Great job with this, skullomania!
Without a doubt one of the smartest and best games ever.
I wish Taito would do more with their legacy titles. I have both their arcade compilations for PS2 and it's kind of a crime that they haven't done anything similar since.
1. Were there EVER any versions of Rainbow Islands with 2-player simultaneous gameplay? Every time I think that a version of the game did, I go back and check, and it's always only 2-player alternating.
...oh2 player antics are reduced to playing each stage one after each other, as opposed to simultaneous play however.
Ahhh great thread. I remember playing the first game in an arcade in Fife, but I'm sure it was called 'Bobble Bobble'. Was this actually a clone or some regional variant maybe?
For the home versions I had the first game on C64. What a great port, I remember it getting a Gold Medal award in Zzap! 64 magazine and going into town every Saturday and hassling the guy for it.
I had moved on to the Amiga by the time Rainbow Islands came out and although it seems simple, man that game has so much hidden depth. Eg killing enemies without dying gives you increasingly greater rewards and dropping rainbows on the enemies produces different coloured diamonds. But get this - the colour of the diamond depends where the enemy lands on the screen! Somehow I figured this out on my own back in the day (no internet you see). I'm sure that collecting them in order left to right gave you access to bonus rooms, or maybe this was to unlock the hidden islands (can't remember)?
Picked up the Saturn port years later but was disappointed to find that none of the above tricks seemed to work, is this because it was a shitty port or was that stuff actually added to the Amiga version by Graftgold?
Parasol Stars was also a great port and the only way to play in the UK without importing a PC Engine. My memory is a bit hazy on this one however, I seem to remember some of the bosses being ridiculously hard.
Lastly, is it 'Pon' or 'Pop'?
I had it on Sega master system and despite looking it up on internet I wasnt able to understand the whole candle thing. Basically the game goes dark after 100 levels and you can only see the enemies not the level. Super fucking annoying
Dude wtf this song is garbage; do not link this shit on the internet. Fuck.Don't forget the classic Madhatter song about Bubble Bobble, "AFS"
Bubble Bobble actually spun off into its own unique puzzle game series entitled PUZZLE BOBBLE / BUST-A-MOVE. There are a whole iteration of those games out there, which we are going to have to save for another thread later in the year, because they have branched off into a completely unique series all of their very own...but I'm just making a note of them here, so people don't think I've forgotten about them
Yeah, I meant I'm not sure if the emulation's any good as I haven't played it. Hamster's work is far from flawless and they're not always able to fix all their issues.
It should be emphasized for those who haven't played that version: Final Bubble Bobble for SMS isn't just the arcade game with extra levels, they added more secrets, more items, minibosses and so on that made it a little more adventure-y.