There are definitely many games with either subpar HDR or its just straight up "broken" (mostly its just the calibration tools are insufficient) and the only way to know is to ask nerds who are in the know and investigate this sort of stuff tbh, I do my own investigations and use my own experience but then temper it with as many other reputable sources as I can to find out the "truth".
RE2R (and RE3R probably too, but I haven't spent 6+ hours examining HDR in that, only RE2R) after years of research (lol) is, imo, just broken due to not being able to control the black level via the HDR calibration screen. The SDR mode doesn't have the bright highlights of HDR ofc, but everything else is better in SDR, if you have the calibration page set up correctly then it looks fantastic and has way more depth to the image than HDR mode just due to having proper black levels, like in the pre release videos by Capcom.
Go back to RE2R and try these settings for the SDR calibration page, don't worry about what it says on screen:
* Set 1st screen to -1 from maximum.
* Set 2nd screen to minimum, no ifs or buts on this one, it MUST be set to minimum to not have elevated blacks, you can see on the 3rd screen if you set it anywhere except min then the blacks are raised immediately.
* Since you are on console then set the 3rd screen to default, then check in-game what that looks like, go back and lower it by 1 and compare, repeat until there is a massive difference in shadows, ie there will be some crushing, at that point go back up one pip. Best place to check this is in the parking garage of the police station, look at Leons back and you'll see that there is a massive difference in shadows at some point when reducing it.
Hope that helps, if you like PM me when you have a new game you are trying in HDR and I'll share what I've learned about it.
Thanks for the RE2 tips. I do have to mention that I only played the demo but apparently HDR wise it's the same.
Back then I still had the Sony 930e and a year after the Samsung Q9FN. It was the exact same on those sets and they aren't OLED, so yep, definitely a game thing. I kept hearing Digital Foundry saying how amazing the HDR was but no mention of the ugly as hell raised black levels.
Take the demo for RE3, in the loading screens you see the street and it's dark as hell, light a night time should look, and the highlights really stand out. But once in the game itself and it's one big elevated black levels mess.
I can already tell what your issue is, its because we are so used to the old way of mapping an image for SDR since the advent of LCD TVs, as far as I know the idea was to make things pure white to show "brightness" and make them pure black to show shadows, they did this because otherwise our old shitty LCD TVs would look insanely grey and flat, they were trying to increase the perceived contrast.
You do set the min luminance all the way to left, as thats the minimum black level, otherwise you will have elevated blacks when the game wants pure black, this is especially important for an OLED or FALD LCD TVs that can turn there backlight zones fully off.
I checked with Spiderman: MM and R&C: Rift Apart, both games which use the PS5s HDR calibration page and there are a few errant scenes in the game where there is proper black crush with the min luminance set to 0, I thought that meant a setting of 0 was causing that issue but if you raise the min luminance up a few clicks and check those scenes it doesn't fix the black crush so thats just an artistic error as far as I'm concerned, and considering its the same dev makes that very likely imo.
The reason the black levels look raised is because the image now has more dynamic range, so really you are seeing those shadowed areas as they should/could look. When something is supposed to be pitch black it still should be in HDR, are there any areas of BL3 where you actually see pure black within the frame, as in, in a dark room the pixels are off completely?
You can find people complaining about this with HDR in Jedi: Fallen Order because it makes a lot of the shadows brighter, but when the game is actually supposed to be be pitch black it is and it looks fantastic.
Yeah, I remember Jedi: Fallen Order. I didn't like the look of the very beginning of the game, brightness wise it didn't look right to me. In SDR this looked better. But apparently this is how the devs meant it to look like?
As for other games, thanks man I appreciate that a lot. I hate it when I buy a new game and I see some people say the HDR is amazing, getting my hopes up and all and then when I try it out I already see elevated black levels in splash screens , whereas in SDR they are pitch black. But I do think it's worth spending some time getting it right, because it can look amazing.
And I assume using HGIG instead of DTM on, on the C9 is the way to go, right?
Soon I plan to start with Gears 5 Hivebusters, I want the HDR to look the best it can. But I am not sure where to put the three settings at in the game itself.
Oh as for Borderlands 3. There are some areas where the black levels look fine actually, so maybe this is indeed how the Dev meant it to be. Which would not be my personal preference, but alas. I could make photos of it, but since it's HDR there's not really a point to do that I think .