It is dead. Maybe we will see something interesting when tech progresses enough.
For now though it is dead and I am not sad about it. (Coming from a guy who owned a Rift at launch)
As for Sony they refuse to release hard numbers on PSVR sales
As we pointed out on the PSVR's one-year anniversary, it has sold almost 10 million games for its system
You have never owned a VR headset in your life, guaranteed. I would like to see your prove that you own a Rift. There is no way in hell that you purchased an expensive as fuck Rift or Vive without having a passion for VR and then just decide to hate it. I could understand that you decided that VR at this time is not for you because of the technology is still limited in what it can do but going from buying a super expensive headset to hating it is just pure BS.
Come release day and I try it out and get severe headaches that put me out for a day.
That sucks. It was the CV? I had a similar experience with the DK1 which put me out with sickness for 3-4 days(!). Thought VR was done for me forever after that.. The DK2 was better, but still a little bit uncomfortable at times. The CV1 and the Vive (yeah, I bought both) I can spend hours and hours in without any side effects except a slightly sore neck.
Add Kinect to the list.PSVR joins PS Vita, Wii U, Move, Jaguar, 32X, 3DO, Virtual Boy
It was not long for this world
It's getting to the point now where I'm starting to wonder if Sony or MS bother with VR for their next gen consoles.
That's a big part of it, they've got to get this down to the $150-$200 range if they want wider adoption but I don't see them making the sacrifice.
It's pretty simple really PSVR CUH-ZVR1 does not support HDR pass-through, CUH-ZVR2 does. The SKU is located directly on the bottom of the box right below the UPC barcode.I want to buy PS VR one day but I'm still not sure which versions actually support HDR 4K pass-through for PS4 Pro usage due to lack of clear branding (fix that mess Sony)
Threads like this just go to show how completely out of touch this sub is with gaming these days. Also, the information in op is far from accurate.
I believe the problem is the data is being misconstrued as sales data when in reality it is more accurate as gameplay data.
This is more about how many people played the games rather than how many bought them.
Pretty much. Sour grapes.Threads like this just go to show how completely out of touch this sub is with gaming these days. Also, the information in op is far from accurate.
It is not dead. IT is just too expensive.
- Weight of device. All of them have too much weight
- Low FOV.
- resolution.
- motion gaming is wank.
- lack of real games.
I think like initial oculus kick-starter had it right. 300$ headset without controlers and you would play normal games on it.
And what say you to someone who owns it and realizes exactly the precarious and disappointing position it currently sits in? Criticism isn't hate by the way, it's the observation and recognition of a problem.Another day another "vr is dead" thread.
Great games keep coming out, big franchises are getting their first VR game (even though it's just a "mod" for the time being), the hardware is still rather expensive, yet here we are discussing it's supposed death.
VR is here to stay. Because yes. You can hate on something else, or, for a change, learn that something you don't like might be enjoyed by others. The market is big enough for everyone.
I wonder how many of the drive by comments "it was always dead" and similar are by people who actually have tried VR. And maybe something a little more sophisticated than mobile VR.
Pretty much. Sour grapes.
Work on your messaging, my dude. We're sick of hearing about how it's supposedly dead. We don't need you to muddy the water with sensationalist thread titles. Voice your criticisms, sure. I have a few myself. But this weak-ass shit is best left to people who get paid for clickbait, eh?And what say you to someone who owns it and realizes exactly the precarious and disappointing position it currently sits in? Criticism isn't hate by the way, it's the observation and recognition of a problem.
It's bound to go mainstream at some point. I think it's a little foolish to say otherwise.
And what say you to someone who owns it and realizes exactly the precarious and disappointing position it currently sits in? Criticism isn't hate by the way, it's the observation and recognition of a problem.
It's bound to go mainstream at some point. I think it's a little foolish to say otherwise.
Yea just like the Vita or the Kinect right? These things do not happen on their own. The stakeholders either bring the goods or they don’t. VR is not going anywhere without compelling software and we just went through another E3 with no significant announcements.
PSVR was supposed to lead the way but Sony barely promoted Farpoint and the game ended up selling poorly as a result. If Sony is not making real games or even paying to promote what’s coming I don’t see how PSVR pulls more people in and Oculus and Vive price too many people out.
Hell was there even a thread for Farpoint on GAF? I don’t recall much hype for that game and I don’t see many VR threads here. It’s not looking good. That assessment may anger some but it’s an honest outlook given the facts.
Surprised this is from someone with a Vive. Motion gaming and room-scale are some of my favorite things about VR. If you could only play sitting down with a standard controller that would eliminate half the games and wouldn't be worth it IMO.