Men_in_Boxes
Snake Oil Salesman
If "old style multiplayer" is defined as ~10 minute rounds with fast respawns. Matches end with players having ~16K, 11D.
Quake, Unreal Tournament, Goldeneye, Perfect Dark, Halo, Overwatch, Call of Duty...
Three giant PvP multiplayer games launched last month (CoD Vanguard, BF 2042, Halo Infinite). All 3 fall under "old style multiplayer" category, and all 3 have seemingly underperformed in terms of player retention. Earlier this year, Knockout City released to surprisingly good reviews, and turned into a ghost town about a week later.
Are these types of games done, at least in terms of investment from big publishers? Or do you think we're going to see just as many over the next few years?
Quake, Unreal Tournament, Goldeneye, Perfect Dark, Halo, Overwatch, Call of Duty...
Three giant PvP multiplayer games launched last month (CoD Vanguard, BF 2042, Halo Infinite). All 3 fall under "old style multiplayer" category, and all 3 have seemingly underperformed in terms of player retention. Earlier this year, Knockout City released to surprisingly good reviews, and turned into a ghost town about a week later.
Are these types of games done, at least in terms of investment from big publishers? Or do you think we're going to see just as many over the next few years?