Ask me about my wife's perfect butthole
- Aug 28, 2019
And PC has DirectStorage coming that will work with existing drives/GPUs.Watch Cerny's presentation and maybe you'll understand what the PS5 does that can't be replicated on a PC just by plopping a super fast SSD in there if the rest of the I/O architecture isn't up to the task.
It's also not only about raw throughput, but about latency. If you have a little latency here and a little there, it quickly adds up to a LOT of latency that's gonna be very detrimental to how quickly you can fetch data from all over the place. That's part of what Sony specifically worked to minimize in the PS5, and which makes things such as loading data as you're turning around in the game possible (R&C does this), vastly increasing what you can do with the available memory since you're only using it for things that are actually needed to render what's in front of you.
This isn't some Sony-only direction that systems are going, and it doesn't really require new "architecture" either.
The only truly unique thing Sony is doing is having more priority levels.
Other than raw speed, Sony pushed a combination of things farther and faster.. but all of this has been the direction PCs were heading anyways. Including moving data directly to the GPU, having decompression not happening on the CPU, etc.