• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.
  • The Politics forum has been nuked. Please do not bring political discussion to the rest of the site, or you will be removed. Thanks.

Itagaki: Tecmo made me... watch Armageddon and cry at "I Don't Want to Miss a Thing"

RotBot

Member
Sep 9, 2007
2,277
0
0
Fairfax, VA
http://blog-admin.wired.com/gamelife/2012/02/itagaki-dice-2012/

LAS VEGAS — Ninja Gaiden creator Tomonobu Itagaki almost quit making videogames when his company tricked him into releasing an unfinished title, he said on Thursday.

Itagaki, who has since left Tecmo and started an independent game studio called Valhalla, said in his speech at the annual DICE Summit that he only had two and a half months to port the fighting game Dead or Alive 2 to the PlayStation 2 in time for the home platform’s launch in March 2000.

“All of the staff, led by me, fought for a victory with all their energy,” Itagaki said through an onstage translator. “But unfortunately, the result wasn’t what we expected.”

As the deadline of the PlayStation 2′s launch grew closer, the company’s sales general manager approached Itagaki at his desk.

“Can I borrow a copy of this so I can play it a little?” Itagaki remembers the manager saying.

“I said, sure, yeah, go on, and I handed him the disc which was still under development,” Itagaki said. “But this disc was never played by them.”

Instead, Itagaki said to the crowd of game developers and executives, “it was taken into a factory for production on that day without me knowing it.”


Tecmo, Itagaki said, “made a huge profit.” But the release of what he called an unfinished game sent Itagaki into a spiral of depression.

“I thought I would quit making games,” he said. He started saying home, drinking from morning until night. He’d cry as he watched the movie Armageddon over and over again with his then three-year-old daughter, listening to Aerosmith’s theme song “I Don’t Want to Miss a Thing.”

Eventually, he went back to work with a renewed sense of purpose, creating the follow-up game Dead or Alive 2: Hardcore in the state that he and his team wanted it to be.

“No matter what anyone says, Aerosmith and Armageddon were the ones who saved my life, my company, my friends and my family,” Itagaki concluded.

Has anyone played the Japanese version of DOA2 on PS2? Did it feel incomplete?
 

rvy

Banned
Dec 5, 2008
21,745
0
0
He started saying home, drinking from morning until night. He’d cry as he watched the movie Armageddon over and over again with his then three-year-old daughter, listening to Aerosmith’s theme song “I Don’t Want to Miss a Thing.”

This is exactly what I pictured Itagaki doing when depressed.

Did it feel incomplete?
Aren't there 2 or 3 different versions of the game on PS2 alone? I'd say that's not far fetched.
 

StuBurns

Banned
Jan 9, 2008
69,534
0
0
That's amazing, I wouldn't even think it was possible to do that. I'd have thought lots of shit needs to be baked into the gold candidate that wouldn't be in the game during development.
 
Nov 8, 2010
1,371
0
0
Wales
He started saying home, drinking from morning until night. He’d cry as he watched the movie Armageddon over and over again with his then three-year-old daughter, listening to Aerosmith’s theme song “I Don’t Want to Miss a Thing.”

Damn...
 

BattleMonkey

Member
Mar 5, 2009
32,358
59
965
“I thought I would quit making games,” he said. He started saying home, drinking from morning until night. He’d cry as he watched the movie Armageddon over and over again with his then three-year-old daughter, listening to Aerosmith’s theme song “I Don’t Want to Miss a Thing.”

This is what needed bolding
 

nullset2

Junior Member
Aug 11, 2010
2,349
2
0
31
Monterrey NL, MX
alfredo.moe
“I thought I would quit making games,” he said. He started saying home, drinking from morning until night. He’d cry as he watched the movie Armageddon over and over again with his then three-year-old daughter, listening to Aerosmith’s theme song “I Don’t Want to Miss a Thing.”

Is it bad that, reading this post and this part specifically, I suddenly thought of some crazy, weird sitcom about game developers and their tribulations?
 

Tesseract

Banned
Dec 7, 2008
61,303
69,614
1,875
“I thought I would quit making games,” he said. He started saying home, drinking from morning until night. He’d cry as he watched the movie Armageddon over and over again with his then three-year-old daughter, listening to Aerosmith’s theme song “I Don’t Want to Miss a Thing.”

this is the funniest thing i've read in a long, long time. good god.
 

twobear

sputum-flecked apoplexy
Oct 25, 2011
28,715
3
0
“No matter what anyone says, Aerosmith and Armageddon were the ones who saved my life, my company, my friends and my family,” Itagaki concluded.
best quote ever? best quote ever.
 

Stabby McSter

Member
Jul 24, 2006
13,444
0
0
san jose, ca
“I thought I would quit making games,” he said. He started saying home, drinking from morning until night. He’d cry as he watched the movie Armageddon over and over again with his then three-year-old daughter, listening to Aerosmith’s theme song “I Don’t Want to Miss a Thing.”
This is exactly what I do when I'm depressed. D:
 

Seven Force

Banned
Aug 15, 2010
16,850
0
0
He started saying home, drinking from morning until night. He’d cry as he watched the movie Armageddon over and over again with his then three-year-old daughter, listening to Aerosmith’s theme song “I Don’t Want to Miss a Thing.”
Holy shit.
 

MafiaMusic

Banned
Jan 22, 2012
101
0
0
Montreal
LOL.

Itagaki's possibly the greatest figure in gaming. He's a real life gamer's superman, jumping into a burning building to save a child as well. This man is a GOD.
 

XANDER CAGE

Member
Mar 21, 2011
21,046
0
0
“I thought I would quit making games,” he said. He started saying home, drinking from morning until night. He’d cry as he watched the movie Armageddon over and over again with his then three-year-old daughter, listening to Aerosmith’s theme song “I Don’t Want to Miss a Thing.”

Something tells me Itagaki is pulling our leg.
 

Rad-

Member
Jan 31, 2009
15,325
0
680
He’d cry as he watched the movie Armageddon over and over again with his then three-year-old daughter, listening to Aerosmith’s theme song “I Don’t Want to Miss a Thing.”

Lol I have done that... Minus the daughter part.
 

Combichristoffersen

Combovers don't work when there is no hair
Jun 26, 2009
23,334
2
1,030
Norway
“I thought I would quit making games,” he said. He started saying home, drinking from morning until night. He’d cry as he watched the movie Armageddon over and over again with his then three-year-old daughter, listening to Aerosmith’s theme song “I Don’t Want to Miss a Thing.”

I'd be crying too if I watched Armageddon over and over
 

Neuromancer

Member
Jan 13, 2009
61,811
4
1,250
Baltimore, MD
twitter.com
Tecmo's treachery knows no bounds!

“I thought I would quit making games,” he said. He started saying home, drinking from morning until night. He’d cry as he watched the movie Armageddon over and over again with his then three-year-old daughter, listening to Aerosmith’s theme song “I Don’t Want to Miss a Thing.”
Holy shit
 

Anteater

Member
May 22, 2010
27,727
1
845
39
“I thought I would quit making games,” he said. He started saying home, drinking from morning until night. He’d cry as he watched the movie Armageddon over and over again with his then three-year-old daughter, listening to Aerosmith’s theme song “I Don’t Want to Miss a Thing.”

damn
 

Joe Molotov

Member
Nov 25, 2005
16,079
1
1,500
“I thought I would quit making games,” he said. He started saying home, drinking from morning until night. He’d cry as he watched the movie Armageddon over and over again with his then three-year-old daughter, listening to Aerosmith’s theme song “I Don’t Want to Miss a Thing.”

lmao
 

XANDER CAGE

Member
Mar 21, 2011
21,046
0
0
 

Z3M0G

Member
Jan 16, 2012
9,748
41
585
“I thought I would quit making games,” he said. He started saying home, drinking from morning until night. He’d cry as he watched the movie Armageddon over and over again with his then three-year-old daughter, listening to Aerosmith’s theme song “I Don’t Want to Miss a Thing.”

Eventually, he went back to work with a renewed sense of purpose, creating the follow-up game Dead or Alive 2: Hardcore in the state that he and his team wanted it to be.

“No matter what anyone says, Aerosmith and Armageddon were the ones who saved my life, my company, my friends and my family,” Itagaki concluded.

 

Kuran

Banned
Jul 18, 2004
6,189
0
0
Sooo.. the fantastic, gorgeous, beautiful Dreamcast version was still finished and approved by him, I hope?

The PS2 version had bad aliasing problems.. what else? I only got the amazing DC version.
 

benzy

Member
Sep 18, 2010
9,195
276
895
He started saying home, drinking from morning until night. He’d cry as he watched the movie Armageddon over and over again with his then three-year-old daughter, listening to Aerosmith’s theme song “I Don’t Want to Miss a Thing.”
If Itagaki is trolling us, LOL. If not, LOL. This man is my hero.
 

lupinko

Member
Jul 26, 2007
19,530
2
0
Band on the Run
www.twitter.com
“I thought I would quit making games,” he said. He started saying home, drinking from morning until night. He’d cry as he watched the movie Armageddon over and over again with his then three-year-old daughter, listening to Aerosmith’s theme song “I Don’t Want to Miss a Thing.”

http://www.youtube.com/watch?v=Vo_0UXRY_rY

I could stay awake just to hear you breathing
Watch you smile while you are sleeping
While you're far away and dreaming
I could spend my life in this sweet surrender
I could stay lost in this moment forever
Where every moment spent with you is a moment I treasure

Don't want to close my eyes
I don't want to fall asleep
Cause I'd miss you babe
And I don't want to miss a thing
Cause even when I dream of you
The sweetest dream will never do
I'd still miss you babe
And I don't want to miss a thing

Lying close to you feeling your heart beating
And I'm wondering what you're dreaming
Wondering if it's me you're seeing
Then I kiss your eyes
And thank God we're together
I just want to stay with you in this moment forever
Forever and ever

I don't want to close my eyes
I don't want to fall asleep
Cause I'd miss you babe
And I don't want to miss a thing
Cause even when I dream of you
The sweetest dream will never do
I'd still miss you babe
And I don't want to miss a thing

I don't want to miss one smile
I don't want to miss one kiss
I just want to be with you
Right here with you, just like this
I just want to hold you close
Feel your heart so close to mine
And just stay here in this moment
For all the rest of time Yeah yeah yeah

I don't want to close my eyes
I don't want to fall asleep
Cause I'd miss you babe
And I don't want to miss a thing
Cause even when I dream of you
The sweetest dream will never do
I'd still miss you babe
And I don't want to miss a thing

I Don't want to close my eyes
I don't want to fall asleep
Cause I'd miss you babe
And I don't want to miss a thing
Cause even when I dream of you
The sweetest dream will never do
I'd still miss you babe
And I don't want to miss a thing

Don't want to close my eyes
I don't want to fall asleep
And I don't want to miss a thing
 

eso76

Member
Jun 25, 2004
14,913
67
1,615
44
Golden.

This is so incredibly hilarious it needs to be put into .gif form but i wouldn't know where to start.
 

CamHostage

Member
Sep 30, 2004
6,589
1,572
1,610
Has anyone played the Japanese version of DOA2 on PS2? Did it feel incomplete?

Played the import when it launched. It was notoriously jaggy-prone (not as bad as Tekken Tag, but that was partly because of the blur that covered up lost detail and interlacing issues, plus that blur, they cranked it the fuck up like crazy in the final boss battle.) There were also presentation bugs. I'm not sure if the extra costumes and arenas that were in Hardcore were in the Japanese original? I never bought the US final but reviews from back in the day compare favorably to the Dreamcast game. The game seemed to run well though and I don't remember the experience of booting it up being any more or less "finished" than the bulk of Japanese PS2 launch games.

Found an old article about the Japanese DOA2 PS2 version that fits my memories well.
 

EmCeeGramr

Member
Jun 25, 2005
38,451
0
0
“I thought I would quit making games,” he said. He started saying home, drinking from morning until night. He’d cry as he watched the movie Armageddon over and over again with his then three-year-old daughter, listening to Aerosmith’s theme song “I Don’t Want to Miss a Thing.”

Eventually, he went back to work with a renewed sense of purpose, creating the follow-up game Dead or Alive 2: Hardcore in the state that he and his team wanted it to be.

“No matter what anyone says, Aerosmith and Armageddon were the ones who saved my life, my company, my friends and my family,” Itagaki concluded.

oh my god
 

Trojita

Rapid Response Threadmaker
Feb 9, 2009
37,882
4,868
1,905
One of two of the most interesting video game developers of all time.

#GROPE