panda21 said:any of the reviews talk much about the singleplayer?
from the giantbomb quicklook its significantly different (some obstacles missing, all the co-op 'puzzles' gone but not necessarily replaced by anything..) but the IGN review doesnt really go into it that much.. its obviously worse, i just wonder is it still good?
Daigoro said:bu bu bu bub but Brain Stew says the 360 version looks like-
burgerdog said:I'll see if I could find the link, I read it recently. I know about Comic Jumper because I saw it on Xplay yesterday and the guy they were interviewing said it was 2gigs, the highest they're able to go.
I found a source, though, it's not where I originally read it.
Larson Conway said:Ok I'm a bit confused. Is the first DLC coming exclusively for the 360 AND will be free for 30 days? Or is it coming to all platforms but will exclusively be free for 360 for 30 days?
Either way it does sound like a measure CD felt like doing to make up for the delayed online co-op. A way to appease MS it seems.
EDIT: Ok, scratch the question. Got it.
Gowans007 said:Had a quick blast on my lunch, wonder if I'll be the only one to get stuckOn the killer stairs
Edit: I am blind
I'm about halfway through the game, and so far it's been more or less 50/50, perhaps even 60/40 in favour of combat. The puzzles required for progression are very smooth, and the tricky ones (i.e. the challenge rooms) can just be passed. You have nothing to worry about, go check it out. =)ACE 1991 said:So how puzzle heavy is this game? I'm interested, but not really so much if it's mostly puzzling.
Larson Conway said:MOAR reviews added to the OP.
Anyway, I'm torn. I'm a huge fan of the traditional Tomb Raider releases (platforming/puzzles) and I fear that this experiment -- which is proving to be quite the surprise critical success -- will have SE/CD focus on more digital downloads/isometric releases off the franchise. Nothing wrong with that, as long as I get my Tomb Raider fix. But, eh.
Don't get me wrong though, being that this is a Lara Croft game, I'm happy, and to be honest the character/dev team behind it is what got me to want to explore this type of game/play. I just hope this isn't what people/gamers in general will come to expect of 'Tomb Raider'. I can see it a year from now when Tomb Raider 9 is released -- "The exploration is not nearly enough to compensate for the refreshing combat system introduced by LCGoL introduced last year." :\
mm04 said:Anyone whose bought this, can you tell what the native resolution is and if it's running at 60 fps? I'm debating on whether to get it for PC or console.
dralla said:played the demo and liked it, just 2 questions. does the combat get repetitive? and does the whole game take place inside the one temple? [location variety?]
This game was intentionally designed to get as close to the 2GB limit as possible.Jtyettis said:Another interesting point on this is the size. Coming in right at 2GBs that is the latest limit on XBLA games right? I wonder if eventually MS will have to up that again. Of course they can get around some content with DLC.
fernoca said:Loving the game so far.
Looks great, puzzles are intuitive and mixed with the game and to move the game; helping the flow; rather than forcing you to stop and think for a logn period of time.
By the way, the game has 2 Avatar awards, unlocked by completing the game (once). A Mercenary Outfit and a Lara-Jungle outfit.
I'm around stage 6 and the combat is still fun. There's enough variety in enemies and guns to keep everything fresh so far. There's several temples each with their own theme and several outdoor stages with environmental hazards.dralla said:played the demo and liked it, just 2 questions. does the combat get repetitive? and does the whole game take place inside the one temple? [location variety?]
dralla said:in the 2nd area where you have to cross the river without touching the water for a challenge, i didn't see that there was a path of bricks you could use. I rolled the rock into the water, jumped on it and planted a bomb to move it. :lol
That's pretty damn cool.dralla said:in the 2nd area where you have to cross the river without touching the water for a challenge, i didn't see that there was a path of bricks you could use. I rolled the rock into the water, jumped on it and planted a bomb to move it. :lol
MyEpitomeCliché said:This game is awesome. I can't wait to play it with a buddy this weekend. Also, who does the VA for Totek? It sounds vaguely familiar. Like 80's Saturday-Morning-Cartoon familiar.
Is doing around the same, not Limbo-like but from what I remember; Hydro Thunder, Castlevania and Monday Night averaged at around 10k per day. (Right now says 8,513)burgerdog said: