H
hariseldon
Unconfirmed Member
All this and they still went belly up or whatever happen to them...
Microprose (and their sub-labels Firebird and Rainbird) were right up my gaming street - so many amazing games.
All this and they still went belly up or whatever happen to them...
What franchises does MicroProse have now? It seems like most of the IP's they published were sold (?) or are now with other publishers. Like X-Com, Civilization, Worms and Mech Warrior.
Maybe they could make a new Falcon?
All this and they still went belly up or whatever happen to them...
What engine will you have them use instead?And meh at UE4.
What engine will you have them use instead?
One that doesn't have strong GPU manufacturer preference.What engine will you have them use instead?
what other option is there?One that doesn't have strong GPU manufacturer preference.
what other option is there?
UE4 is ahead of both Cryengine and Unity, making their own engine must be cost prohibitive.
UE4 is the best middleware engine atm, no other comes close.Last time I've checked, there was quite a list (and Cryengine demo was helluva impressive).
List of game engines - Wikipedia
en.wikipedia.org
But I'm not into game development, so no idea how many of those are worthless.
UE4 is the best middleware engine atm, no other comes close.
Will this an EGS exclusive? Only time will tell...ie 2 weeks before launch!
I think UE 4 is good, here is what it can do:
How did I miss this thread before - but 1000 times this more. MicroProse Soccer was so much fun on C64.This 1000 times. Best arcade soccer ever, I spent hundreds of hours with my commodore 64. Let's go Oman!
As a matter of fact, those ridiculous banana kicks that you did by shooting and then twisting the joystick 180 degrees (if I recall right, it has been some years) would be even better now with analogue sticks. On C64 they always ended up curving the same way, but with more precise control there could be even more sillier banana kicks.
Hmm, but couldn't you do even a more curvy shot by going for example N->NW->W? Oh well, it's been ages since I played it; the point still stands though, analog control could offer even more silliness.You have to press the button while moving the joystick in a diagonal direction from where you are running. So, if you are running north, you press and move the joy NW or NE.
I played again this morning XD
Kudos to micropose for legendary XCOM series.
Looks awesome, but we still haven't even gotten games looking like The Samaritan from 2011 using Unreal Engine 3. Demos look great. How that translates to an actual game is far off.
MicroProse was primarily a publisher on the X-COM series, as the main developer was Mythos Games.
This is a history of Sid Meier’s Civilization but wrapped up in it is the history of Microprose including some good info about “Wild” Bill and their early flight sims.
That's actually not true, Microprose's UK studio played a huge role in development. The original concept they pitched was basically just a sequel to their Laser Squad (which was just tactical combat with space marines). The whole UFO idea was by Pete Moreland (head of the UK studio).
Not saying the Gollops weren't greatly involved, but it was definitely a Micropose effort
Holy shit. The need is real.They have some new screenshots on their site from a different project they are doing also
Micrprose F1 simulation was also really good back in the day. I'd love it for them to get the F1 licence back.Time to bring back Microprose Soccer.
By Geoff Crammond. It was a great racing game.Micrprose F1 simulation was also really good back in the day. I'd love it for them to get the F1 licence back.
By Geoff Crammond. It was a great racing game.
Yeah I have. Played it a lot on the Amiga. Also a great game.Have you played stunt car racer? It was also by Geoff.
Cool news! These three look like classic Microprose stuff.MicroProse is back!
"MicroProse is officially back in action. Truthful to the spirit of the company we let our games speak for us to tell a story of quality and passion. "
Today our first three games have been announced:
Task Force Admiral, a single-player experience centered on the command of an early Pacific War US Navy carrier task force that puts you in the nerve-wrecking role of the admiral in charge .
Second Front, an accessible WWII turn-based tactical game sporting all the depth of a paper wargame and the ease of a computer simulation.
Sea Power, a deep modern naval combat warfare simulation that pits Nato and Warsaw Pact against each other in a tense, hide and seek-based, confrontation. From the lead designer of Cold Waters.
But these are only the beginning of our comeback. Other announcements will follow, giving shape to our vision for the future of the strategy and simulation genres.
Stay with us, MicroProse is back, and we mean business.
MicroProse/News
www.microprose.com
So... what the heck ever happened to this?
I’d absolutely adore a remake of Falcon 4.