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Jaffe on GOW3 - "Looks like a painting come to life"

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YYZ

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Thanks for pointing out that the harpies have titties, didn't even notice :lol
 

dfyb

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btw, the trailer was a shortened version. the full version showed more moves and you eventually get to see that the whole thing took place on a
titan. it pans out and you see multiple titans climbing up to get to zeus
 

f@luS

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if this is 60fps with big scale environnement like before, ill eat my pant
 

ghstwrld

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Onix said:
Even though this isn't what Jaffe was talking about ... the more I look at it, the more it does start to remind me of a painting.

Specifically, the type of works you see from Heavy Metal (Vallejo, etc).

:lol
 

Esch

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Raist said:



PS2 amirite ?

Actually laughed out loud at this.
 

Hazaro

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TheExodu5 said:
Because the framerate should be locked so that the display device refresh rate is a multiple of it. Hence, 15, 20, 30, 60...since televisions operate at 60Hz. Otherwise, you get tearing.

LCD's don't technically operate in Hz, it's the signal.

If it says display this frame for 0.0166 seconds (60 fps), or each frame for 0.0222 seconds (45 fps) I don't see what the problem is as it outputs a whole image each time.
 

Ploid 3.0

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Corleth the Fey said:
http://img117.imageshack.us/img117/2894/godofwar3vgacapis4.jpgMG][/QUOTE]

I was about to say something about that. Titties already shown in the new gow3 hah. No censor or anything. Boobs are allowed if it's art.
 

Raistlin

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Hazaro said:
LCD's don't technically operate in Hz, it's the signal.

If it says display this frame for 0.0166 seconds (60 fps), or each frame for 0.0222 seconds (45 fps) I don't see what the problem is as it outputs a whole image each time.

That isn't how they operate though. While one could be designed that way, they normally only support specific refreshes.
 

Ploid 3.0

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dfyb said:
btw, the trailer was a shortened version. the full version showed more moves and you eventually get to see that the whole thing took place on a
titan. it pans out and you see multiple titans climbing up to get to zeus

Epic! Ratchet and mario galaxy, eat your hearts out. Titans > planets.
 

Raistlin

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EschatonDX said:
Yeah, I noticed this too.

I swear to god it's swaying in the wind in one scene.

Yeah, it is ... the part where the perspective shifts so that the trees are sideways. You can see them moving.
 

Hazaro

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Onix said:
That isn't how they operate though. While one could be designed that way, they normally only support specific refreshes.

Firmware updates.
Make it happen bankrupt company that used to make my TV.

I can understand why they wouldn't though, but they should be able to unless I am missing something.
Everything else is 24 fps and 30 fps. My eye is too good for that :lol

Is he wearing heels?

 

gutter_trash

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just watched the 1080p trailer fron PSN on my 42 inch Plasma, it looks sooo much better on a HDTV

Pause, still frame, still frame, still frame, you see the detail mondo detail
 

Esch

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Onix said:
Yeah, it is ... the part where the perspective shifts so that the trees are sideways. You can see them moving.

Nice, that was exactly what I was talking about. I hope this game has a lot of dynamic environs like this.
 

YYZ

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WOW, everyone d/l the PSN or Playstation.us trailer, it looks MUCH better.


Minor spoilers related to the spoilers above (regarding where the trailer takes place), you can actually see in the trailer that
Kratos is on a Titan because he breaks the chain in a short clip with the bear gauntlets, also there's another big chain in the background in the shot where the skeletons are all over Kratos.
 

Afrikan

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Raist said:
Just quoting myself with this one.

Just check the amount of details in the environments, that's just insane.

take another capture at 00:16 seconds.....it looks so f'n good...and you the sky in the background :O
 

jett

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This has got to be like...insanely early. Like, not ready to be shown to freaking anyone ready. To be honest I also think they should change his outfit some too, like they did at the beginning of GoW2, but make it more permanent this time. Everything about this trailer was just too similiar to past games, not the graphics, but the action depicted. I hope there's more of an evolution than what this shows.
 

YYZ

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I think maybe Kratos got the boots of Hermes, the messenger of the gods. The light/fire from the shoes reminds me of that, especially with the wall running abilities.

This of course means that you have to fight Hermes. This is just speculation on my part.
 

Mike Works

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Andronicus said:
so stylization wont affect textures and geometry across different IP?.....

that right there made you look like an idiot

by that logic every game, comic or cartoon character should look exactly the same.
they are representing a human model base, thats where the comparison ends.

killzone has always been trying to do a sort of gritty realism (ps2 processing power hampered this with the original game)

god of war is/was not trying to be killzone in ancient mythical greece

there are different art styles, maybe you just don't get it


this is like saying nathan drake looks terrible because his face doesnt look like a wrinkley scrotum like marcus fenix
"art style" which you now refer to as "stylization" should not affect textures and geometry on a HUMAN CHARACTER MODEL attempting to replicate a REAL PERSON (the ONLY difference being skin color), not in these two specific instances, no.

do you notice how i'm not comparing the backgrounds or enemy models or lighting effects, or anything else.

just the character model's of God of War's main character and one of killzone's secondary character. both human (in design). both perfectly acceptable for direct comparison.

but by all means, explain to me why a game set in mythical greece need shoddy texture work, especially when every other technical graphical aspect denotes realism.
 

Esch

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I wish they would have changed Kratos' appearance a little more.I loved that at the start of GoW2 he had that awesome olympus armor on.. It would have been nice to see the Blades change a little too.
 

Callibretto

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now that looks like painting, cool stuff.

anyway, just want to say this, many people here think that wall running throw thing is just a QTE. well, I just thought that maybe it's actually a real gameplay, just before Kratos start to wall run, his feet glows, I see no reason why his feet should be glowing other than that Kratos have new equipment or artifact that give him some new moves. in this example. the wall run.
 

Hazaro

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YYZ said:
I think maybe Kratos got the boots of Hermes, the messenger of the gods. The light/fire from the shoes reminds me of that, especially with the wall climbing abilities.

But they are heels.

Maybe he cuts Hermes' feet off.
 

Raistlin

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Mike Works said:
"art style" which you now refer to as "stylization" should not affect textures and geometry on a HUMAN CHARACTER MODEL attempting to replicate a REAL PERSON (the ONLY difference being skin color), not in these two specific instances, no.

do you notice how i'm not comparing the backgrounds or enemy models or lighting effects, or anything else.

just the character model's of God of War's main character and one of killzone's secondary character. both human (in design). both perfectly acceptable for direct comparison.

but by all means, explain to me why a game set in mythical greece need shoddy texture work, especially when every other technical graphical aspect denotes realism.

This is shoddy?

 

Mike Works

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Onix said:
This is shoddy?

i was speaking specifically of the texture work on the (main) character model. that's an awful picture to use to display this.

funnily enough, the textures on the foreground environment almost do look like a painting in that screen.
 

Jiguryo

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IMHO, it looks good, and pretty much within what I expected. And by that I mean "filtering through the frothing praise by Jaffe".
 

Mik2121

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Btw, I might be wrong and it could be because of the video compression quality (even though it's at 1080p, but it can be badly compressed), but I'd say they are using a 'painting' filter for the game, in the same line of Linger in Shadows, but on a much lesser amount:

 
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