instead of simple pressing right plus attack.
Yall have got to be trolling right. Well I mean you think your serious, but if you think the inputs in something like Street Fighter are easy to grasp then all I can do is stare in dumbfounded wonder. Just because you've mastered the overcomplicated combos in a game doesn't mean its easy to do. Its just easy to you, not most, which is why lots of fighting games bomb.
This is exactly what i was thinking. I totally agree with op. He is formulating it badly at times but for me its like this: i have never entered the practice mode of smash"and i got pretty decent at it and can win in for honor mode in smash 4. Ive played sf4 and guilty gear forever in practice mode and i can do some of the combos in practice. But once i get into a fight om mashing again because i dont memorize the combo. Now im not saying this is bad or anything but i dont loke spending time in practice mode, i want to learn while losing in ranked mode. Its the reason i dont like learning a language. It takes hours and hours to learn the words before i can speak with someone that can inderstand me. Some poeple do like remembering that stuff (and maybe they do that easier bc i learn 10 words or 1 combo in 2 hours and when the time comes i need to use it i have forgotten it again).
Its just to frustrating for me with a bad memory. This is why i love smash because the skill ismt in memory but in mechanics and i can remember that because its visual and clear and not buttons i have to press
So basically i want to say: fighting games like sf and other combo games are not for everyone. And thats why only a few stick around
im not even saying that. Its just that i have fun at smash and i can appreciate learning that game. And i can practice smash for hours and i cant in other fighting gamesUh, right down right isn't a motion for anything lol
It's not that complicated for the motions. It's a very quick motion. It's not that much harder pressing down, diagonal left/right, then right and a punch honestly. It kinda can be on a pad since some pads are very inconsistent.
For Glory isn't a testament of any skill in Smash 4 when most people suck at it. And in Smash you have to practice combos too.
Even on a very basic level. DoA or VF is far easier to actually play than a game that has a bunch of pickups and a very complicated way to guard etc.
Explaining how stuff works in Smash is far harder for the most basic level than "this is punch, this is kick, this is guard"
People are so offensed in this thread. No one is saying that your favourite game is bad right? This is exactly the reason fighting games will never improve
And where are you finding these "casual" players?And heres the thing: I don't necessarily want to beat competitive players. The problem comes when it takes hours of learning shit to beat other CASUAL players
I feel like Rising Thunder would have been a good contender of that before Riot came and clubbed them to death.
And in other games this is a headache? Not sure what you mean by this.
No, that's a fundamental problem with YOU. The game is literally giving you tools to use, and you're refusing to use them simply because you're too lazy to be bothered.
There's no rule that says that you HAVE to learn how to play the game before you fight people. The game doesn't stop you...you're just going to get your ass fired on, by people who actually want to improve, unlike you, who wants to turn the game on and press buttons, and be called good for it.