Feels more class based than hero based to me.
Cheat Code Central and GameRevolution gives the game flack for poor tutorials!I know right? Who ever heard of Trusted Reviews, Push Square or Hardcore Gamer. Plus they're obviously no tutorial connoisseurs, barely a mention of that very fundamental aspect of a game in their reviews..
I've heard others describe it as hero based and the marketing certainly sells it like that - fair enough if it's not the case.
It is and it isn't. Like, there are characters, but they have counterparts on the other team with the same set of abilities, so they function more like classes than heroes. I think marketing itself as a hero shooter may have been a bad move, as it draws inevitable comparisons to other games in the genre. It's very much its own thing.
You and me both! Love this from GameRevolution, finally someone has the gall to say what we all are thinking.I seriously want this to take off.
Rock-solid presentation. LawBreakers is one very attractive game. I'd go as far as to say that technically it's more impressive than any other shooter this year, and certainly a cut above Overwatch. Even with its beautiful graphics, it runs well. This is an optimized game with great code, which has been a nice change of pace from my past week playing PlayerUnknown's Battlegrounds.
I think the reason this game might not resonate as much as Overwatch or Paladins is the lack of distinct hero's that people can latch on to. I was listening to the DLC podcast this week and the guest they had on was mentioning something similar to this. He said the game has a steep learning curve but once you get the hang of it it becomes a ton of fun, but he also said that the lack of personality compared to the aforementioned games may limit its ceiling.
I wish they had stuck with the free to play model that they initially had. Like people have mentioned on this thread, Overwatch and other games are already taking up so much of their time, it's difficult to commit $30 to another game in the same genre. If it were free to play, it would've at least got more people to try it out and see how great of a game it is.
I mean a lot of positives are "it does x better than Overwatch" lolReally fun game. Deserves better attention than it's getting.
EDIT: I say "better" rather than "more" because a lot of the attention it's getting is just stupid "overwatch is better" nonsense, like come the fuck on
Nimble, graceful, and original, LawBreakers' movement sets it apart from other FPSes despite a few aesthetic weaknesses.
LawBreakers delivers in terms of neat weapons, lightning-fast kills, and aspirational skills. Youll look back in awe at performing feats like landing a triple kill while blasting yourself backwards into a zero-g environment. Despite the adrenaline-fueled highs, the title falls back to earth due to uninteresting environments, generic characters, and a lack of variety. Even with an admirable effort to capture the spirit of the core arena-shooter and offer players a chance to show off their skills, the hero-shooter space is inundated with choices, and LawBreakers doesnt offer much to stand out amongst the rest of the pack.
Thanks, already in the OP! But please keep em coming, I surely will miss some. I think I should post about the new reviews in this thread too whenever I update the op. It's just been a slow thread and don't want to clutter it with my own posts. Adding another review now https://www.nerdmuch.com/games/147904/lawbreakers-review-ps4/ 8.5 Love their optimism.
Most importantly, LawBreakers is fun at its core. It feels like the darker, more serious tone that the genre was previously lacking. All of the gripes about similar characters and maps go out the window when you're hovering around in rocket boots and shooting beams out of your chest in superhero fashion. It's more of a physical fight than other hero shooters, yet it contains the same type of learning curve that will see those who frequently play fare better than those who don't. LawBreakers is the brute of the genre, and we're expecting it to mean mug its way to a bigger fan base with ease.
One sign of any worthwhile team-based shooter is a level of accessibility where everyone feels they can contribute no matter their play style, and Lawbreakers succeeds in this manner. And while the lack of Deathmatch is a lost opportunity, its sufficient playlist of modes offers a viable outlet to flaunt your kill/death ratio, even if it's at the expense of team success. What counts is that its fresh anti-gravity mechanics transcends its first-glance novel appeal and creates limitless combat situations that will be new and inviting to many shooter fans.
Gaming Bolt: 7
For some fast-paced fun without too many hang-ups about compositions and teamwork, LawBreakers could be good for a few games but you might want to stick with the latest hits for the long run. As it stands theres something special in the bones of Bleszinskis latest epic it just needs more meat and personality to fully take shape.
Luckily Italy balances it out. Buono!
I was the same. Hate the art style. There are some nice skins though. But the gameplay is sooooo good. I love Overwatch but this game is just as good and will take up a lot of my time, perhaps more than OW depending on how things evolve.Scores are way higher than I expected. Might give it a shot, l just can't get into the artstyle though.
My god the game used to be slow. Checking out streams the game looks to have more Unreal DNA than Overwatch now and it has me interested.
https://www.youtube.com/watch?v=ffWjNUpcWTs&list=PLc5w-faTLuKVQhRHXfYwOEHy8KyuljQIx This is decent videoseries by the devs that introduces all the characters and their abilities. For more in-depth there's dev tutorials https://www.youtube.com/watch?v=mx3Fx-iKAPk&list=PLc5w-faTLuKUyoIJS2NXS9_2FggHgdb8kI watched TB's video and the tutorial alone is laughable.
Youtube videos to demonstrate mechanics??
In its best game modes, LawBreakers manages to make simply moving around feel amazing. Learning how to fall with style in the most deadly way possible is a thrilling challenge. Getting stuck playing a weak mode and map thanks to the grab-bag matchmaking can be frustrating, but it doesnt ruin an otherwise fast and tense shooter that lets you gleefully propel yourself through low-gravity with rocket boots and miniguns.
Easy Allies: 3½/5
Although LawBreakers suffers from a sparse number of maps and shallow characters, its fast and fluid movement, gravity-defying combat, and emphasis on skill blend together to make for a solid multiplayer experience. Theres a decent core to build on, but it needs to do a lot more to stand out in the long run.
In its best game modes, LawBreakers manages to make simply moving around feel amazing. Learning how to fall with style in the most deadly way possible is a thrilling challenge. Getting stuck playing a weak mode and map thanks to the grab-bag matchmaking can be frustrating, but it doesn't ruin an otherwise fast and tense shooter that lets you gleefully propel yourself through low-gravity with rocket boots and miniguns
Gaming Trend: 85
LawBreakers feels like combat occurring inside a snowglobe while a five-year-old shakes it really, really quickly. It's a shooter, like so many others out there, but it doesn't camouflage an axis-locked multiplayer formula with a new historical setting or gimmicky abilities its low-gravity environments and lightning-fast traversal make it like no shooter you've ever played.
Didnt expect this games review thread to do less than one page. It has no hype does it.
Yeah I don't believe I've ever seen so much critique about bad tutorials and game having too steep learning curve. If I remember correctly, Overwatch has tutorial for one hero only? How does that help you to master other heros than Soldier, or even Soldier tbh. Don't remember it getting hit as hard about it. When I started playing Dota 2, it had no tutorials at all. It's very complex game with really wide bunch of different heroes. Learning the game and the abilities is on me. This being said, the game should absolutely have an option to play with bots.Read that Slant review for some reason. Here's what I take issue with:
"regardless of how unique their abilities may be, it's all for naught given that the game does little to help you master said abilities."
This is the same shit we go through with fighting games every other week. People expect the game to make them good. They don't want to practice, they don't want to have to learn. They want the game to contain some secret formula that will teach them how to be pro-level within 5 minutes, and if they aren't, then that's somehow the game's fault and not their own.
Not sure if calling this a "high profile" game is entirely accurate. Cliffy B has some recognition but that's about it. But it's true that player count is really low.Checked Steam Charts last night, it had 978 players. For a high profile game this kind of numbers are awful.