user 1 a
I miss games made by you! I still wish that dead or alive code chronos got made. Is it true that the game would have been more of a double dragon type game than a regular dead or alive game? but with ayane and kasumi?
Me too, I love DOA:Code Cronus as it is the father of the DOA universe.　So I find it strange that some people said DOA:Code Chronus was never in production.
If that's "true", I guess that means I'm free to say whatever I want about it? ;D
Let me fill you in on the "truth"
DOACC was a Rogue-like in production. If someone wants to try to reverse that reality, they'll first have to own up to their lies.　But it's not something you should worry about too much. 'Cause creating a game isn't easy, you know?　Only people with an ability to play inside their own head, even before sitting down to write code, are able to be a game designer.
Whoever thinks that development is only concerned about things "visible" and "playable" should pack up their bags and go back to the countryside.
This is also an important truth - I'll put that down here as a tip for anyone interested in developing brand new original games.
From Itagaki facebook page. Nothing new but I want to post it, Itagaki is such a cool guy on facebook