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Let's Talk About Nintendo's Handheld Systems, Their Revisions, And Their Successors

HUELEN10

Member
As soon as Nintendo announced its upcoming handheld systems, the New Nintendo 3DS and the New Nintendo 3DS XL, and after I had read up on it, I knew exactly what it was. As soon as I talked to more people IRL, I noticed that there were a lot of different opinions and answers; same ended up being true online as well.

Random People On The Street And On The Web said:
"Oh great, another revision."

"Fuck you Nintendo, I just bought an XL, I'm not buying a 3rd 3DS!"

"Wow, Nintendo's next-gen portable is a joke."

"So it's just a 3DS with a CPP built-in?"

"3DSi, this is gonna last 2-3 years."

"Stopgap successor? GBC was pretty awesome and I still have my launch 3DS, can't wait!"

"XENOBLADE, DAY ONE!"


This isn't the first time I've heard of similar vibes when it comes to a new Nintendo handheld. This reminds me a bit of when the DSi came out, some people calling it a successor, some people calling it next-gen, and some people even calling it just a DS Lite with cameras. I want to take a look at how people view Nintendo's handhelds, but in order to do that, we need to start from the beginning. Below is a picture with release dates for every single Nintendo cartridge handheld minus Pokemon Mini; in it, are some labels as well. I've chosen these carefully and I believe they best reflect the systems. Before I get started, let me define and clarify these words for the purpose of this thread. I will use console-based examples to clarify more easily.

  • Redesign: A redesign is simply when a gaming system is redesigned in a new form factor, replacing the original, but is still the same system at its core with the same library. Redesigns may also add or remove certain functionality, but said functionality does not impede or boost the library. Console examples of this would include the SNES Jr to the original Super Nintendo (removed some video out options), the PS2 slim to the original PS2 (added a built-in NIC), and the Wii Mini (aka RVL-201 which was a toploader which had no NIC, SD card, BC, or GCN ports to say the least)
  • Revision: A revision for the purpose of this thread is an instantly-noticable change in a specific design of a system that is not a full redesign of the system. To most people though, this revision does not itself classify the system as a different design of the system. A perfect console example would be the DOL-101 model of GCN, which removes component video out, removable logo, and an un-used bottom port. Revisions for the sake of this thread do not refer to the gorillions of original Xbox 360, original PS2, and DS Lite variants; chips get smaller, drives get swapped, and screens get crappier.
  • Concurrent: A concurrent is a model of a system that is not a redesign that replaces the system, but rather is sold in parallel to it (aka concurrently). Console examples of this are the Panasonic Q to the GCN and the PSX DVR thingy to the PS2, neither of which were redesigns of their systems, but rather sold alongside them.
2bU1m1T.jpg
As you might have noticed, they are grouped by color. Each color represents one system and its redesigns and concurrents. First, let's start with the Game Boy.
tp5He7S.jpg

The Game Boy started it all, and went on trucking for a long time before its redesign, the Game Boy Pocket. The GB Pocket was a sleeker, better GameBoy with a better screen, but originally removed the original's helpful power LED in favor of a red label on the power-toggle (not unlike a Genesis 3). Soon after, it was revised with the return of the light which shone bright for full power, and went dimmer the less battery you had. Two years after its debut, the Game Boy Light was released. The GB Light was Japan only and was sold alongside the pocket; it did not replace it. For (from the information I gathered) a slightly higher price, you got a slightly larger system with a built-in backlight for nighttime play. That same year though, the GB's first successor came to market; her name was Game Boy Color.

l5QtdLM.png


GBC was all about having full-color games, but it wasn't merely a Game Boy with color as the name implied; this thing actually had different specs from the Game Boy! Aside from the color screen, it also boasted 2X the clockspeed and 4X the RAM, and it also introduced a new communication method: IR. Because of this measurable (but not mind-blowing) update in hardware, new games could be made. This, of course, meant that these new games could not be played on its predecessor's hardware, just like you can't be expected to play Super Mario World on an NES. Three types of cartridges came to be because of this: Type 1, Type 2, & Type 3.

  • Type 1 games referred to the original gray GB carts. These could play in every GB as well as the backwards-compatible GBC. When played on GBC, one could, upon bootup, choose a palette of colors that would replace the original game's shades of gray. Results varied, and though novel, colorizing old games did not truly take advantage of the new hardware.
  • Type 2 games came in black carts, and played in GB and GBC hardware. Unlike type 1, type 2 games when run on a GBC allowed the game to take advantage of the hardware's enhancements, allowing for more content and actual, varied color palettes. The GBC version of Wario land II and The Legend of Zelda: Link's Awakening DX are examples of type 2 carts.
  • Type 3 games came in clear carts and could ONLY be played on the GBC. These games included color palettes even better than type 2 games, taking full advantage of the hardware; they could really take advantage of the screen, speed, and RAM to the fullest in ways that no Game Boy could. Great examples include Wario Land 3, Super Mario Bros DX, and Shantae.

So even though the leap wasn't mind-blowing, it was still a leap, and the GBC lived fruitfully... for a bit! In just 3 years after its debut, its successor would come along to replace it. In those 3 years, in a move that hasn't been seen since, a Nintendo handheld existed with no revisions, redesigns, or concurrent systems; truly an outlier as you will soon see! Anyways, out with the 8-bit and in with the 32, it's Game Boy Advance time!
0ESUxsM.gif

This beast of a system came out 3 years after the GBC, and it packed a wallop! The difference from GBC games and GBA games was night and day! I mean, just take a look at what this thing was capable of! It should go without saying, but GBA games could not run on prior systems; the hardware was just way too weak in comparison. Thankfully though, the GBA could actually play GB and GBC games, so people could play 3 generations of Game Boy on one machine! As nice as the internals were for its time, there was a lot of criticism for it mainly because of its hard-to-see screen. Two years and a gorillion 3rd-party accessories and frontlight mods later, it's redesign, the GBA SP was born. Though it lost the ability to use headphones without an adapter, it gained a rechargeable battery, the ability to use an AC adapter (which was not possible in the original without an adapter that went into the battery compartment), and most importantly, a side-lit screen that made it easier to see. In 2005, this GBA SP had a revision which replaced the side-lit screen with a proper backlit one; this revision came out around the same time that the GBA's concurrent came out. that concurrent system was the Game boy Micro. The GB Micro was a sleek, tiny aluminum concurrent system that dropped GB/C BC in favor of size and marketability to the then-dominating iPod Mini fandom. Curiously enough, both the GBA SP revision and its concurrent came out in 2005 and were the last Game Boys ever made, but they we're Nintendo's main draw; a year earlier Nintendo started a shift with a new portable line that would replace it. The system that would start that change was called Nintendo DS, and when it was first revealed...
7JI4JEL.jpg

it was uuuuuuuuugly! Originally marketed as a "third pillar" system, this thing would go to replace the entire GameBoy line, a legacy that lasted 3 systems. After its debut at E3 2004, this monstrosity got redesigned in a slightly sleeker form factor in that same fall, and it soon became a hit. This thing was capable of 802.11 B wireless communication, could do real 3D, and had a touch screen and microphone. to complement its dual-screen foldable factor. Though it could play GBA games (but not GB or GBC carts), the GBA couldn't play DS games, games that were now on cards as opposed to carts. Soon after launch, DS became a runaway hit with tons of content from both Nintendo and third parties, and so as with other systems, Nintendo made it sleek and redesigned and replaced it as the DS lite, a system with all of the features, none of the bulk, and a better screen with multiple brightness settings. Things were going well with it, and it was selling well, but Nintendo decided to shake things up a bit. In fall of 2008, completely out of nowhere, Nintendo announced its new hardware, the Nintendo DSi.
YdozWnF.jpg

At first, it looked like a slightly newer redesign, but as time went on, we learned that this was not the case. In addition to a slightly revised shape and the abandonment of glossy plastic in favor of a nice matte feel, this hardware has a new system menu, 2 cameras (front and back), and an SD card slot. Internally, it boasted 2X the clockspeed and 4X the RAM, just like the Game Boy Color did a decade prior! It wasn't a mind-blowing leap, but the hardware was certainly beefier, and more capable. Besides boosts in speed and memory, the NIC was upgraded too, allowing to connect to WPA networks as well as the now-outdated WEP networks that the DS was compatible with. Shortly after the reveal, it was learned that like the GBC, the DSi would have 3 types of software for it.

  • Type 1 was simply DS games; these work on any DS system or DSi system provided they don't require something attached to the GBA slot, which was removed on the DSi.
  • Type 2 games were titles that were enhanced for the new Nintendo DSi hardware. These games ran on DS mode on a DS, and on DSi mode on a DSi. When played on a DSi, they could only be played on a system which region matched that of the game, as DSi cards were the first handheld games by Nintendo to support region-locking. Notable DSi Enhanced games are Pokemon Black (supports WPA), Idolm@ster Dearly Stars (supports the camera function) and Korg DS-10 plus (supports a ton more advance features, including doubling the number of drum tracks due to the added power and memory of the DSi hardware).
  • Type 3 games were DSi only games. These games, such as Konami's Foto Showdown, could only be played on a DSi of the same region. At retail, these games came in distinctive white packaging with a bottom red ledger informing that the title was a DSi exclusive.
So 2X the clockspeed, 4X the RAM, and 3 game types; where have we heard that before? If that wasn't enough, the DSi also brought downloadable titles to the handheld scene, including Nintendo's own portable Art Style series and fan-favorites Mighty Milky Way and Shantae: Risky's Revenge. In the end, the DSi would see more exclusives for it through download and retail games (though mostly download) than the GBC ever did. As nice as the DSi hardware was, Nintendo felt like doing something different. In 2009, they revealed a concurrent system called the DSi XL. This extra-large DSi with wide viewing angles was marketed in Japan for mature audiences, but was marketed in the west as a larger experience and a "bigger is better mantra". All in all, the DSi not only had its own share of gens, but helped carry the legacy and library of its predecessor for a few more years. But, as we already mentioned, the leap from DS to DSi was nothing substantial and the hardware was showing its age. We've had 2 Nintendo handhelds in the 7th gen, and the 8th gen was fast approaching. In 2010, an 8th-gen system from Nintendo was finally revealed to succeed the DSi; it was called Nintendo 3DS.
PgDeoSX.jpg

It had beefy hardware compared to the DSi, making it a measurable jump, and it boasted a 3D top screen, gyroscope, and even an analog slide pad (later renamed circle pad). It could play everything the DSi could play too! After it's release in 2011 which started off rocky, the 3DS soon began to gain momentum, enough to release two concurrents in its lifetime. The first was the 3DS XL, and as the DSi XL before it, was a system that was a larger 3DS. The second concurrent came out a year ago, and is called Nintendo 2DS. The 2DS is a non-folding unit sold only in western market that is positioned as a child or entry-level variant that plays everything the 3DS can, yet lacks a stereo-3D screen. In some markets, the 3DS XL was marketed as an "upgrade", so the original model is no longer marketed in some regions. Things with 3DS are looking up, with the imminent release of Smash brothers, but its future is unclear after that; that is, until now.
1s5oALK.png

Just days ago, New Nintendo 3DS was announced. The hardware boasts built-in 2nd analog control functionality and 2 additional shoulder buttons that were previously sold separately as an accessory known as the Circle Pad Pro. Additionally, it improves the way stereo 3D is seen on the screen by way of eye-tracking. It also includes an updated, faster NIC and an ambient light sensor. Additionally though, it boast something else as well; like the GBC and the DSi, this thing is actually more powerful than its predecessor! Like those systems, it will also have games enhanced for it, and games that are made to work solely on it, that previous hardware can't handle because it simply lacks the oomph. The first of these exclusive titles was revealed, and it's Xenoblade!
oqvK1fI.jpg

What will the other exclusive titles be? Will there be more retail ones, or download ones? Will most 3DS games coming out now be new 3DS enhanced cards? Finally, will the lifespan of this 7th cart/card-based Nintendo handheld be short overlooked like the DSi and GBC, or will it go long? These are questions that will be answered in time.

So, where do we go now? As I said in the beginning, I want to take a look at how people perceive these systems. There are some people I know that bought a DSi thinking it would be a next-gen successor an experience when it was in fact a GBC-like successor. Other people, people who got a 3DS, bought an XL to replace it seeing it as a revision instead of a concurrent, bashing the existence of the New 3DS XL instead. Most people I know consider the GBC the successor to the Game Boy, and I'd like to think that after considering what's on the GBC section in the writeup above, you will too. If that is the case, and I believe it is, how can one not see the DSi as the successor to the DS? Just because it's a weak upgrade or gimmicky? If one uses that logic, one runs the risk of calling the Wii a redesign of the GCN instead of its successor (which some people do). Is the marketing force behind some Nintendo branches harming the product? NOA just couldn't let the DS Lite die, confusing the market about DSi and poised the 3DS XL as an upgrade, leading some to think it was its redesign (its GBA SP, its GB Pocket, its DS Lite). Finally, in the case of New Nintendo 3DS, an Exclusive was one of the first things announced, something that was kinda put aside in the DSi reveal. Does this mean Nintendo wants people to realize that this truly is their next system, as stop-gap and GBC-like as it may be? The logo SCREAMS amiibo, is this a mere gateway to it?

How do you view Nintendo's handhelds? How do you think Nintendo will position New Nintendo 3DS?
 
As far as I'm concerned, I always seen late revisions such as GBA SP, DSi or N3DS as prototypes of their next consoles.
 

Zalman

Member
I've always viewed Game Boy and Game Boy Color as one system. Probably because I never actually had an original GB. They just melt together for me. Nintendo also lists them together on their sales page:

Drki6rf.jpg
 

LeleSocho

Banned
You posted the DS prototype not the final hardware, the final hardware might have been not the best looking console but it has the best ergonomics of the entire ds/3ds family.
Also as already said it's wrong to consider the GBC as a successor of the GB as in also Nintendo put them together in the sales charts.
 

HUELEN10

Member
As far as I'm concerned, I always seen late revisions such as GBA SP, DSi or N3DS as prototypes of their next consoles.
Now that one I haven't heard! In a way, i can see why someone would say that. on the other hand, I can see why someone would say the opposite, as that would mean the pre-redesign systems of "what's next" are the definitive ones. As far as I'm concerned, DSi was and is the best way to play all 7th-gen Nintendo handheld games.
I've always viewed Game Boy and Game Boy Color as one system. Probably because I never actually had an original GB. They just melt together for me. Nintendo also lists them together on their sales page:

Drki6rf.jpg
Yep, NCL, and even some other branches, have always tended to group together the "family" of systems for the sake of numbers. Can't really blame them.
You posted the DS prototype not the final hardware, the final hardware might have been not the best looking console but it has the best ergonomics of the entire ds/3ds family.
Also as already said it's wrong to consider the GBC as a successor of the GB as in also Nintendo put them together in the sales charts.
I know it's the prototype, I mentioned it. How do you view the system then, grouped as an 8-bit GameBoy family?
God, the original DS was ugly as sin.
The one on the big pic is the original, the one that's uuuuuuuuugly is the E3 2004 prototype!
 

Majine

Banned
I kinda want them to move away from the clamshell design and dual screens, but I guess they are still selling like hotcakes.
 
Now that one I haven't heard! In a way, i can see why someone would say that. on the other hand, I can see why someone would say the opposite, as that would mean the pre-redesign systems of "what's next" are the definitive ones. As far as I'm concerned, DSi was and is the best way to play all 7th-gen Nintendo handheld games.


Well, GBA SP was about a clasmhell design and backlit screen.
DSi was about DSiWare, camera and such.
N3DS is about c-stick but also eye-tracking 3D and 4 shoulder buttons.

I doubt that they're adding those improvements just for a handful of games when they could sell circle pad pros...
That's why I didn't bought DSi and I won't buy N3DS, because all those improvements will be in a definitive way on their next, backward compatible, handheld.
 
Well I do hope that the system is more of a step up like the GBC than the DSi, I mean, the GBC was just a lot better than the original Gameboy, play your Gameboy games in colour? Hell yes. And there were a lot more GBC exclusives than there were for the DSi. Overall, I don't think it'll be much of a difference, but I think it'll be like the difference between the Gameboys, with enhanced games as well that can be played on 3DS and new 3DS, like Pokemon Silver and Gold. That name is so stupid though.
 
Well I do hope that the system is more of a step up like the GBC than the DSi, I mean, the GBC was just a lot better than the original Gameboy, play your Gameboy games in colour? Hell yes. And there were a lot more GBC exclusives than there were for the DSi. Overall, I don't think it'll be much of a difference, but I think it'll be like the difference between the Gameboys, with enhanced games as well that can be played on 3DS and new 3DS, like Pokemon Silver and Gold. That name is so stupid though.



I doubt it will. In the days of Gameboy, handheld market was about Gameboy... well and GameGear and other handhelds too, but they were a really small part of the marketshare.
But nowadays, the handheld market is moving really fast. 3DS is nearly 4 years old, which, in a era of everyyear phone/tablet upgrade, is a lot.
 

LeleSocho

Banned
I know it's the prototype, I mentioned it. How do you view the system then, grouped as an 8-bit GameBoy family?
I thought that by redesign you meant the DS lite, Yes of course it should be grouped with the GB-GBP-GBL family.

I swear by my phatso, but you have to admit that it IS ugly as sin.
By 2014 standards it is, even the psp when it launched looked super sleek but if you release that today people will laugh at that design
 

Smurf

Banned
From what I've seen the reception to this has been overwhelmingly negative, which was never the case for something like the GBC which was always seen as a step forward rather than a cynical attempt to exploit their faithful.
 

HUELEN10

Member
From what I've seen the reception to this has been overwhelmingly negative, which was never the case for something like the GBC which was always seen as a step forward rather than a cynical attempt to exploit their faithful.
How do you think some people view this as an exploit? I'm kinda curious.
 

Glass Rebel

Member
The DSi XL is still, by far, my favourite piece of gaming hardware.

uLLtc3x.png


In terms of aesthetics and build quality I really don't think anything comes close. I dread the day my green one kicks the bucket.
 
I don't think the new 3DS models will exist alongside the current ones. The 3DS and 3DS XL will be phased out before the new models make it to the west. Christmas season will be Nintendo's means for clearing out any remaining stock. The 2DS will continue to exist alongside the new 3DS models, and when the 3DS exclusives hit shelves they'll be clearly advertised as incompatible with 2DS.

I think they'll keep the "New" moniker around, even though the old models are gone. Exclusive games will have different box design. I don't think "New" is a bad name. It's a lot more self-explanatory than, say, "DSi" or "5S" (especially now that the 5C, which is basically just a regular iPhone 5, exists).

The reason for all this is Amiibo. NFC will be a standard feature going forward. It begs the question whether Nintendo will implement that in the 2DS. Seeing as the 2DS is primarily aimed at small kids (where Amiibo might hit its stride), it seems logical. But perhaps the prediction is that parents won't mind buying their adapter (like they do for e.g. Skylanders).
 

ArtHands

Thinks buying more servers can fix a bad patch
As far as I'm concerned, I always seen late revisions such as GBA SP, DSi or N3DS as prototypes of their next consoles.

This exactly. I view them as the thing to come for the successor.

In fact, i view them as the closure system to the generation.


And you know what? They didn't remove any DS backward compatibility with the New 3DS, unlike that time where they removed GBA bc from DSi.
Your 10 year old DS game is STILL playable on the next 3DS console.
 
1.The original 3DS should have had dual analog sticks, what was the point of making a handheld capable of running 3D games if you dont have a control scheme capable of controlling them?

2.The Circle Pad Pro should have mandatory support for every 3D game. (i think it has 5 or 6 games that use it....)

3.The 3DS XL should have had dual analog sticks.

4.The 2DS should have had dual analog sticks.

5.Three years later they finally build a "dual analog stick" in and it's a cheap looking nub that looks awful and wont be supported for the same exact reason that the CPP wasn't.

That's my only problem with The 3DS revisions.
 

ArtHands

Thinks buying more servers can fix a bad patch
It all comes down to this:
nintendo-3ds2-300x225.jpg


there's no more space for a 2nd analog component

The inability to new N3DS title(s) on the 3DS is really a FUD at this point of time. People are treating it as if all future 3DS titles will be exclusive to the N3DS, when the DSi and GBC has already proven otherwise
part of the meltdown is it destroyed the hope of people wanting Nintendo to kill the 3DS now and announce a successor which have only one screen with tech that probably rival the PS4
 
Am I the only one who thinks this list should start with the dual screen game and watch series? Still a rockin OP. It reminds me of how many hand hels I've owned. Damn I've given Nintendo a lot of money.
 

NewGame

Banned
Got to love how Nintendo have preserved physical buttons in an age where all popular options involve capacitive touch screens.

If anything, adding the secondary stick is a great big flip off to mobile gaming trends which focus on the simplicity of input, heck even some GAFers appeared unable to wrap their minds around how to use it even though they just watched a clip of controlling the camera in Monster Hunter with the hand thumb.

Maybe this doubling down on complex and flexible input will entice more players but something tells me people just dont play hand helds for those experinces anymore.

Whatever the case a rebirth of 'circle pad plus' games for N3DS is a must.

Kid Icarus
Monster Hunter Tri Ultimate
Metal Gear Solid 3
Resident Evil Revelations

A n d those weird third party FPS games no one played!
 

JKBii

Member
How do you think some people view this as an exploit? I'm kinda curious.

I think some people find the joy of owning a 3DS is diminished if a later, more powerful version is coming. In that case, the New 3DS is a $200+ tax to keep feeling like they have the most powerful hardware, a tax they'll have to pay again in 2017 when the real 3DS successor arrives.
 

roknin

Member
Excellent OP.

And gawddamn... I owned almost ALL of those (except DSi, GBL, and 2DS).

How... how old am I?! T^T

Anyways, that's probably why I also don't see the revisions/updates as a surprise or something to groan about. That is ALSO why I typically don't run out and grab the first "update" if I have the original system. I know hoe this game goes by now! :p
 

HUELEN10

Member
The DSi XL is still, by far, my favourite piece of gaming hardware.

uLLtc3x.png


In terms of aesthetics and build quality I really don't think anything comes close. I dread the day my green one kicks the bucket.
Even though I think nothing beats the original DSi in terms of aesthetics and comfort, I gotta say that I always liked the bold selection of colors the DSi XL had. I also thought the black edge line was a very nice, uncommon touch. The DSi and the DSi XL both had some awesome hinges too!
I don't think the new 3DS models will exist alongside the current ones. The 3DS and 3DS XL will be phased out before the new models make it to the west. Christmas season will be Nintendo's means for clearing out any remaining stock. The 2DS will continue to exist alongside the new 3DS models, and when the 3DS exclusives hit shelves they'll be clearly advertised as incompatible with 2DS.

I think they'll keep the "New" moniker around, even though the old models are gone. Exclusive games will have different box design. I don't think "New" is a bad name. It's a lot more self-explanatory than, say, "DSi" or "5S" (especially now that the 5C, which is basically just a regular iPhone 5, exists).

The reason for all this is Amiibo. NFC will be a standard feature going forward. It begs the question whether Nintendo will implement that in the 2DS. Seeing as the 2DS is primarily aimed at small kids (where Amiibo might hit its stride), it seems logical. But perhaps the prediction is that parents won't mind buying their adapter (like they do for e.g. Skylanders).
Great post. As far as the Americas are concerned, I truly hope that Reggie and Mr. Moffitt kill the remaining 3DS and 3DS XL systems as to avoid confusion; they kept the DS Lite here waaaaay too long, when they could have totally replaced it with DSi. As far as keeping the 2DS, I totally see them doing this. It would need the adapter for Amiibo, but I would not be surprised to a see a retail game bundled with one for only a bit more to help push it.
This exactly. I view them as the thing to come for the successor.

In fact, i view them as the closure system to the generation.


And you know what? They didn't remove any DS backward compatibility with the New 3DS, unlike that time where they removed GBA bc from DSi.
Your 10 year old DS game is STILL playable on the next 3DS console.
I think it helps when the slot is nearly identical as opposed to needing to keep 2 slots honestly.
Am I the only one who thinks this list should start with the dual screen game and watch series? Still a rockin OP. It reminds me of how many hand hels I've owned. Damn I've given Nintendo a lot of money.
Thanks! Yeah, I wanted to focus on just cart/card based Nintendo handhelds here.
Got to love how Nintendo have preserved physical buttons in an age where all popular options involve capacitive touch screens.

If anything, adding the secondary stick is a great big flip off to mobile gaming trends which focus on the simplicity of input, heck even some GAFers appeared unable to wrap their minds around how to use it even though they just watched a clip of controlling the camera in Monster Hunter with the hand thumb.

Maybe this doubling down on complex and flexible input will entice more players but something tells me people just dont play hand helds for those experinces anymore.

Whatever the case a rebirth of 'circle pad plus' games for N3DS is a must.

Kid Icarus
Monster Hunter Tri Ultimate
Metal Gear Solid 3
Resident Evil Revelations

A n d those weird third party FPS games no one played!
Aye, I'm excited about the C-stick. I still wanna learn more about how it actually works, wether it's a pressure-esnsitive clicker, a trackpoint-style pointing stick, a slider, or a tiny, tiny analog stick. I guess we will find out soon!
Excellent OP.

And gawddamn... I owned almost ALL of those (except DSi, GBL, and 2DS).

How... how old am I?! T^T

Anyways, that's probably why I also don't see the revisions/updates as a surprise or something to groan about. That is ALSO why I typically don't run out and grab the first "update" if I have the original system. I know hoe this game goes by now! :p
I know what you mean. Actually, that's the reason why I tend to get the first system, as not all redesigns are better. Take the DS Lite for example, it had an absolute shit D-Pad! Since the DSi looked like a GBC-like successor, I jumped on it because I didn't think it would have a redesign (and it didn't). I was honestly expecting a 3DS redesign last year, but it never came, and as this year went on, I was starting to worry that Nintendo of America effectively did place the XL as the "redesign" (though we know it is not). Seeing that New Nintendo 3DS doesn't only exist, but will launch with a concurrent so that one can choose the size they want makes me so happy. It's nice to know that at least one company realizes that giving consumers a choice in portable products is a plus.
 

Glass Rebel

Member
Even though I think nothing beats the original DSi in terms of aesthetics and comfort, I gotta say that I always liked the bold selection of colors the DSi XL had. I also thought the black edge line was a very nice, uncommon touch. The DSi and the DSi XL both had some awesome hinges too!

I like the DSi too, especially because of the matte finish but the gloss on the green, blue or yellow DSi XL works pretty well. I prefer the XL because it still feels a tad bit better in my hands than the regular DSi but they're both great devices.
 
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