Killzone Shadowfall - No splash screens, no logos, no epilepsy warning. Just game.

#1
A revelation found from this thread, linking to this Eurogamer article

"Realistically, I think a lot of people can do this... It's just that the initial chunk of 7.5GB is quite big. I think if we would have known exactly how everything would work... I think next time around we'll try to see if we can design something that doesn't jeopardise the game which will make it even friendlier. But I think all things considered, this being launch and we've got like 2 minutes 44 from disc to the first level and no installs, I think it's already a massive improvement over previous generations."

Whether played from hard disc or Blu-ray, van der Leeuw is particularly proud of how fast and seamlessly the game loads; it's been a pet project for the tech director, who hates how slow modern games have become to operate. Guerrilla has completely eliminated in-game load times after an initial 30 seconds, and removed all logos and splash screens from the game's start-up routine. It may take a while to download Killzone Shadow Fall, but once you have it, the game comes to you very quickly indeed.

"To me, that's still something that fills my heart with joy when I see it. You insert the disc and go straight to menu," he says. "People here worked very hard... We had to ask legal and Dolby, the epilepsy warning stuff, the logos from Havok - we had to negotiate with them that we could put it in the credits and not the title screen... All the rules are built around the previous generation. I'm really happy that we're one of the first ones in, and I hope it's an example that people are going to follow
Everyone in the thread is happy about it, and I figured it was something more people would love to see in more games. I've already tweeted at Yoshida about it.

I really hope more games follow the same path.

I bought your damned game, get out of the way and let me play it!
 
#6
Wow, as a PC gamer I've gotten used to watching 30 different fucking spinning logos before the game starts. (Until you figure out which movie files to delete)

Good on them.
 
#19
So how long until someone gets a seizure from playing Killzone Shadow Fall and sues Sony because there wasn't an epilepsy warning at the start of the game?
 
#34
Nothing pisses me off more in a game than long, unskippable disclaimers/credits/middleware and video card advertisements/other garbage.

I'd be perfectly happy with a game that only shows those things once and then puts them away in a 'Credits' menu somewhere. I'm really happy with Guerilla's choice to hide them away in a menu from the very beginning. Hopefully this is the start of a trend.

Preorder
not
cancelled!
 
#43
OMG one step closer to cold opening a game 15 seconds after you boot it up and throwing you immediately into the fray. Please someone do this. Naughty Dog, you listening?


And good on Guerilla for being smart. A lot of devs fail to realize that part of the reason Call of Duty caught on the way it did was how fast the "Boot --> playing" time was. No wasted time in those menus or long boot sequences. you already have the player's money, nobody cares about your logos.