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Keighley: Epic says UE4 not targeted at Wii U on GTTV, Epic responds [Updated Again]

The hardware may be based on DX specs but the APIs for the systems is not.

i get that, as i alluded to when i say the Wii U won't be running DX anything, but what limitations does the rumoured graphics part have when considering UE4? is it just a raw power thing with the move to a engine that's all realtime, or is it lacking in feature set, as the Wii was, hypothetically preventing the engine from showing up on the system?
 

StevieP

Banned
I think both the Wii and PS3 have inflated hardware numbers (relative to software buyers) because there have been a lot of people buying those systems who aren't particularly interested in games. I see this in real life, and we all see it on sales charts.

This is super YMMV and eye-ball data, but if I walk into a house with a Wii, I feel like there's about a 70% chance that they'll have nothing but Wii Sports and a dancing game. If I walk into a house with a PS3, I feel like there's about a 30% chance that they'll only be using it for Blu-rays and Netflix. If I walk into a house with a 360, I 100% expect to see some kind of collection of games. Obviously this isn't actual data, but that's the point I'm trying to discuss.

How bout some actual data: the Wii's software tie-in ratio is 8.5 per console, according to the latest Nintendo financial report. That's within spitting distance of the PS3's tie ratio and just over a game off the 360's.

And this thread... wow.
ITT, people confuse "hardware power" with "hardware features". These people get it:

Like with UE3, UE4 compatibility isn't a matter of power, but programmability. If WiiU doesn't support the base level of GPU programmability UE4 requires, it won't be supported by Epic.

Yes

The demo at GDC won't run on WiiU no, the engine will eventually. Well see UE4 on any device with a modern feature set including mobile phones. "Power" isn't relevant.

Yes

This will probably be my first AND last post on the topic.

It's just an engine, nothing more! The matter to be concerned about is the possibility that some software may exploit that engine to a degree that overwhelms the Wii U, to the point where scalling back certain details makes it look/feel like an entirely different game.

Because of the deminishing returns, I personally believe that hardware in the near future will have to be tremendously more powerful than Wii U for the above case to be possible. The famed 3-4x multiple just won't cut it. It's still a valid concern in some - albeit less major - ways.

In any event, it's really up to the developers whether or not they want their UE4 game to look like the original Pac Man, or the industry's next best-looking game - and everything in between.

For reasons stated above, the power of the Wii U - in relations to UE4 - might only matter on a per game basis. Whether the engine is eventually supported on Wii U, will come down to the feature set of the console(devs already stated it has modern features), and how agressively Epic is trying to push their new engine. IIRC, they already implied that they plan to support other platforms much sooner than they did with UE3 and it's eventual debut on mobile, so we'll see IF and where Wii U fits, in their forecast.

Yes!

And this from someone who would be in a position to know:

The Wii U "officially" will not run UE4, this is no surprise to anyone here. (I said as much) An official confirmation of sorts from Geoff Keighley, via twitter, courtesy of Nirolak at Neo-Gaf: http://www.neogaf.com/forum/showthread.php?t=475868 I said that it was a transitional console, I didn't mince words. This term was meant to clearly deliniate the Wii U as beyond this console generation's visual & feature set capabilities, though not occupying the same technical power space as the Orbis & Durango.

I view this as a non-issue however, the Wii U is capable of more than what the Unreal 3 engine provides. (on current gen. systems) Gearbox's Wii U version of Aliens:CM should show this within the framework of UE3 cross-platform development.(esp.within their custom lighting engine) 4A Games' Metro:LL should follow suit as well on their proprietary engine. (some programmers over there are extremely gifted, & want to push the technical envelope even further) Proprietary Wii U engines will showcase this best however, as specific toolkits & feature sets are created to exploit the console's strengths. Expect more than just Retro's offering to truly impress at E3. Nintendo has made some very strong 3rd party partnerships for both cross, as well as console exclusive software.(even contacturally in some instances) This will not change once UE4 becomes widely accessible to developers. A repeat of the Wii's software demise is not in the cards I assure you. This also assumes that UE4 becomes the de facto middleware solution for the next generation.

Most developers will be utilizing Unreal 3 as a base early on regardless of Orbis's & Durango's ability to run UE4. As I posted earlier, MS's Durango's now going "all in" with UE4 as of the GDC. Prior to the GDC the Durango wasn't compatible either. In any case, do you truly believe that UE4 won't be scalabe to an extent? Frostbite, Cryengine, etc certainty are. From purely an economic viewpoint, this scenario makes no sense.

You won't see Epic make UE4 games on Wii U. That doesn't mean anything in regards to whether it will run on the hardware - the features on its chips will. Just in the same way that Durango will be running the engine despite not having a GPU that isn't comparable to the Kepler 680-equipped system used to demo the engine at GDC.
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
How is this not true, has any new information come to light in the past month or so, I haven't been keeping up.

We've already seen a few devs outright say that the machine has more power than the current generation. Since this board has been through this a million times, it shouldn't be that hard to find through a search.

We currently don't know how much more power it has than 360/PS3, but we know it's higher than "on par" with current systems.
 

EloquentM

aka Mannny
How bout some actual data: the Wii's software tie-in ratio is 8.5 per console, according to the latest Nintendo financial report. That's within spitting distance of the PS3's tie ratio and just over a game off the 360's.

And this thread... wow.
ITT, people confuse "hardware power" with "hardware features". These people get it:



Yes



Yes



Yes!

And this from someone who would be in a position to know:



You won't see Epic make UE4 games on Wii U. That doesn't mean anything in regards to whether it will run on the hardware - the features on its chips will. Just in the same way that Durango will be running the engine despite not having a GPU that isn't comparable to the Kepler 680-equipped system used to demo the engine at GDC.
Where did you get that last quote from Stevie?
 

Mxrz

Member
I don't understand Nintendo's strategy behind releasing an underpowered system for the next-gen that won't be able to compete on a technical level with the next Xbox and Playstation.

Nintendo makes systems to sell Nintendo games. They also make sure to make a profit off each unit. It works for them for whatever reason people want to attribute. 3rd parties are at best fluff, and at worst competition. Some people want a Nintendo console to be the end all, be all system for the usual console warrior bullshit.
 

mdtauk

Member
Nintendo makes systems to sell Nintendo games. They also make sure to make a profit off each unit. It works for them for whatever reason people want to attribute. 3rd parties are at best fluff, and at worst competition. Some people want a Nintendo console to be the end all, be all system for the usual console warrior bullshit.

Nintendo does not necessarily see the industry in the same way as other console manufacturers.

Here is how I believe Nintendo approach these things.

Nintendo sees the end of their current console's lifetime, and so the Hardware department talks to the Developers asking them what they want and how the current hardware is holding them back.

Then they go to their R&D departments to see what tech they have been exploring and working with, and broker discussion between the two sides matching the tech they have, to how devs may find ways to use it.

They build up a spec, and begin the process of determining how to include all those features, designing chipsets and architectures to build a spec requirement which they then go looking for partners to work with.

(GCN, Wii, and Wii U have been using IBM for processors, and AMD/ATI for graphics).

Then the team and its leader assigned the task of designing and building machines draws up chassis designs that will encompass the tech inside, and explorers materials to use and does experiments with manufacturing plants, such as FoxConn in china etc.

During these phases, you will find various Dev Kits being built and upgraded or replaced as the spec gets more and more finalised.

After testing, negotiations with partners (possibly Epic, and Autodesk etc) they put the thing together and gear up for launch.
 

chriskun

Member
We've already seen a few devs outright say that the machine has more power than the current generation. Since this board has been through this a million times, it shouldn't be that hard to find through a search.

We currently don't know how much more power it has than 360/PS3, but we know it's higher than "on par" with current systems.

Didn't a dev also say that it is not as powerful as current gen systems in some aspects?
 

donny2112

Member
Didn't a dev also say that it is not as powerful as current gen systems in some aspects?

That was discussed in the Wii Spec thread, and I think the idea tossed around there is that he was talking about # of programmable shaders being less in Wii U than 360. Therefore the overall power will be higher, but Wii U is not a superset of all 360 hardware features.
 

StuBurns

Banned
Nintendo would have had to actively try to make a new console that was only on par with a 360 at this point.

There's been plenty of fud in both directions, but there is no way it doesn't handily outperform PS3 and 360.
 

chriskun

Member
Yes, and other anonymous devs have said the exact opposite. Confirmation bias works wonders.

theres no bias, it seems the wii u has some strengths and weaknesses, but is almost completely similar comparison wise as the wii to gamecube leap. I don't see how anyone can believe the Wii U is going to hold a candle to Sony and Microsofts efforts graphic wise, considering their past hardware strategy for the past generation of console and handheld devices.
 

StevieP

Banned
theres no bias, it seems the wii u has some strengths and weaknesses, but is almost completely similar comparison wise as the wii to gamecube leap. I don't see how anyone can believe the Wii U is going to hold a candle to Sony and Microsofts efforts graphic wise, considering their past hardware strategy for the past generation of console and handheld devices.

No, there is definitely a confirmation bias when it comes to rumours.
 
All I see time after time in these threads is people cherry picking from all this wide range of rumours that point to very different things the ones that sound better to them.

We know a few things about the Wii U but everything else are just assumptions based on a variety of reasons. Everybody can give their expectations and explain why they think that way as long as they understand that it's just their opinion and are willing to change those expectations once new facts come to light.

This quote also seems like non-news. They ask him if he can hint at UE4 running on Wii U and all Keighley does is point to what Mike Capps said back at GDC, something we already knew.
 

chriskun

Member
No, there is definitely a confirmation bias when it comes to rumours.

Isn't that all we have to go off right now??? this is all speculation, if Nintendo comes out at E3 showing their system graphically outshines the current gen competitors I would be immensely happy.
 

mdtauk

Member
No, there is definitely a confirmation bias when it comes to rumours.

I don't have high hopes, but I want the machine to be able to hold its own (if not entirely match) the capabilities of the upcoming consoles.

So I really have no expectations, and like everyone else, am fumbling in the dark clutching at straws.
 

StevieP

Banned
Am I missing something here?

You're missing the fact that it's all unsubstantiated conjecture, and that there is no real argument in either direction :)

This is from a confirmed Microsoft engineer. Take it as you will (although if you want to go for unsubstantiated conjecture, you can say that this is why Epic is still whining to Microsoft and Sony that their consoles aren't strong enough for UE4):
bkillian said:
No, see, when 360 launched, the XBox org was a "strategic bet" (Microsoft dumps tons of money into strategic bets - not all of them pan out). Now it's a profit center. It would be infeasible to reduce year over year profit growth. So selling hugely underpriced hardware now is going to be a tough sell.

But I wasn't referring to ancillary revenue. I was referring to direct hardware profits. The 360 launched with a roadmap to profitability using process shrinks and volume discounts. It's successor won't be so lucky. Process shrinks are getting harder to execute and energy efficiency is not linear with process size (much more leakage at smaller sizes).

Also, the customer focus has changed. People spend more time on 360 now consuming media than playing games. Sure, games are good, but what keeps that ancillary revenue coming in now is evenly split. You don't need a monster, power hungry, money losing superbox to provide streaming movies, and the games will adapt to the resources they have. A modest increase could be workable. Quadruple the memory, and even with no changes in CPU and GPU, the games would be significantly better.

If the rumors have any truth in them, both sides are aiming a lot lower this next generation that the previous.

So I was not saying MS is not currently making money on it's games business, I was just pointing out that your original statement overlooked the fact that the company may not be as willing to dump money into the ecosystem as it was last time around.
 

Hoo-doo

Banned
Any hard evidence on that "NDA" that is being thrown around all the time?
I see people implying that nobody can say anything about the Wii-U, except there are statements made almost every day. By devs, media, what have you.

Is it just wishful thinking at this point? Because it sounds like people expect the NDA to be lifted someday, and suddenly devs coming out of the woodwork in full support of the Wii-U, carrying spec sheets.
 

Persona7

Banned
Man, some of these comments...


aftSv.png
 
Any hard evidence on that "NDA" that is being thrown around all the time?
I see people implying that nobody can say anything about the Wii-U, except there are statements made almost every day. By devs, media, what have you.

Is it just wishful thinking at this point? Because it sounds like people expect the NDA to be lifted someday, and suddenly devs coming out of the woodwork in full support of the Wii-U, carrying spec sheets.

The devs for the new Sega racing game basically flat out said they couldn't talk about the Wii U version because of the restrictions Nintendo have slapped on info.

Coupled with the zealous way that the leaker of the updated WiiU controller is being dealt with, and it's fairly obvious Nintendo are making others keep any cards they have close to their chests.
 

chriskun

Member
ok, so you are saying that sony and microsofts efforts won't be that much stronger than Wii U?

This still doesn't change the fact that you directly contradicted yourself within the span of two posts :0
 

Instro

Member
Any hard evidence on that "NDA" that is being thrown around all the time?
I see people implying that nobody can say anything about the Wii-U, except there are statements made almost every day. By devs, media, what have you.

Yes. Its been stated many times in interviews that devs are under NDA on the WiiU. Even Vigil and Gearbox have said this, however they are allowed to talk about their games in a small fashion as they were previously announced.
 

StevieP

Banned
ok, so you are saying that sony and microsofts efforts won't be that much stronger than Wii U?

This still doesn't change the fact that you directly contradicted yourself within the span of two posts :0

I never said that. Of course they're going to be stronger - especially the Microsoft console. They're just not going to be as ridiculous as the leap this generation. I'm basically saying everything is conjecture - nothing is 'hard evidence'. For every one zealot that can point out a post where there is an anonymous dev saying "eh, Wii U - on par" you can be sure another zealot will be finding you a post that says "Wii U is definitely much stronger". It's a losing battle to play with conjecture and only leads to a bunch of posts fueled by confirmation bias. The post from the Microsoft engineer is simply to put it all into perspective (especially the part where he basically said the software will conform to the hardware).
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
I never said that. Of course they're going to be stronger - especially the Microsoft console. They're just not going to be as ridiculous as the leap this generation. I'm basically saying everything is conjecture - nothing is 'hard evidence'. For every one zealot that can point out a post where there is an anonymous dev saying "eh, Wii U - on par" you can be sure another zealot will be finding you a post that says "Wii U is definitely much stronger". It's a losing battle to play with conjecture and only leads to a bunch of posts fueled by confirmation bias. The post from the Microsoft engineer is simply to put it all into perspective (especially the part where he basically said the software will conform to the hardware).

You've been saying this for at least a year and I still don't understand why. What makes this generation jump any different than the previous?
 

StevieP

Banned
You've been saying this for at least a year and I still don't understand why. What makes this generation jump any different than the previous?

For starters, you can read what the Microsoft engineer is saying above - indicating that large, loud razor-blade superboxes aren't as high on the priority lists this upcoming generation, especially when you want to target multiple demographics.
 
The same could have been said of UE3 at the beginning of this generation in regards to sticking with UE2.

At the start of this generation they had just been generation over generation declining marketshare that any pundit or publisher worth their salt had determined would continue until Nintendo went 3rd party or just died.

As of right now, they're ending the generation in 1st place (in profits and hardware units sold) and just ate everyones lunch because nobody supported their platform.

It's a different situation.
 

GDGF

Soothsayer
Any hard evidence on that "NDA" that is being thrown around all the time?
I see people implying that nobody can say anything about the Wii-U, except there are statements made almost every day. By devs, media, what have you.

Is it just wishful thinking at this point? Because it sounds like people expect the NDA to be lifted someday, and suddenly devs coming out of the woodwork in full support of the Wii-U, carrying spec sheets.

Several devs have gone on record about not being able to talk about certain things regarding the Wii U until Nintendo gives the go ahead. One of the "Alien" interviews comes to mind. One tester for "Lego: GTA" was recently fired and blacklisted for leaking the new Wii U controller.

Yes. NDAs are real.
 

AzaK

Member
You've been saying this for at least a year and I still don't understand why. What makes this generation jump any different than the previous?

I'm guessing the technological differences between modern shader tech and old school tech just offered a massive benefit in the final result (graphics). Additionally, the jump to HD from SD required considerably more power to get the job done at an acceptable fidelity and framerate so those machines had to be that much more powerful. Apart from the Wii to Wii U, next-gen machines don't have to make any resolution jumps like that. Even if they support 3d it will be an afterthought.

And finally, cost. I don't think Sony want to sell a console at a loss again.


Any hard evidence on that "NDA" that is being thrown around all the time?
I see people implying that nobody can say anything about the Wii-U, except there are statements made almost every day. By devs, media, what have you.

Is it just wishful thinking at this point? Because it sounds like people expect the NDA to be lifted someday, and suddenly devs coming out of the woodwork in full support of the Wii-U, carrying spec sheets.

The last few days have had a few devs saying that they can't talk due to NDAs.
 
You're missing the fact that it's all unsubstantiated conjecture, and that there is no real argument in either direction :)

This is from a confirmed Microsoft engineer. Take it as you will (although if you want to go for unsubstantiated conjecture, you can say that this is why Epic is still whining to Microsoft and Sony that their consoles aren't strong enough for UE4):

Confirmed MS engineer but he's not in the Xbox team, correct?
 

Vinci

Danish
Confirmed MS engineer but he's not in the Xbox team, correct?

Not a direct response but related... Do you have any idea how much the rest of MS dislikes the X-Box division? It's pretty surprising, really. They seem to consider the division to be a bunch of spoiled children that haven't earned their way.

Seriously, I've had dinner with some of these engineers and business folks from MS that just wish the whole damn division would close shop. Was shocked by it.

Anyway... just a tangent. Your comment just reminded me of this. Pursue your line of thought.
 
There is none. In any respect, on any side of any argument.

Maybe not hard evidence but we do have some generalities established.

Basically in the gist of "Wii U is less than 2X as powerful as PS360", imo.

Which means it can be anywhere from .9 to 1.9. But imo we're basically debating that range.

At e3 we very well may not get leaked specs. We will see games, including Nintendo first party games. My guess is they will look a lot like PS360 games. Maybe they will have flashes of something beyond, maybe not. At that point the spin will begin, those in the wii U camp will trot out a litany of rhetoric, some of it valid, that these are early, first gen efforts, probably claim they were produced on underpowered dev kits, that Wii U is likely capable of much more. Those in the anti camp will scoff that the visuals are on par with PS360 and claim it's exceedingly disappointing. After E3 will be at least a few weeks of "dark" on the Wii U front to foster the spin on both sides as we disect what was shown.
 
Not a direct response but related... Do you have any idea how much the rest of MS dislikes the X-Box division? It's pretty surprising, really. They seem to consider the division to be a bunch of spoiled children that haven't earned their way.

Seriously, I've had dinner with some of these engineers and business folks from MS that just wish the whole damn division would close shop. Was shocked by it.

Anyway... just a tangent. Your comment just reminded me of this. Pursue your line of thought.

Weird, I always thought it was pretty much the most popular division with MS, even far out of kilter to it's actual size or relevance in terms of revenues or profits.

I mean, would you rather work on Office, or the Xbox? I think you can guess what every red blooded male would choose...

And Gates has spoken of Xbox as being their uniquely consumer facing product, that people get excited about. The crowds at the Microsoft store when he hands out the first Xbox of a new gen and all that, it actually touches consumers as a physical product unlike all the software stuff they do.
 

Orayn

Member
Maybe not hard evidence but we do have some generalities established.

Basically in the gist of "Wii U is less than 2X as powerful as PS360", imo.

Which means it can be anywhere from .9 to 1.9. But imo we're basically debating that range.

There is absolutely no reason to play the scalar game unless we actually have something about the system's performance to measure. We've got zilch.
 
Not a direct response but related... Do you have any idea how much the rest of MS dislikes the X-Box division? It's pretty surprising, really. They seem to consider the division to be a bunch of spoiled children that haven't earned their way.

Seriously, I've had dinner with some of these engineers and business folks from MS that just wish the whole damn division would close shop. Was shocked by it.

Anyway... just a tangent. Your comment just reminded me of this. Pursue your line of thought.
That sounds absolutely bizarre. Kind of assumed since the next XBox is probably going to use a modified version of Windows 8 (and the new dashboard already looks like a prototype of it) that there was more of a connection between the different divisions at Microsoft. Is seniority really that big a deal when it comes to inner-company politics such as this?
 

Vinci

Danish
That sounds absolutely bizarre. Kind of assumed since the next XBox is probably going to use a modified version of Windows 8 (and the new dashboard already looks like a prototype of it) that there was more of a connection between the different divisions at Microsoft. Is seniority really that big a deal when it comes to inner-company politics such as this?

The problem is that the X-Box division has taken a very long time to become profitable, so some of the other divisions - the cash cows, the ones that bring in all the bank - seem to feel they are a waste of resources based on the ROI. Understand, many of the folks I've spoken to are more on the business side of things - they simply feel the X-Box division hasn't earned its keep and that MS should have been focusing its capital and attention in other areas where there was more potential value to be gained.

One of them called the X-Box folks "Fucking prima donnas." Was quite funny.
 
There is absolutely no reason to play the scalar game unless we actually have something about the system's performance to measure. We've got zilch.

We have lots of dev scuttlebutt and specs scuttlebutt to give us a general picture in the run up to E3.

We know it isn't 10X 360 and imo we know it isn't even 3X 360 (some would like to dispute the latter of course).

What we dont know is if it's ~.9 (unlikely, but there have even been some whispers of aspects lesser than 360), ~1.2, ~1.4, etc.
 
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