We already have something that covers the Rockstar Games status. It's called AAA.From my perspective:
AA: Plague Tale
AAA: Basically everything with a high budget
AAAA: ?? Hard to say... has to be something with huge budget and production value. I can only see Rockstar games reaching this status as of now
I would assume AA area? Given some money, but nothing huge.What are games like SMT Nocturne, Digital Devil Saga, Breath of Fire 3-5, Suikoden 1-5, Resident Evil 1 Remake, Skies of Arcadia, Saga Frontier 2, Yakuza 0
How many A's do they have?
Not going to lie: that'd be really cool.Neogaf and this thread in particular are going to be the deciding factor in how the world define "a"-"aaaa". If we as a collective agree to your proposition you will go down in history as the man to finally put this pressing issue to rest. Godspeed, sunshine. Best of look to ya. It's good to be discussing the important stuff on Neogaf again.
Solution: if you don't release your dev costs, then you cannot use the A-AAAA scale in your marketing. To be enforced by the FTC or whoever has power to prosecute fibbers in advertising.
Inevitable outcome: marketers make
up a new "B-BBBB" scale to circumvent new regulations
If we boil it down to just budget then its boring. It's not just about budget. Halo Infinite is the most expensive game ever made and...... that shit is... let me not shit on it anymore.Until publishers start releasing info on the budgets of their games like the movie industry does, trying to define in objective terms A vs AA vs AAA games is pure guesswork.
If we boil it down to just budget then its boring. It's not just about budget. Halo Infinite is the most expensive game ever made and...... that shit is... let me not shit on it anymore.
Lets say It's about production values first and foremost.
Compare TLOU II and RDR 2. Those are true AAAA games. They are head and shoulders above everything else in the industry.