Some tips/tricks for those who are just starting out (some of this should be obvious):
- unlocking 3rd amulet slot should be a priority
- you can never go wrong upgrading healing potions
- 59% is the threshold to maintain light weight/movement so Capacity stat becomes increasingly important even if you're running a "light" build. Why? The weight of defensive accessories becomes increasingly heavy. Combine that with Arms and weapon weight and you can easily go over.
- moreso than Souls, if you're running a Dex build (Technique) then investing any points in Strength (Motivity) is useless since there isn't any armor stat requirements to worry about.
- use the phantom NPC on boss fights if you're having trouble. It will do some decent DMG but more importantly, serve as a distraction allowing you to let loose from behind a boss/buy time to heal etc.
- DO NOT UNDERESTIMATE THROWABLES! These also have stat scaling and can make the difference between victory and defeat. I've had a couple of boss battles where I'd used up all my healing potions, boss was down to 15-20% health and I finished it off with Throwables.
- tutorial says you CANNOT dodge attacks when the enemy glows red. This is confusing because the truth is you can (and more often than not should!) but just make sure you're not in the impact zone.
- enemy specific type amulets can make a tangible difference to DMG output, don't forget to switch them out depending on the area you're in/enemy type you're facing.
- because you can alter stat scaling through Cranks (brilliant idea!) you should absolutely experiment with a variety of weapons. However, you CANNOT change the stat scaling of Arms (after 20 hours at least, doubt this will change). Luckily the 2 Arms I favour most scale with Tech lol
- carefully consider what to use boss souls on, weapon or amulet. If you've already got a formidable weapon then I'd lean toward amulet even if that boss weapon scales with the build I'm running. Example: last night I beat a boss, could make a badass weapon that scales with Tech. I've already got a great boss Tech weapon, the amulet on the other hand increases ALL Arm tiers by +1 (so if the Arm had A scaling it now has S). That's going to help my build much more overall.
- charge attacks (R2) combined with Fable Arts (triangle) can quickly help put an enemy into a staggerable state. Obviously depends on the weapon/attack with heavier weapons building stagger window quicker.
- although you can equip 2 sets of weapons it's not worth doing so because of the increased weight. Of course, if you're happy having a heavier build and don't mind the movement/stamina penalty then go right ahead!
Hope that helps anyone having trouble with the game though honestly this is easier than any of the Souls games and should be more "accessible" to a wider audience.