Have to say, it looks absolutely amazing. The scale, lighting, textures, geometry, post process effects. All stunning. Very different to previous KZ titles. Many more gadgets and options. The developer even mentions that the game is going for a more open world style approach this time, as is evidenced by the gameplay.
Here's Gamespot's footage. It shows more of the forest stuff and is a little bit cleaner. Edges go arse when watching in full screen mind. Larger normal thumbnail version is recommended.
Gamespot | Full Killzone Shadow Fall Forest Gameplay
Here's IGN's version, a bit less clean but smoother in full screen. Shows more indoor stuff, a different weapon plus some other characters.
IGN | Full Killzone Shadow Fall Forest Gameplay
Some landscape and environment shots from this vid with Sessler.
Killzone SF E3 Environments | Sessler
Have to admit, best graphics of show have to be between this and Division imo. Whilst there's the odd animation or hit detection issue, it'll likely get polished out before release. Sort of reminds me of a more CG or stylised version of Crysis, or even Halo.
High quality captures.
Some low quality captures from the video.
Here's Gamespot's footage. It shows more of the forest stuff and is a little bit cleaner. Edges go arse when watching in full screen mind. Larger normal thumbnail version is recommended.
Gamespot | Full Killzone Shadow Fall Forest Gameplay
Here's IGN's version, a bit less clean but smoother in full screen. Shows more indoor stuff, a different weapon plus some other characters.
IGN | Full Killzone Shadow Fall Forest Gameplay
Some landscape and environment shots from this vid with Sessler.
Killzone SF E3 Environments | Sessler
Have to admit, best graphics of show have to be between this and Division imo. Whilst there's the odd animation or hit detection issue, it'll likely get polished out before release. Sort of reminds me of a more CG or stylised version of Crysis, or even Halo.
High quality captures.
Some low quality captures from the video.