- Nov 27, 2018
What if they use the drastic increase in CPU for AI? It would have to be massively dumbed down. Or physics? I'm not talking about tacked on physics like PhysX, but gameplay built around that. And that's not even taking into account the massive increase in draw calls. Doing little cutbacks in animations won't cut it because the increase in CPU power is much much larger than it was last gen to this gen. Add to that fast SSDs being standard. We are talking about some very shitty ports coming to current gen consoles or massively held back games where the Ryzen cores are sitting idle most of the time. The Jaguar cores were already a massive pain in the ass this gen and no doubt held back the PS4 Pro and XB1X.
But then again, it takes 3-6 years nowadays to make such games, so MS claims are nothing short of but accurate, there's no point of making next-gen exclusives just now, when the only difference will be the graphics, resolution and framerate. Now take the upcoming TLoU2 or GoT as examples - Sony could easily postpone their release to make them PS5 exclusives, excluding all the backslash they'd get from it, but it's easily doable, but the games are waaay too far into development to redesign the mentioned AI, the physics, and so on.
Because realistically, if you change for example the AI, it might turn out that because of the enemies/NPCs behaviour all the levels need to be redesigned, or the gameplay mechanics, and so on basically the devs would have to set themselves back 2-3 years, for a game they already have been working on for 4-5 years. It's simply much better for literally everyone, the publishers, the devs, and us, the end consumers, to release those games as they are and start working from scratch on a truly next-gen titles.