LOL. That's just silly.
Though it does explain my drift from AAA over the past 5 years or so.
Still not Ubisoft numbers
Still shows what's wrong with AAA gaming sucking up all other games like a leech though.
LOL. That's just silly.
Though it does explain my drift from AAA over the past 5 years or so.
You didn't have to create a new character for TTK and you kept all your shaders and emblems.
That many devs on one game is never a good thing.
You didn't have to create a new character for TTK and you kept all your shaders and emblems.
I'd rather have the likeness than the loot. Some of us put some thought into our Guardians looks as hey are our avatar into the Destiny universe. Having your character just be discarded, it feels like all the things we did didn't matter in the end. I'd like Destiny to be a coherent journey.
Still not Ubisoft numbers
Still shows what's wrong with AAA gaming sucking up all other games like a leech though.
I'm going to be repeating this until they confirm: no transferred characters, no buy.
I will be very sad if true
This would really piss me off especially as this was one of the original selling points to the game.
Honestly I may just say: "Fuck it" to Destiny 2 if that's true.
Such a dick move.
"Your Guardian will be with you your whole 10 year journey! Oh wait did we say 10 year? We meant 3 year journey. Say bye!"
and what exactly do people mean when they want their "characters to carry over"?If your character doesn't carry over that's some serious bullshit. Everything else sounds cool but my expectations will be in the gutter till the game is actually out.
the comparison to d1 to d2 makes sense, then. Though If Destiny 1 ends with Rise of Iron(is it?) then that's a shitty way to go out and they definitely didn't "earn" their sequel.
That all sounds fairly conceptual for a 2017 game.
and what exactly do people mean when they want their "characters to carry over"?
Do you mean your super powered weapons and equipment from 1 to 2? If so, wouldn't that wildly imbalance the game, and destroy it for newcomers? As well as cripple the single player portion?
Do you just mean shaders and looks for your character profiles? That seems easier and more reasonable.
Otherwise, if they rebalance and revamp the gear and weapons system for the better, then obviously they would need to drop the old shit for the future.
Honestly let them do a fresh start with d2 and use that as a framework then go from there instead of Destiny 1, leave all that behind then try again with Destiny 2, have the original vision fully realized then focus on the future with a strong foundation.Wasn't one of the initial sell points of Destiny's ten year plan was that you were carrying your character over the whole journey?
Yeah and thats still on the table
Somewhat. Clearly they plan on letting veteran players have something to take with them
I dont understand the opposition either way.
Sure, but if it means Destiny 2 / 3 / 4 / etc. will be better off for it, put my Guardian in the ground. I don't mind.Wasn't one of the initial sell points of Destiny's ten year plan was that you were carrying your character over the whole journey?
PC players can look forward to Bungie's unique brand of experiences, such as paying to be locked out of significant content for 2 years. PC players will be throwing money at the screen to buy new emotes!
I don't think a 2017 release is going to happen. Unless it's a strict mandate from ATVI. Which would most likely result in a total rush job considering the semi-late leadership and vision changes. But maybe they already had the new/revised tools and engine work already well underway...who knows.That all sounds fairly conceptual for a 2017 game.
Didn't hear me bitch about starting over in guild wars 2. Seemed pretty obvious to me that a new game means starting over. I have never heard of a sequel carrying data from the original over for any mmo Esque games outside of a realm reborn. That was more of a reboot than anything else or a huge overhaul to the original system while labeling it as a new game version instead of final fantasy XIV-2
The context was essentially that they had signed Bungie as a 10 year exclusive development partner, which they were using to assure investors after Infinity Ward had completely imploded a short period before.
Do people really want it coming to PC assuming it's still P2P? Did The Division ever get its hankering and cheating problem under control?
I can't see Destiny being much better unless they lock it down.
The original plan was something of multiple updates, major and minor, over 10 years; but you always bring your character (and I guess loot?) with you.
So I think they're leaking this to temper expectations. As originally it's not what they were saying when hyping Destiny.
I'm not sure anyone is opposed to people getting to bring stuff over, just not in favor of that being the thing holding D2 back from its potential ceiling. If your character is the thing holding us back from getting the game Bungie promised us all those years ago, I will come to your house and delete your stupid looking character myself.
It's good that characters aren't going to carry over. Let it be a huge rehaul.
Plus, it doesn't really matter given how little of our gear carries over from expansion to expansion.
Yea, it's coming to PC. From what I'm told the decision to restructure was made thanks to a major memory ceiling being reached on last gen with regard to the Rise of Iron expansion, which was set to launch in the spring, not fall. Bungie decided to push out D2 since it was behind and needed much more iteration, and took advantage of the Rise of Iron delays to use that as the content stop gap for the fall of this year.
Destiny 2 is being overhauled so that they can build upon it in the future without having to work within the frame work limitations that D1 setup. Right now, the way things play out, we have to introduce playspaces so that players can engage in systems or activities, but it creates a huge barrier that must be overcome on both the networking & design side so, they're going to do more open playspaces that incorporate towns, outposts, etc into more common areas. This means fewer hardlines for areas and having them be gated by menus. Goal is to have players conducting things & making activity decisions while still in control of their character, instead of having to exit out into an activity hub. Think of how in WoW, you hit a button and queue into activities you want to do all while still playing your character.
Major narrative changes are on board for D2. Both in terms of plot direction, pacing & structure. Major focus is going to be on the Cabal & Saturn. Saturn is a playspace is set to be bigger than all of the playspaces currently implemented in the game combined. This is in large part of the scale of playspaces being redesigned, so it'll be both bigger & denser with activities. There's a reason Guardians take the fight to Saturn.
Major changes to the engine are occurring. Their render tech has gone through some major iteration thanks in large part to getting to approach it without having last-gen as a limit. Because of this, they are still undecided what, if any, of Destiny's old content, both in terms of playspace, areas, Strikes & raids, will be available through D2. There is talk in possibly allowing D1 remain as its own client, which flies against how Destiny currently operates, where as the new content renders the old client & content obsolete.
Live team has been going through some iteration so that they may continue to support Destiny with content after a major content drop, but they are stuck between a rock & a hard place. The live team is trying to support a game running on an old engine with its older tools, whereas the bulk of development is on the engine framework & enjoying new tools. Because of this, the Live team is largely handcuffed, so don't really expect a whole lot of post-launch content for D1 in the next year.
However, starting with the launch of D2, we will see far more substantial content dropping in the time between yearly releases, as the game & engine & live team have all been planned to support that going forward. Team is aware that they need more substantial content throughout the year, not just at the end of it.
The contract was for four distinct games with four distinct expansion packs released over a 10 year period, with the first two years having no games released.
They're actually going slower than planned.
So wait.....what is the purpose of having 750+ People on one game?
Has any other game had something similar to that?
So wait.....what is the purpose of having 750+ People on one game?
Has any other game had something similar to that?
Yea, it's coming to PC. From what I'm told the decision to restructure was made thanks to a major memory ceiling being reached on last gen with regard to the Rise of Iron expansion, which was set to launch in the spring, not fall. Bungie decided to push out D2 since it was behind and needed much more iteration, and took advantage of the Rise of Iron delays to use that as the content stop gap for the fall of this year.
Destiny 2 is being overhauled so that they can build upon it in the future without having to work within the frame work limitations that D1 setup. Right now, the way things play out, we have to introduce playspaces so that players can engage in systems or activities, but it creates a huge barrier that must be overcome on both the networking & design side so, they're going to do more open playspaces that incorporate towns, outposts, etc into more common areas. This means fewer hardlines for areas and having them be gated by menus. Goal is to have players conducting things & making activity decisions while still in control of their character, instead of having to exit out into an activity hub. Think of how in WoW, you hit a button and queue into activities you want to do all while still playing your character.
Major narrative changes are on board for D2. Both in terms of plot direction, pacing & structure. Major focus is going to be on the Cabal & Saturn. Saturn is a playspace is set to be bigger than all of the playspaces currently implemented in the game combined. This is in large part of the scale of playspaces being redesigned, so it'll be both bigger & denser with activities. There's a reason Guardians take the fight to Saturn.
Major changes to the engine are occurring. Their render tech has gone through some major iteration thanks in large part to getting to approach it without having last-gen as a limit. Because of this, they are still undecided what, if any, of Destiny's old content, both in terms of playspace, areas, Strikes & raids, will be available through D2. There is talk in possibly allowing D1 remain as its own client, which flies against how Destiny currently operates, where as the new content renders the old client & content obsolete.
Live team has been going through some iteration so that they may continue to support Destiny with content after a major content drop, but they are stuck between a rock & a hard place. The live team is trying to support a game running on an old engine with its older tools, whereas the bulk of development is on the engine framework & enjoying new tools. Because of this, the Live team is largely handcuffed, so don't really expect a whole lot of post-launch content for D1 in the next year.
However, starting with the launch of D2, we will see far more substantial content dropping in the time between yearly releases, as the game & engine & live team have all been planned to support that going forward. Team is aware that they need more substantial content throughout the year, not just at the end of it.
Crap, I thought Destiny was going to stay a console exclusive which is why a bought a PS4 ;_;
Since PC is now in the cards, I wonder if they will target 60fps for consoles.