make a game with feminine japanese boys shooting swords at space aliens, take over the world
:lol
make a game with feminine japanese boys shooting swords at space aliens, take over the world
Wada actually agrees with him on this.Suzzopher said:He should tell Wada this the next time they have lunch.
Source: http://www.gamasutra.com/view/feature/5892/square_enix_in_2010_president_.php?page=2Gamasutra said:Gamasutra: It's interesting that you're working with Nintendo to release Dragon Quest IX in the U.S. Can you talk about why that decision was made?
Yoichi Wada: Final Fantasy sold evenly in Japan, U.S., and Europe. Batman sold in the U.S. and Europe. And Dragon Quest was not even released in the U.S. and Europe -- Japan is its predominantly strong market. In our thinking, this is fine for our purposes of globalization. It is okay to have some things lopsided in terms of the numbers sold, depending on the region. We do not believe that everything has to sell well and evenly in every market in the world.
In this environment, we feel that Dragon Quest is strongly Japanese -- the type of game that appeals to the Japanese more. We have made tremendous efforts to try and sell Dragon Quest in the Western market, too. And it was not a failure, but it's not that kind of success, either.
The world has changed since then, but I'm all for giving more Japanese games a solid chance if they could incorporate more modern control schemes and saving/checkpoint systems.Ronok said:I've always said that Japanese developers should just make what they make and not try to cater to the Western market. The more they do, they just end up in a dead zone between the two and it lowers the overall quality of their product. They achieved success in the west originally doing this, and they will again.
NullPointer said:The world has changed since then, but I'm all for giving more Japanese games a solid chance if they could incorporate more modern control schemes and saving/checkpoint systems.
What's crazy is that Recetear's indie localizer/publisher proved to be a phenomenal and smart step in the right direction for this.Rei_Toei said:Great post, I agree with you on almost all points. I really hope the Japanese game industry doesn't go all 'isolated island mentality' but at the same time trying to cater non-Japanese gamers hasn't worked out for them. The thing that suprises me the most is the lack of Japanese titles on XBLA, PSN, Steam and other digital distribution platforms. With all the knowledge and all the creative talent in Japan it seemed like a no-brainer to embrace digital distribution but it hasn't happened. Just for the sake of it I hope Vanillaware's Dragon Crown is a massive hit if only it maybe wake up some other Japanese devs.
You realize that ZoE isn't really Kojima's baby, right?beril said:That's the most intelligent answer about the issue I've heard in a long time. So does this mean he'll finally stop making Metal Gear and make something more japanese like ZoE3?
Also when talking about japans decline you have to put it into some pespective. They completely dominated console gaming up until 10 years ago or so; now the rest of the world is finally catching up. They still have a sizable chunk of the market, but is it really fair to expect them to continue dominating like they used to? Also you never really see comparisons specifically between Japanese games and US-games, it's always Japan vs the world, and the world is a much bigger place.
It's quite unlikely as he doesn't control the purse strings and this is the opinion of the people at Konami who do.beril said:That's the most intelligent answer about the issue I've heard in a long time. So does this mean he'll finally stop making Metal Gear and make something more japanese like ZoE3?
Diablos said:Kojima has some real perspective as usual.
It's a shame what things have come to. It sounds like if it were up to him, he'd go back to the drawing board in Japan and forget about the west entirely. I see this as a huge red flag when a developer as important as Kojima is starting to think this way.
Not an expert (or very knowledgeable about Japanese gaming), but if you were referring to the Japanese game dominance of yore there weren't any real console alternatives, and now there are.Ronok said:In what way are you suggesting it has changed? Be specific or there is no way to respond to that.
I don't understand what you're trying to illustrate with those two screencaps. The subtitles, or what I assume to be screens taken from footage for NeverDead (a western-developed game)Nirolak said:It's quite unlikely as he doesn't control the purse strings and this is the opinion of the people at Konami who do.
pieatorium said:make a game with feminine japanese boys shooting swords at space aliens, take over the world
This is what really worries me. I don't care if you want to make games for Japanese gamers, because I love that shit, but please let it be localized. ;_;FTH said:But will the games they want to make get localized is the question.
Hmm, perhaps it doesn't make as much sense out of the context of the video: http://www.g4tv.com/videos/53257/konami-president-shinji-hirano-on-metal-gear-and-more/Ellis Kim said:I don't understand what you're trying to illustrate with those two screencaps. The subtitles, or what I assume to be screens taken from footage for NeverDead (a western-developed game)
I think Konami's demonstrated success so far with Castlevania's reboot. I imagine that they haven't been burned yet, so they still feel good.
I also don't think that Kojima's necessarily making a call for all Japanese developers to stop doing what they're doing and stop making games for a global market--he's questioning the viability of doing so, especially for developers who half-ass it, or as the article writer interpreted, having their cake and wanting to eat it.
Binary Domain is practically the poster child of what Kojima's talking about. It also applies to publishers mishandling IP outsourcing, like how SE handled Front Mission Evolved.
As for ZoE 3, I don't think its an accident that they're releasing an HD collection. I predict a ZoE announcement of an announcement at TGS.
But it was innovative.mutsu said:The thing is, Metal Gear always appealed to the west more, so....
Someone seriously needs to come in and upend the proverbial teatable of Japanese game development, infrastructure, communication, and workflow.V_Arnold said:2) The engines and the internal communications, which resulted in a long delay in several AAA+ projects, examples are FFXIII, Versus, Team ICO games, Polyphony games.
The second problem, I think, needs no explanation. The first does: if there is a good concept in the FPS/Shooter space like the Horde, where mobs come in waves after waves after waves, every good developer tries its own take on that, having no shame with using an awesome idea. I do not see JRPG space being nearly as competitive. Every single developer shuts every other RPG, every other innovation out, and just tries to reinvent its own wheel for th n+1th time. That is pathetic, pathetic.
Hell, FFXII came and everyone praised its fluid combat and the new ideas (no matter what people thought about the story now, mind ya) - and what happened? NOTHING! Every single developer ignored FFXII and just continued making the same games as before. Horrible.
They should be feminine looking and bald at the same time. That's why S&P2 was a bomba.Ushojax said:http://media.giantbomb.com/uploads/2/27224/1298274-sin_punishment_star_successor_us_box_art_revealed_20100309101625845_000_large.jpg
NullPointer said:The world has changed since then, but I'm all for giving more Japanese games a solid chance if they could incorporate more modern control schemes and saving/checkpoint systems.
Curious that he says that NeverDead is their first western-developed, Japanese-produced game, though I guess its technically the first that's outside of the Kojima Production wheelhouse (EVEN IF the producer in question is a former Kojima Productions producer). Come to think of it, the last two to three Silent Hill games have been western-developed as well.Nirolak said:Hmm, perhaps it doesn't make as much sense out of the context of the video: http://www.g4tv.com/videos/53257/konami-president-shinji-hirano-on-metal-gear-and-more/
Konami is essentially taking up the DmC: Devil May Cry strategy.
Ellis Kim said:If anything, that video addresses a key concern that's been expressed in this thread over and over: Keeping games Japanese-y, and that quirkiness definitely seems to be a trait that Konami plans to wear on their sleeve as a main selling point, despite western development.
IoCaster said:This is essentially what kills JP games for me. As a mostly PC gamer the lack of save anywhere, free camera and clunky/tank controls in their games are a pain. I had to force myself to play past the first couple of levels in Lost Odyssey because of the fixed camera. That side scrolling style was already ancient in the 90's. Hunting for save points/crystals or whatever are also something that I find irritating. I don't like it when western devs use a checkpoint system as well and I tend to mostly stay away from those games.
Marrshu said:The camera is a particularly egregious example, given Blue Dragon got it right just a year earlier.
V_Arnold said:if there is a good concept in the FPS/Shooter space like the Horde, where mobs come in waves after waves after waves, every good developer tries its own take on that, having no shame with using an awesome idea. I do not see JRPG space being nearly as competitive. Every single developer shuts every other RPG, every other innovation out, and just tries to reinvent its own wheel for th n+1th time. That is pathetic, pathetic.
Their other Western games weren't actually Japanese produced though. They just shoved the Japanese studio names on them because they thought they were good selling points.Ellis Kim said:Curious that he says that NeverDead is their first western-developed, Japanese-produced game, though I guess its technically the first that's outside of the Kojima Production wheelhouse (EVEN IF the producer in question is a former Kojima Productions producer). Come to think of it, the last two to three Silent Hill games have been western-developed as well.
Still, nobody is interested ;_;Ushojax said:
Dance In My Blood said:Ten million is an absurd barometer for even the average AAA title. The problem is that the vast majority of Japanese releases are simply being left in the dust sales-wise. If you were to look at an HD console (and I'll be generous and pick the PS3), and look at a list of the top selling titles the Japanese developed ones are few and far between. Just at a glance I count at least 23 titles that have sold a million copies on the PS3 worldwide. Out of those 23 a grand total of three are from Japanese developers. They clearly cannot compete in the traditional gaming space, and Nintendo's greatest success, which you are even jumping to point out, is when they are doing something nobody else is. That isn't a solution to competing with Western developers.
Marrshu said:Yeah, I do agree The Last Remnant had everything in right in theory. Too bad Square Enix felt the need to release it with all the technical issues.
I think it'll do about as well as Shadows of the Damned.Nirolak said:Their other Western games weren't actually Japanese produced though. They just shoved the Japanese studio names on them because they thought they were good selling points.
It's like how Square Enix claimed Deus Ex was a Western/Japanese collaboration because Eidos Montreal made the game and Visual Works made a CG commercial for it.
NeverDead is actually the person from Metal Gear Acid designing a game for the West with Rebellion as a labor force instead of an actual development partner. It's a lot like how they have Nagoshi making Binary Domain for the Western market with advisement from Sega West's marketing department.
We'll see how this goes when NeverDead comes out, but I'm going to place a large bet on "super bombs and reviews poorly".
Given that Konami views this as their corporate strategy for the next few years, you might see why I'm pessimistic.
Peace Walker?.la1n said:Kojima why you no retire? You have lost all sense of ability to craft a game worth playing.
Quoting this for truth.Rahxephon91 said:Those games may have appeal to the west, but those are very Japanese. Look at what games those creators made before. Those games are exactly what Mikami and Suda want to make. Besides people seem to forget Japan is not all pretty boys and stuff. Does no one watch 80s anime for instance?
And why the hell would you want less good games?
This shit is so fucking tired/obnoxious already..la1n said:Kojima why you no retire? You have lost all sense of ability to craft a game worth playing.
Angry Fork said:This shit is so fucking tired/obnoxious already.
Nirolak said:Wada actually agrees with him on this.
This is why the only Japanese game at E3 was FFXIII-2.
Here's an excerpt from an interview Wada had a while back as well.
Source: http://www.gamasutra.com/view/feature/5892/square_enix_in_2010_president_.php?page=2
Discotheque said:I'm sorry this can't be your utopia, but there is also this opinion that comments like "Kojima creates masterpieces, stories are amazing. Snake changed my life!" etc. is also fucking tired/obnoxious.
Two sides of a coin mate. I'd have to say MGS was a big part of my childhood and it's easily one of the most important game series to me. But unlike many other things in my childhood, this one I'm just done with. I can't even look at it with nostalgia. The games are kinda fun to play but I feel they're bogged down by too many useless and boring 'dramatic' cutscenes.
Bring on ZOE3. It's almost certain now.
pieatorium said:make a game with feminine japanese boys shooting swords at space aliens, take over the world